

BoA
Member-
Content Count
61 -
Joined
-
Last visited
-
Medals
Everything posted by BoA
-
I'm wondering whether this PC can make ARMA REALLY fly. I mean, set everything to "very high" and distance to 5000m (2500m is also OK) with a fps of about 100. CPU: AMD Athlon FX-57 GPU: 8800GTX (*2, if necessary) RAM: 4G OS : Vista How about your ideal PCs to play ARMA?
-
LeadTec QuadroFX 5500 still uses DDR2 SDRAM rather than DDR3. I'm puzzled why they don't use DDR3.
-
How about the Quandro Series? I know they're intended for workstations, but I can't see any good of it. I don't think they're worth their prices. In my opnion, they're just the products for lower users, rather than workstations, as most of them are even still in AGP times. I just can't understand it. Can somebody tell me why? Well, back to reality, considering price and performance, I think AMD Opteron 154 and 7950GT is the best choice.
-
Are you crazy or something??? 1024*768 may be enough. CPU might be a problem. Anyway, I don't believe in Dual Core CPU or GPU. In deed, I don't think there can be a machine which can run OK when you play a mission with the maxmum number of units of OFP.
-
Quote: Can we shot down heli with HMG fire ? If I have enough ammo, I can let it down with a pistol.
-
Bring back the steering system in OFP (Both the cursor and mouse in air and land), then everything would be fine! BTW, I'm now afraid of being in vehicles in air. But you know, in OFP, I can drive a Mh-6 in Tonal streets like a car!
-
Well, the mission is playable yet it's not finished and there are some bugs I think I'm not going to finish it(I'm lazy). So, hope you guys will enjoy the unfinished one! The mission isn't packed into PBO, so you could edit it if you like! Enjoy! Addons: "bas_o", "BAS_OPFOR", "jam_magazines", "bas_weap", "bas_soarpilots", "bas_deraJ", "BAS_MAH60" Mission: Capture the one who is giving a talk for the rebel side. Downloadlink: http://s4.ultrashare.net/hosting/fs/eff79a01b82c5365/
-
Congratulations,action man! Hope you can finish it! Below are some useful information you may need to finish it. When you get out of the chopper(bh), alarm3=true. Then, the hostage will run back to escape. When you get close to the hostage(<=3m), he will put his hands up. Then 2 seconds later(It's the time to say "Hands up or I will shoot" "Oh no, please" "Now, get in the chopper" or something like that) Then, the hostage will run to the chopper and get in. For some reasons. The hostage won't act immediately when the conditions are true as what is said above. Instead, he will continue his talk for a long time, then act. It seems that the bug has something to do with the "talk.sqs". If you want to finish the mission, you must check it. You could always create some enemies when "cound east <=10" So you can never kill them all but only capture the hostage. At last. Good luck action man!
-
I think OFP has a strong lack of Detection System. For example: AI will never get aware of dead bodies, when heard shooting noise AI will get down for a while(in fact, the AI's then status isn't "AWARE"), but then put their guns back again and so on. These lacks will immediately lead to unreal. Also, to solve these problems isn't easy work.So I think it's necessary to hold a discussion for this. In the discussion, we can together solve these problems, put forward new ideas and live them. Hope you guys will like this. Well, I just start: 1.As mentioned above, how can we solve the "dead bodies" perfectly? Does somebody have ideas? 2.About "Shooting noise". In the real world, when a soldier hears the shooting noise, he will sure ring the alarm. So, I've ever tried something like this: behaviour everyone == "AWARE" then alarm = true But it completely didn't work for I've found that, when the soldiers get down after hearing something strange, their status are still "SAFE", not "AWARE" as they may look like. So, again, does somebody have some talent ideas? Maybe for some wonderful wishes: When a soldier hears clear strange noise, he will immediately shout and ring the alarm while if the noise isn't that clear, he will go to the direction where the noise come from and check it.
-
@UNN: I've tried 5133p39's idea. But it doesn't work as he(she) said. As I tested, no matter if you will join the dead into the enemy side or not, the trigger would be activated without the body actually being seen, as long as you put them very near (more or less 10m). And when the distance is above that (even <=50) all the things work well. That is to say, the trigger will only be activated when the dead body is actually seen. Sorry for my poor English.
