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baddo

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Posts posted by baddo


  1. As I see you did not listen to a previous tip I gave, I will give it to you for a second time.

    Maybe the design of this system is not ideal as I see you would need to call the script many times if you want to give a soldier a weapon, binoculars and NV goggles... each would require one script call with this design.

    Think about this for a couple of minutes at least:

    Any of these will work. This whole pila crap is like 20 or 30 different scripts jammed into one, so you can add a variety of weapons from one script rather than having to type:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] exec "Anaconda.sqs"; [this] exec "P90.sqs"; [this] exec "Binocular.sqs"

    Instead rather than craploads of scripts, you can just do this:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this,"Anaconda"] exec "guns.sqs"; [this,"P90"] exec "guns.sqs"; [this,"Binoculars"] exec "guns.sqs"

    The two methods you described are equally flawed.

    I recommend you switch your design into loadouts tailored for unit types.

    In your script you would give all equipment at one go for each unit, for example:

    SpecOp loadout:

    - give silenced weapon + magazines

    - give satchel charges

    - give binoculars

    - give nvgoggles

    Antitank soldier loadout:

    - give normal assault rifle + magazines

    - give antitank rocket launcher + rockets

    - give pistol + magazines

    etc...


  2. Hi

    The feeling I had after watching Michael Moore's Bowling For Columbine was that the citizens of the U.S. have in general a lower trust towards their police and military than we do here in Europe. By the way I think the "document films" he makes are neither good journalism or good documentaries, but are just good for entertainment purposes.

    As I previously told you, I trust the police to help me when needed, and they have not let me down yet.

    Also I have great trust towards our military. I belong to it myself as a reservist and as a fact is that most Finnish people are quite patriotic, there is not much reason to be afraid of a revolution of any sort. Also even if our military is small, I still think we can seriously kick ass in a battlefield if needed (this has been proven and I have absolutely no doubt we couldn't repeat it).

    Also a majority of us have been born in this very same country, number of immigrants is quite low.

    Also the number of criminal acts that I see is very low. I have yet to witness a gun-related crime. I have never seen a civilian carry a gun in a public place. Gang crime and violence is not visible in my daily life (it exists at some level but stays away from my eyes thankfully). The neighbourhood I live in is very clean and neat, I have no complaints (well except one nearby car scapyard which should clean up its places, but that is a small problem).

    So maybe all this affects how we see this gun control issue; I see much less reason to have firearms at home than the people do at the United States. Of course I can only assume how things are in the U.S., based on the information I have received through medias like internet, newspapers and TV.

    Best Wishes,

    Baddo.


  3. Many people might not need a mission editor, they might instead need a game that works well and is fun to play. So what I am saying is, you can't say if this OFP2 by Codemasters is going to fail or succeed if it has a mission editor or not. I bet most people who play computer games won't bother with a mission editor (you belong to a small minority if you do).


  4. Dallas. Middle road has already been found, just look at the many European nations that allow people to hunt with firearms, after they have gone through appropriate tests, and that restrict possession of firearms that are clearly not appropriate for hunting (semi-autom. etc). Also a nation-wide registry of firearms is held, so we have, at some level, some kind of possibility to know who owns which legally-acquired firearm.

    If U.S. would adopt such similar practices then this would be true:

    - The rights from the 2nd Amendment would not have been taken away nor modified. And notice that, for simplicity's sake, we now ignore the disputed talk in the amendment about a "militia", which can not mean every citizen of U.S.

    - Availability of the firearms that clearly do not fit into hunting would be drastically limited.

    - The semi-automatic and automatic firearms would not be allowed for civilians throughout the whole country.

    The 2nd amendment can be kept unmodified. As I see it, it does not say what kind of firearms you are allowed to have. I think many U.S. citizens who argue against stricter gun control do not see this fact at all and thus put up a fight over a non-issue. They have no case if we allow hunting rifles and take other weapons away, they still have the right as expressed in the 2nd amendment. Or else, show me the text from the U.S. constitution where it says what kind of weapons U.S. citizens are allowed to have.

