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barn

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About barn

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    ofp.barn.free.fr

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    France
  1. Ok got it! Thanks for the assistance 🙂 For now it's working perfectly like that. I made a test with a second player, everything works fine!
  2. Thanks a lot guys ! So it's the reason I can't see the sidechat while i'm testing it alone on local. Is there a way to make it work both on local and when I play with players ?
  3. 1 enableChannel true; Where should i put this ? in the ini.sqf or at the begining of my script ? Ok I think i find something: Work: _unit = _this select 0; [_unit," Voilà une information intéressante. Ca nous fait une belle jambe."] remoteExec ["sideChat",0]; Doesn't work: _unit = _this select 0; _unitName = name _unit; [_unitName,"Voilà une information intéressante. Ca nous fait une belle jambe."] remoteExec ["sideChat",0]; Doesn't work either with : _unit = _this select 0; [_unit," Voilà une information intéressante. Ca nous fait une belle jambe."] remoteExec ["sideChat",-2]; What exactly is the "-2" ?
  4. Sorry about that. I'll try to be more careful on the futur! Thanks both of you! I tried like this: [ puitdevin, "<t color='#00FF00'>SEARCH</t>", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa", "_caller distance _target < 3", "_caller distance _target < 3", {}, {}, { [_caller] execVM "randompuits.sqf"; [(_this select 0),(_this select 2)] remoteExec ["bis_fnc_holdActionRemove",[0,-2] select isDedicated,true]; }, {}, [], 2, 0, true, false ] call BIS_fnc_holdActionAdd; AND for testing I put this in my SQF: _unitName = _this select 0; [_unitName,"Voilà une information intéressante. Ca nous fait une belle jambe."] remoteExec ["sideChat",-2]; format ["%1 TEST", _unitName] remoteExec ["hint"]; And the HINT works! The name of the _caller appears. So it's apparently a sidechat code problem.. But i don't understand bescause it's the right way.. The sidechat isn't displayed at all. And no errors appears. Any idea ?
  5. So! Me again with this script. In the init object field i have now a perfect working script thanks to you guys 😉 : I'm trying now to pass the parameter _this select 1 from BIS_fnc_holdActionAdd to the script "randompuits.sqf". In my SQF: But nothing happend. If i'm not mistaking, for ExecVM the param is _this select 0 and i bring it from the BIS_fnc_holdActionAdd _this select 1. Can you help me to understand this?
  6. Hi! So i've finally had the time to make a test. HazJ, your script return an error "Error ] missing" on line :} forEach allPlayers - entities "HeadlessClient_F"; So i tried with a execVM in the ini of the player and your script in a file "test.sqf". And now the error appears when the mission start. And i start the mission at the trigger without activating the action in my menu. EDIT: ok i tried with an other player in MP and with this command: Same result: The time change, the getpos is not working...
  7. Thanks HazJ ! So, i tried the mission today with this new code and with a 2 players on the mission...It's not working. No one is teleported. Is there an other way to do it if _x In allPlayers and isPlayer _x can't work in MP ?
  8. Hi! Thanks for the reply it helps a lot ! So i tried as you said and had some params to fix the distance view and change the date when activate: And compress it for the init of an object on mission: No errors so far, so i will try it in MP ! Thanks again!
  9. Hi everyone! Quick question: I have an addaction on an object "teleport with players nearby" I have a marker named: triggertower When i execute the action, it's suppose to teleport all the players in the marker on the object So i made a script like this: It works on local and teleport the player, but on a server, no one is teleported not even the player doing the action. Can anybody help me understand what I am doing wrong ? Thanks.
  10. A thousand thanks ZaellixA ! For the time and all these very useful details! It really helps me to understandhow it works! I will work on that !
  11. Hi, I need help for 2 questions please. I can't find the answer by searching the forum. I have 4 objects with this action "hack" and when the 4 computers are hacked, it's supposed to start an evac script. On one of the computer ini In my hacking.sqf file i wrote this In my init.sqf i wrote this So my first question is how can i detect in my script if the action is start by computer 1 or 2 or 3 or 4 and how can i check that the 4 computers are hack. And second question: the hackingcount is working in local and start the evac script but not in MP. Is there an other way to do it for MP? Thanks a lot for your help guys.
  12. If you are working on addon, can we have some screens? or news? for to see your work?
  13. Is there some new? I'm always waiting lol
  14. Starlight Island is on my website http://ofp.barn.free.fr I am making my ad lol
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