-
Well, the noises should include the sound of firing, the sound of bullet when hit something and the sound of a dead person when hit the ground(if possible)
-
So thanks UNN! Now, I think we've found a perfect solution to the "dead body" problem! Cheers to all you guys! But as you know, the final victory never comes to a real OFP mission editor. Here comes another problem. That is how to make units responce to strange noise?
-
detect dead bodies by trigger(detected by EAST)
BoA replied to 5133p39's topic in OFP : MISSION EDITING & SCRIPTING
Oh my god! 5133p39, you know what you've achieved right in the words you've just typed? ... I think I'm gonna be crazy!!! Cheers!!!!@$@%$&(^&*()*&()&)(*++_()&*)*(^*&(%^&$&*&^*& -
To AliMag: I wonder how do you detect whether the object you create is detected. If you are using "knows about", then how do you name the object you create. Or will we just place the needed objects at first, then "setpos" without using "create unit"? BTW, thanks for your invisible targets. But really, I just want a target configed as empty object that can't be seen by player but can be detected by AI without any other functions(the target you mentioned has other functions). Simply, a "H(invisible)" that can be detected by AI or something like that.
-
ChaosStudios RELEASE - CRDS-P v.2.0
BoA replied to ofpchaos's topic in OFP : MISSION EDITING & SCRIPTING
Cheers! Support Chaos forever! Hope you will release more scripts from your fantastic missions! Such as Hawk in Net and BM -
ChaosStudios RELEASE - ChSBAS v.1.0
BoA replied to ofpchaos's topic in OFP : MISSION EDITING & SCRIPTING
The original script is just a sample. I think nobody will immediately use it in missions without any change. You may change the script a little(such as delete the "random" and so on) to fit your mission perfectly and also, the lag may gone. Always support chaos! Cheers! -
I've tried it long long time ago. But I failed. At first, I just thought the work would be very easy, but ont the contrary, it's such hard work. At the very beginning, I thought up something like this: Create a trigger where an enemy is dead. The trigger is activated by enemy side, a circle set to 50,50(for example). Once a certain trigger is activated, then alarm = true, and delete all such triggers. But for some reasons, eventually it wasn't practical. According to my BAD memory, it seems that the reason is that you can never create a trigger like that. After that, I came up with something like yours. But it also failed. There are many problems about this idea. Just make one example: The invisible object will draw the enemy's attention, then being shot at or something like that will happen... Oh I forgot just now: Thank you Trapper!
-
Download link: http://bbs.samren.cn/attachm....=281326 Extra Addons: http://bbs.samren.cn/attachm....=281417 You must register first here: http://bbs.samren.cn/Register.htm the page is in English.
-
Readme: Author Name : Final[boA] ([email protected]) Mission Name: Moon's Son Island : Nogova Language : English Requirement : 1.OFP 1.96 2.PLA ADDONS (http://ofpteam.samren.cn/ofpod/VME_PLA_ADDONS_Ver1.0.rar) Features : 1. Enemies will also be aware when they saw dead bodies. 2. Enemies are very sensitive to suspicious sounds. For example, when a friend is shot down nearby, he will be aware and touch off the alarm even he doesn't see it. Download link: http://bbs.samren.cn/attachm....=280336
-
Waiting for your good news
-
Waiting for your good news
-
Many Asian armies. Such as Chinese, Japanese, Singapore, even North Korean... Why NO South Korean?
-
Links don't work. Any mirror? Thank you.
-
It's countless, great addons are countless. How about missions? It seems that missions are much more difficult to make than addons. But it's true that OFP can't live without missions...
-
Have you ever seen the film named Reign of Fire? If you haven't, go and see it now. It's really wonderful. The game, Reign of Fire has already been released on XBOX and GBA. So, I think it can also be set on OFP. But there is a terrible problem. That is no FIRE DRAGON ADDON. Could somebody make one? If someday there is a Reign of Fire MOD on OFP, it must be wonderful too, as the film!