    Also. Many people in this thread seem to have read from our posts something we did not write into them; we do not ask for all guns to be banned, we just ask common sense to be applied in the U.S. too (that is already been done elsewhere).

    Best Regards,

    Baddo.


  5. Hey,

    this can be a problem for a beginner. To make this problem go away I suggest you start the mission editor of ArmA and put a unit for yourself into the map along with some vehicles and spend a couple of hours going through the whole island, and memorize the locations and reduce gradually your need to look at the map. The aim is to get rid of the map completely, you should know the place well-enough so you don't need a map. Do it again everyday until you feel comfortable with the island.

    I think you should be able to navigate in the islands without even looking at the map. Use the compass and landmarks, that should be enough. In intense fights it is better not to look at maps or you lose because the other guys probably know the island without looking at the map.


  6. It is great that you set the bugtracker, it is very much appreciated work. Thank You all who were related setting it all up.

    But don't you think you are complaining about a non-valid issue?

    A publisher gives a mission exclusively for its customers, that is something you can't complain about to BIS I think? It for sure is not a problem in Armed Assault that BIS should fix, if the mission exclusive to some publisher is not in the version you own...

    Edit: Maybe ask 505 games to give the mission for you? I think they are the only ones who can give it to you legally.


  7. My guess is that this mission was made by the publisher.

    I don't know if that reply is from a BIS employee. If it is then only explanation can be that this mission really was made by the publisher and BIS wishes you contact them instead. If this scenario is true then it is still unforgivable from BIS in my honest opinion: the customer need not to know whom's fault a problem is. Just take the bug report and direct it to the publisher, no need to make your customers angry.

    If the reply is not from a BIS employee then it is not an excuse...

    ...and I really doubt this came from BIS. As this is the "ArmA Community BugTracker" there can be some volunteer admin speaking, or else this is very bad customer service from BIS:

    Quote[/b] ]The german, polish and czech customers don't know what you are talking about.

    Should we really care about that? Is it our fault?

    For BIS customer service/volunteer bugtracker admins: do not tell us it is someone elses's fault. That looks very bad. Swallow your pride and just pass the complaint forward to the right place. We do not care whom's fault it is!


  8. ArmA took the Game2 engine?

    VR3 engine?

    Give me a break!

    So: Game2 has no engine. And it has a game engine called VR3. Nice guesses but I am sure BIS does have a game engine which they can use from now on, even though they put one engine into ArmA. And they can name their game engine how they wish, like "Sponge" or "Bohem" or "Neu-Engine". It isn't far-fetched to say that the game engine used in "Game2" is the version that happens to be ready at the time of release.

    On topic: I definitely hope Operation Flashpoint 2 will be a good game. If there are even more games coming that can compete with the games BIS is producing, then it is only good for all of us, even for BIS as they could have something decent to compare to, and maybe get working even harder thumbs-up.gif

    One certain rule in product development is that if the competition is looking at your product and makes their product resemble your product and don't innovate something very good, they are always at least one step behind if you don't stop working.


  9. I will try to give a tip... let's see how it is taken... am I retarded or not...

    Instead of writing:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0

    _type = _this select 1

    ?(_type == "anaconda"): Goto "Anaconda"

    ?(_type == "glock17"): Goto "Glock17"

    ?(_type == "glock18"): Goto "Glock18"

    ?(_type == "50ae"): Goto "50Auto"

    ?(_type == "fn57"): Goto "FN57"

    ?(_type == "m16a2"): Goto "M16A2"

    ?(_type == "m4a1"): Goto "M4A1Cobra"

    ?(_type == "m16m203"): Goto "M16M203"

    ?(_type == "ump45"): Goto "UMP45"

    ?(_type == "sg552"): Goto "SG552"

