Jump to content

baddo

Member
  • Content Count

    1295
  • Joined

  • Last visited

  • Medals

Posts posted by baddo


  1. Hmm, who else is with me that we need a totally different setting, it seems that BIS devs are obsessed with cold wars and communism, If you're going to have a US vs Russia why not have Russia invade the US?

    So far I haven't seen a word about communism neither on armedassault.com nor on arma2.com, I have no idea why everyone here complains about ArmA2 is covering another US vs. Russia conflict.

    All it says is:

    Quote[/b] ]ArmA 2  is set in the near future, year 2009, in a <span style='color:red'>fictional post soviet country</span> called Chernarus. Players will be sent as members of a United States Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.

    That can mean alot, including a counter-insurgent story or fighting some dictatorship. There's no word about fighting communism.

    It's really funny how so many people here can tell everything out of the blue from 6 pictures and 109 words in 3 paragraphs.

    Let's see what more informations we get in the next few months and especially let's see if we'll get ArmA 2 in 2008. Until then a lot of water rushing down the river.

    So c'mon, let's discuss this seriously and don't come with complaints like the above or about vehicle damage texture, not knowing if those in the screens are not just placeholders.  smile_o.gif

    Yes yes smile_o.gif it's funny how people already know what kind of game ArmA2 is even when the information provided by BIS is very minimal.

    If you want to get real-life examples of a post-Soviet country, then how about Estonia? For sure they are not Russians even though they belonged to the USSR! Other examples easy to find... you must differentiate what is Russian and what is not... my country was a part of Russia (note: not part of Soviet Union even though they tried to realize it) for some time, but for sure the Finnish people are not Russian, have never been and will never be, no matter how you draw the borders to the map. The same applies to Estonians as well, among others.

    So basically we know nothing what nation the USA is facing in ArmA2. Except that it is "fictional", except that "post-Soviet" is not fictional.

    But I agree with people who think there could be some other setting than the USA versus <insert whatever here>! Why not the Swedes against the Danes for example? "Not interesting?" How can you tell? The USA is in every wargame and to be honest, it starts to get boring. I hoped BIS could be the game developer who changes that, but it still doesn't seem to happen. I would be happier for example to see the Czech military in a game than the US military... isn't it underestimating the US customers if you think that they won't buy a wargame which doesn't have the US military in it? If the game is really good and worth buying then I think it doesn't matter much what country you picture in it.


  2. I'm unable to get the 'External viewer' to open. Do my tools have to be in the same root directory as my Arma.exe.?

    Right now I have my game in : D\Atari\Arma\Arma.Exe.

     while my tools are in

                             

                              D\Program Files\Bohemia Interactive\Tools

    No, you don't need to have the tools in the same directory as ArmA, and they don't need to be in the same hard disk drive either.

    Ok I put all tools in P: drive yet I still can't get the External Viewer to open sad_o.gif  

    Any of you vets got any advice- I'm just trying to make a crate.

    If you installed the programs (Visitor 3, O2) as an administrator (well you had to), but use another account to use the programs, then your environment is not set correctly.

    This is, in my humble opinion, a mistake from BIS' part, as they seem to think only an administrator needs to have the environment set up, which is wrong of course...

    ...if you suffer from this same problem then here are the steps I took to solve it:

    - Copied "ArmAWork" folder as the administrator from the administrator's "My Documents" into "Shared files", then from there as the other user into the Other User's "My Documents" folder.

    - Edited the file path in "<Other User>\My Documents\ArmAWork\mapdisk.bat" file to point to the Other User's folder.

    - Double-clicked the mapdisk.bat file in Other User's ArmAWork folder (the one you just edited). Now you should have the p:\ drive created.

    - Started "regedit" as administrator and copied some registry keys FROM the admin user's registry key tree TO the Other User's registry key tree. I used "Export" in regedit for most of them, then edited the exported files to point to the correct user and in path values, changed the values to point to correct folder, not to point to admin's home folder but to Other User's home folder, then "Import" in regedit and the Other User should then have the same registry keys as the admin has for these programs.

