Banderas
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Everything posted by Banderas
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Well to some extent it can be played together with ACE (at least browsing units in the editor and trying them is working for me :) ), other than that, if I know well, it has it's own system, so basically I think it's a no-go with ACE.
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Okay, but they "borrowed" an M60 Patton from Ryguy, and I think they could get Leo1/2 mlods from either Vilas or BWmod, but as I said I'm just curious why these weren't the chosen MBTs, I'm not requesting anything.
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Not really, M14 is/was almost non-existent in Western European armies (just like M21 though). Which makes me wonder, why you guys didn't give Leopard 1 or 2 tanks for AFMC? (NOT requesting it, I'm just curious why Abrams? :))
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my mistake....never mind
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Howdy! Vz58 scoped variant ejects brass from the middle of the crosshair when viewing through the scope, can anyone confirm?
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You guys are among the addonmakers BI should seriously consider getting as employees. The MiG-29 is simply excellent, not just in looks but it's a joy to fly with, and the details are just....beautiful. As with all other vehicles you have in the mod of course :)
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�овиград Novigrad
Banderas replied to Boris_Balzer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Despite I would sacrifice 100 lambs for a map containing the whole of Chernarus :D, I'm afraid the bite is too big for the maker to swallow...hopefully I'm wrong -
Nogovan Armed Forces Project WIP
Banderas replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Long time no see. Nice updates. Is G3 Vilas' weapon? -
Hey Neighbours :) Congrats on the release! I'll DL & try it out today evening.
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As long as I'm concerned, AI makes a good use of the roads on CAA worlds for me, they can even cross most of the bridges.
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In my view it's not a necessarily bad idea, these lot of stuffs are present only in one package so you can have many different interpretation for the RACS (provided you're interested in them of course), you can set them as the original way, a small, inexperienced, low-budget army equipped only with M60 or Leo1 tanks, M113s and some Cougar choppers, up to being a reflect of the army of an oil rich nation, having a considerable expeditionary capacity with M1A1s or Leo2s, F-15 fighters and dedicated attack choppers. You don't have to use them all together, but you have a nice set of options to choose from.
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That one was just a general damage texture I'm afraid, it is present for most vehicles that go below a certain level of "health". The most effective and ammo conserving is to try and hit the tailrotor (almost always gets disabled by the first shot). I feel the M107 a little bit underpowered against vehicles sometimes (not the AS50 though, it destroys things like it's 20mm and not a 50 cal).
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And of course using the rule of large numbers by firing hundreds if not thousands of RPG rounds away.
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RWS - Real Warfare Soundmod
Banderas replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Howdy mates, some things I'd like to call your attention at; -HK416 SD doesn't have sound on automatic fire mode; -for evading confusion, may I ask you to rename the update archives from RWS_Weapons.rar, because if someone not watching, then he/she overwrites the core archive Also I'd like to ask if you have an intention to distribute the soundmod and updates through a download manager, like Yoma's Addonsync or Six Updater? It might worth to consider it, since now a lot of people are using these tools, and they are using far less bandwith than uploading sites. -
Do you want upgraded Arma 2 content?
Banderas replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
Ok, but I would like to win the lottery too :p -
RWS - Real Warfare Soundmod
Banderas replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You were right, GAU-12 sounds a bit strange, but its great :bounce3: -
People can get quite a lot of practice when they experimenting, like after a while I could tell if the size of the bolt needs a 12 or 13 wrench by only looking at it. But in the very end it is only -as we used to say in aircraft maintenance- is "precision random-measure" or "rule of thumb". So call me stubborn, but if there isn't a range present on the fuse where to "cut" it, then it's still a guesswork.
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You're right, RPG warheads have fuses that self-destruct the rocket. Let me correct myself, there's no RPG-7 ammo that I know about that have the impact fuse replaced with a dedicated timing-fuse. I don't know about any RPG-7 warhead that can be set precisely to explode at the desired range, shortening the fuse sounds like a guess-work. What I know about are HEAT, thermobaric and fragmentation ammo. Of course if there's nuclear, biological, chemical, kinetic or Continuous-rod, and also guided ammunition for them then I didn't say a word.
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Do you want upgraded Arma 2 content?
Banderas replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
But there is, but its on my part, please excuse me for that I know that, no need to be harsh. I said I wish to have the mlods released for this purpose and BI doesn't want it to happen. Still, my wish stands to have upgraded A2 content when using Combined operations, if it's somehow possible to be made. I've read about the circumstances about how and why ArmA 1 mlods were released, and I don't wish them to happen once again. Yes he said that there's a possibility, but there's also a possibility that I'll win the lottery next month. But it won't necessarily happen. Unluckily I don't know the best solution for this, but if I ever come up with one I'll surely be posting it to BI Headquarters. Right now I only can think about half-solutions, like OA DLCs with some upgraded A2 factions like Desert USMC and Russian faction (these need vehicles to be upgraded next to infantry), or Chernarus/Takistan border area maps where ChDKZ, NAPA and CDF (these mostly need only infantry models to be updated) can clash with the different Takistani factions. So mainly it's about to bring A2 factions into the OA storyline somehow. But as I said it's not a good solution (financially). All I know I would buy such DLCs to have A2 content to be upgraded if that would be an only solution. -
You believe wrongly, there's no such warhead existing for RPG-7, they aren't designed as flak weapons, and time fuses don't have too much use against hardened targets. What you probably thinking about is much more proximity fuse, which are used in Air-to-Air or SA missiles (or anti-submarine weaponry), but that's also too sophisticated for a simple RPG round, and non-existent. Time fuses were mainly used in large-caliber AA artillery pieces, such as the (in)famous Flak-18 & derivates, where the fuse was set to explode in the height where large bomber formations flew, so those rounds needs high predictability in the pattern of the target to be effective. On another note, I beleive AI already uses light AT missiles against choppers that unloading troops, since they usually land for the time of the extraction.
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Do you want upgraded Arma 2 content?
Banderas replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
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RWS - Real Warfare Soundmod
Banderas replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ray243 In my "experience", videos found on the net can have very varying sounds, depending on the technical qualities of the recording device - obviously handycams won't record the same sounds quality as professional recording microphones. So what you hear in a youtube video will be probably different when you hear a firefight live with your own ears. -
@Stagler colonel Sir! I've been trying to play this mission, but at the very start when I just start to embark into the Mi-8, the mission ends within 30 seconds, citing I'm victorious. I have latest CO patches (no beta)
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RWS - Real Warfare Soundmod
Banderas replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, I forgot about the code has to be written different, fixed it. -
RWS - Real Warfare Soundmod
Banderas replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Slade, I don't know if you give a sh*t about suggestions, and I'd like to keep my nose out of other's works, but I have a kind of a request :) In the many released sound mods I didn't ever found any sound to my likenesses for the GAU-12 cannon (AV-8B/F-35B's weapon). I'd like to ask if the sound could be made something similar heard in this video? EM82Vuq3PdM Here LAV-ADs firing the same GAU-12 cannons I'm for one against soundmods based on youtube videos, because of the questionable quality of the recording device, but I find the sound in this record rather "smashing".