    ?(_type == "p90"): Goto "P90"

    ?(_type == "g36"): Goto "G36"

    ?(_type == "ak-47"): Goto "AK-47"

    ?(_type == "m249"): Goto "SAW"

    ?(_type == "m82a1"): Goto "M82A1"

    ?(_type == "psg"): Goto "PSG-1"

    ?(_type == "rpg7"): Goto "RPG-7"

    ?(_type == "6 grenades"): Goto "6_Grenades"

    ?(_type == "3 grenades"): Goto "3_Grenades"

    ?(_type == "2 grenades"): Goto "2_Grenades"

    ?(_type == "1 grenade"): Goto "1_Grenade"

    ?(_type == "2 smokeshells"): Goto "2_SmokeShells"

    ?(_type == "1 smokeshell"): Goto "1_SmokeShell"

    ?(_type == "binoculars"): Goto "Binoculars"

    ?(_type == "nightvision"): Goto "NV"

    ; ... the rest of the script ...

    you can write:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0

    goto (_this select 1)

    ; ... the rest of the script ...

    Makes the script a good bit shorter and also faster when all those condition checks are not present.

    About using removeAllWeapons: you should use it before you execute a script like this. Maybe the design of this system is not ideal as I see you would need to call the script many times if you want to give a soldier a weapon, binoculars and NV goggles... each would require one script call with this design.

    Maybe you should think first before insulting others. An apology towards karantan would not be a bad idea AgentJonathan wink_o.gif he tells you a perfectly valid point and you call him retarded?


  10. Please try the demo first before commenting on it.

    I adjusted the mouse settings and the very weird aiming problem reduced significantly, I think it even vanished.

    Chopper is okay to fly with just a keyboard and a mouse. Gotta be careful not to make too drastic movements with the mouse and all is good. I believe that most people don't invest in proper controllers for the choppers and play with keyboard and mouse so this must be given some value in the BIS decision making process.


  11. I find it insanely odd that only 1 year from now we will see OFP2. When OFP 1.5 (ArmA) is just now seemingy coming out of its Beta stages (With bugs and all).
    I'll probably play ArmA after Game2. Depending how good that game really is.. considering the difference between OFP and ArmA was like what? 5 years? Now OFP2 coming....1 year after??! They've really got some big..err "Ka-Hone-A's"

    Somehow I feel that you are thinking this OFP2 from Codemasters has something to do with ArmA and Game2 by BIS?

    I don't think that's the case, mate.

    So, it is not odd at all if Codemasters brings their OFP2 into markets, no matter how short or long time after ArmA...


  12. It sounds more and more like you have a phobia.

    No, that is not true.

    It is just common sense about what I think is safe and what is not. Being in a place full of loaded guns is not safe. I took the shooting range at the army as an example of a situation where there is a great danger to get hurt accidentally when there are a lot of loaded guns all over the place.

    Also if you did not read my previous post, I say again; there is already something seriously wrong with a person who thinks he needs to bring a gun with him to school. A rational person has no use for a gun in a school.


  13. I can only say that there is definitely something seriously wrong with a person who brings a gun into a school. There is no need for guns in schools. Why would a rational person bring a gun into school? What does a rational person do with a gun in a school? It doesn't make sense. That is why we don't allow it, as there is already something seriously wrong with someone who thinks he needs to bring a gun into a school. As that is true in my honest opinion, I would naturally be very worried if I knew that someone in the classroom has a gun with him on a daily basis. If you call that kind of worry ridiculous then well... I guess it is your problem not mine.


  14. A solution to this problem is that you join a clan that you know plays fair game, or put up such clan by yourself. Then you play only with people who you know and trust. Otherwise you never have a chance to get completely rid of the cheaters or intentional team killers.

    People should notify server admins about cheating. If some server is frequently having cheaters and doesn't do anything about it, then don't go there and make sure your friends don't go their either. Let the cheaters play against each other.

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