    The registry entries I copied and edited where needed:

    - "U:Software\Microsoft\Windows\CurrentVersion\Run:mapdisk" (this one runs the mapdisk.bat file every time you login)

    - "U:Software\Bohemia Interactive Studio\Oxygen 2 Personal Edition"

    - "U:Software\Bohemia Interactive Studio\MAT"

    The "U:" in the above means the registry key is under some user in the registry, first under the admin user and then you copy(&edit where needed) the keys for the Other User (if you got multiple "Other User's" then you must figure out which one is the right one in regedit under HKEY_USERS).


  3. yes Russia bear is back again and new cold war is on rise ...

    they simply don't know any other way how run country

    Just look at what the USA is doing... I agree with the Russians that a stop has to be put to what the USA is doing. I don't want the Russian military come any closer to me, but for certainty I don't want the USA do that either with their military. If someone started a new Cold War, it is the USA. Didn't the Russians warn the USA already many times, to not start it? But the USA just continues their "Rule the whole World" plan and does its best to not care what others are saying.


  4. I welcome the news about ArmA 2. A computer game is a relatively cheap entertainment product to buy. I can spend an equal amount of money for example at a go-karting track, and that fun only lasts for so long. Next time I want to do it, I have to pay as much again. A computer game I have at home, it's in my shelf, I can look at it, I can feel it, I can taste it, I can play it, I can mod it.

    What I don't welcome is the negative attitude of many people here. I have one advice for you, you either take what comes or you don't. It's as simple as that, really.


  5. I welcome the news about ArmA 2. A computer game is a relatively cheap entertainment product to buy. I can spend an equal amount of money for example at a go-karting track, and that fun only lasts for so long. Next time I want to do it, I have to pay as much again. A computer game I have at home, it's in my shelf, I can look at it, I can feel it, I can taste it, I can play it, I can mod it.

    What I don't welcome is the negative attitude of many people here. I have one advice for you, you either take what comes or you don't. It's as simple as that, really.


  6. They were on international airspace so I don't see a problem in that. Surely UK, USA and others like to fly in their military planes in international airspace too? Different matter is when they come to your airspace, your territory. That's what they have done here. I must clarify my previous post that I don't have a problem with Russia as long as they stay out of our territory (the same goes for the USA and others too). A fact is Russia has failed to stay out of our territory on too many occasions. I think that is much more worrying and much more provocative than if they fly in international airspace close to your country.


  7. Hehehe, well well well...

    biggrin_o.gif

    Here in the countries close to Russia it is, I think, a normal procedure for the Russians to try to scare us with their military airplanes. Maybe they want to silence their critics in our political field or something like that. They have flewn into our airspace way too many times, and even during peacetime! I think they pretented at some point that they made errors but honestly, I don't think so. It's happened too many times to be an error. If you make it once I can believe it was an error but if you make it twice or more, I think you are either not suitable for flying an airplane or you did it on purpose (I believe the Russian pilots know how to fly). Estonia has experienced this same thing too, Russian military airplanes in their territory and certainly not invited. For example such an incident close to the moment when Estonia joined NATO. Russians didn't fly into their territory on purpose? Haha yeah right...

    I've heard a story from a reliable source (border guard) that the Russians have done "practice runs" with fighter jets towards our border in larger formations, which naturally alerts our border guards and airforce. It must be quite an exciting job to watch the airplanes on the radar to come directly towards our border, then turn back in the last moments. Maybe some time they will not turn back and oh boys will that be a bad day for every single one of us... not again I say.

    BUT there is the other side of the coin! Russia spreading its wings now is a natural consequence of what the USA has been doing. And I think it's needed! Unfortunately. If the USA is expanding its area of military influence, then it is only normal that someone is doing "countermeasures" to have some kind of balance. I must say I don't like the idea of USA expanding its military influence into every damn village (same goes for Russia of course). The closer USA gets to Russia, the more the danger of a war breaking out increases. If you don't see that threat coming then you must be blind. This game might be played between a few bigger nations, but there is a lot more than their pride at stake. If you piss Russia off and a war breaks out, you will effectively draw Finland into the conflict and I am not going to thank you for doing that (I haven't thanked Hitler & Stalin either for playing their little game).


