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Everything posted by Berliner19
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Since the 1.60 Beta Units stuttering when i want film them with the camera.sqs script or with GCam, but only when i want to follow them. If the Camera is free anything is fine. But this Problem makes it very hard for every Movie Maker to caputre stuff out of ArmA. Youtube Video of my Problem. UwZLJhVvU5I Ticket also created. http://dev-heaven.net/issues/27441
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Callsign: Crazy Horse Task: Destroy an enemy Convoy WeaponSystem: Apache Ah64-D Note: This is my first Attemp to do an Video like that. I know that my cutting sometimes need some fixing and the Music doesent fit somewhere. Hope you like it.....rate and Comment eUYAZfZrKwY&list=UUjgxaMgx8K85
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Thx Jarhead for this great Year of an Epic Sound Mod. Thx for your time you put in your Mod. Thx from the hole Brigade2010 for letting us test this this awsome mod. I wish you and your Family an great year 2012....may your wishes comes true. 2012 will be great Year for the whole ArmA Community.... ArmA 3 will comming to us.:yay::yay::yay:
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Ahh ok. But ACRE even doesent work with this Beta Patch. And Only 1.60 crashing constantly in MP.
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Dont need it.... we need an working JAyArmA2lib for the 1.60+Hotfix. Dont care about any beta patches for now.
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Did you put the dsound.dll in the Expansion/beta Folder?
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Last Beta Test of JSRS 1.4 on Friday the 23.12 6pVDcJx__3w&lc
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Congrats on the release Jarhead. It was an Pleasure for us too beta test this pure epicness and give you our feedback. JSRS 1.4 is an Milestone of ArmA Sound Design and lifts the Game up too an level were never been before. So happy Christmas to you and again...Stunning Job.
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Guys i know you all been waiting for this but dont spam that thread. Its done when its done.
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Just give him some rest....think he will out here soon.
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Just to toture you guys some little bit more.... Last 1.4 Beta test by us... 6pVDcJx__3w
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Nahhh we are nice guys.......sometimes^^ Last Big Beta Test today by us. Christmas comming^^
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Yes we do. But always asking him doesent make it faster. Let him do his work. Its Christmas so i won´t wonder if we get the update next week or something.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
Berliner19 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When do people learn it. ACRE Doesent Support ebery new Patch thats comming out. Jaynus or Nou have too bring out an Update of JayArmA2Lib to get it wok. So for now....ACRE Supports up to 1.60 RC3 -
You named it man...... Guy´s...Jarhead made this for free and in his Freetime. If you dont like his Terms how he show his mod than leave it and take some Other great Sound Mods. Dont wanna know what happing here if JSRS doesent get released on the 24th?
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Congrats Made..... I think this would be an Master Peace of Sound in ArmA. BIS Hear THIS. HIRE THIS MAN FOR ARMA3
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I Dont know..ask NouberNou or jaynus.
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Yay because JayArmA2Lib doesent support RC2. Its for RC1.
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Did you ever doing some Town Fights in real Life? It is soo slow and tactical. You must check every corner, every floor and roofs. The group leader has much too do to coordinate this things well. Its not like COD or BF that you ride with an Tank Battalion or thousands of Soldiers too 1 Town and clear it.
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Add FXAA support to OA and Arma3- Many AA bugs fixed
Berliner19 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Sorry for the delay. Work is killing me (German Army is quite annoying sometimes^^) I think it was in "Tonemap" the "#define BlueShift" value. Just check the Tonemap and play something with it. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
Berliner19 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It always been said by the ACRE Guys that Voice Activation get some problems with acre. So Whats the deal to press 1 Button more than useally. -
Add FXAA support to OA and Arma3- Many AA bugs fixed
Berliner19 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Put the Files and the Folder in your ArmA root directory. When you play with Beta...put the d3d9.dll in the Expansion/beta directory. You can activate this with your pause key. -
Add FXAA support to OA and Arma3- Many AA bugs fixed
Berliner19 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Copy.... http://www.file-upload.net/download-3894898/FXAA_Shader.rar.html -
Add FXAA support to OA and Arma3- Many AA bugs fixed
Berliner19 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Sure... wait 2min. ---------- Post added at 06:21 PM ---------- Previous post was at 06:13 PM ---------- Without FXAA http://imageshack.us/photo/my-images/94/arma2oa2011112018120906.jpg With FXAA http://imageshack.us/photo/my-images/39/arma2oa2011112018121488.jpg Without FXAA http://imageshack.us/photo/my-images/257/arma2oa2011112018125228.jpg With FXAA http://imageshack.us/photo/my-images/685/arma2oa2011112018125508.jpg Without FXAA http://imageshack.us/photo/my-images/853/arma2oa2011112018135467.jpg With FXAA http://imageshack.us/photo/my-images/151/arma2oa2011112018135744.jpg/ -
Add FXAA support to OA and Arma3- Many AA bugs fixed
Berliner19 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Hopefully its ok for EOOQE..... i done some rework of this FXAA. Made it a little bit darker and for my opinion its fits better to ArmA. You can test it and tell me what you think about it. http://hotfile.com/dl/135563703/a6873a9/FXAA_Shader.rar.html