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Bunks

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Everything posted by Bunks

  1. Bunks

    Dual Core User try the following

    Just a bit of FYI, newer Nvidia cards are designed to put more stress on the sytem's CPU to do graphical functions and does utilize both cores for that process. Whereas, ATI puts more stress on the GPU itself. Arma may be a single threaded game but it still will see a performance boost, at least rendering and fill, from dual core processors. Once ArmA is optimized for current hardware configs, I bet we will see C2D with Nvidia cards be on the high end of the perfomance spectrum.
  2. Bunks

    WGL?

    at one point I debated even buying ArmA till WGL came out with a mod for it...the OFP version is that good. With JIP now, not having a logistics issue (like resupply) would simply be a major oversight. So if you dont like the concept, then play short lasting missions (problem solved). So i dont see any harm in adding such things like water and food to long lasting missions if you enjoy immersive experiences like some people do.
  3. Thanks Metal, just what the doctor ordered Little daunting looking thru the files but I think I got it figured out well enough to playtest. Thank you.
  4. Ok, so let me get this straight...what your saying is that nothing was done since 5.0? Is it possible that bug fixes and the read me statement of "~ Changed: aiDispersionCoef[X|Y] set to make AI less of 1-shot killers. Firefights last a bit longer now." may have altered this somehow in a way unintended? We do mostly Infantry Coop games and all of our group members have said the same thing...firefights with AI are dramatically shorter and more lethal. Im just trying to figure out a way to get it back to where it was with the newer stuff and fixes included. No suggestions?
  5. I just checked the 5.1 read me and it even claims to have changed AI dispersion to make firefights last longer??? Im not certain of damage but I did test this with the editor between the 2 versions and found it took many more rounds to kill with 5.0. The ak-47 took only 1.4 rnds per soldier at point blank range and the 74 took 2.1 in v5.1. 5.0 was significantly higher on average so I dont know what to say. I dont know what to tell you wiggles, as I am a huge fan of WGL. But 5.0 was much more intense when it came to firefights between players vs AI. Since we upgraded to 5.1 we found the game to be less enjoyable for infantry engagements and started playing VTE mod because of the changes in the feel of it. Maybe the bugs in 5.0 (by accident) provided an experience more fitting for our small coop group. But the thing that always annoyed me about OFP was the AI's ability to spot and kill you before they were a pixel in your sights. And since 5.1, this has been happening more than it had in 5.0. Im still looking foward to a WGL version of Armed Assault though , so please dont take this as a negative. Like I said before...WGL is the best mod ever made for OFP by far.
  6. I don't know about anyone else, but I find the AI in 5.1 to be too similar to the old OFP where the AI can pick you off from 600 meters with an ak-47 with one shot. Im tempted to go back and reinstal 5.0 since it was much more fun when in firefights. Is there a way to return 5.1 to the 5.0 version of dammage and AI dispersions?
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