  8. I just find it strange that we have to create such functions just to compare some arrays! This should have been in place from day one, don't anyone agree?

    Yes I agree. Well that would be a "convenience" function, as you can, with the currently existing functions, accomplish the same task, so BIS decided they will not make such "convenience" function for you but rather let you write it yourself.

    weedomatic, yes I know what you said can be true. I also say again smile_o.gif that benchmark results would be nice to see as we, in my humble opinion, can not say which method is more efficient if we haven't benchmarked both. I will refuse to guess such things.

    And about what is "simple" code. When we go to a higher-level language, the language is supposed to do more for us and reduce the amount of code we need to write by ourselfs. Using format to compare arrays is one such case where the amount of code we write can be reduced (let others write the code and maintain it for us).


  9. I have the 505 version and find if you get in the truck as soon as told, drive straight to the base using the roads and your map  wink_o.gif you have plenty of time to return ... perhaps you should give it another go  smile_o.gif

    Well that is exactly what I did many times (after the first attempt in which the waypoints and objectives ticked off in wrong order, making sure the mission was impossible to complete, and I say again I don't take the blame for it), but no success and it annoyed the hell out of me as I saw no way I could have done it any faster. This was with the initial 505 release.

    I'm not sure if my nerves are ready for one more try yet...

    Maybe some medication is needed in order to ensure I don't break anything valuable if the mission yet again fails.

    biggrin_o.gif


  10. Yeah I know smile_o.gif

    This has to be the worst mission I have played of the official ArmA missions.

    I played it many times and everytime it failed. The mission failed, not me. At first the objectives of course went wrong, so did the waypoints. And I certainly don't take the blame for that. After some more tries I got the squad into my truck but really, it was impossible to make it back in time. And there really wasn't any way to drive the truck on the road any faster than I did. I was looking for shortcuts too but there really wasn't good spots to win time by going shortcuts. With a clean, fast drive to the squad, and right away fast as possible back, I was no where near finishing the mission when the time ran out.

    I came to a conclusion that I will never play this mission again.

    One thing is clear after playing this mission. Putting waypoints for a player unit must be done extremely carefully by the mission designer, or the result is missions like this. I'd rather not put waypoints for player units at all.


  11. For not too big arrays, you could use the format command to help you compare an array to a string or to another array.

    Example condition taken from my buildingPosCount function (can be found from www.ofpec.com):

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">format ["%1", _this buildingPos _i] != "[0,0,0]"

    The _this buildingPos _i returns a position array, which is then converted into a string with format and then compared against an array [0,0,0] which is already in string form. You could construct both sides of the condition statement with format if needed.

    Note: at least in OFP, if the array was too big, OFP would crash to desktop. But for small arrays like in the example I gave, its very easy and short way to compare arrays.


  12. Hehe, well there might be some truth in your words. But that's not all.

    I know one thing the AI does not do a good job with the tanks. I tried to place a BMP into a nice position, a bit hidden between a building and a tree. The idea was that enemy troops will not see the tank from the road coming to the building, and also that the tank would be covered from other direction by the tree. Well the result in the mission was that right after the waypoint triggered for the tank crew, they rammed the tank into the building, and the tank was stuck in their for quite a long time. After I tried this many times and seeing the tank crew do that almost everytime, I finally gave up and placed the tank in another position where there were more space to other objects. If only the tank crew would have driven forwards right from the start, they would have gotten out of their hiding place without hitting anything. But no, they instead decided to turn the tank right into the building, and got stuck there... it looks bad as the AI algorithm obviously lets the tank be stuck for some time before giving it an order to try another route. A tank shaking against a building doesn't look too good I think.

    I have to say in infantry AI there are certainly improvements over Operation Flashpoint (more flanking, better use of cover, AI infantry can surprise me more in ArmA than in OFP with the default functionalities). About the vehicle AI I am not sure, I have to play more to make a judgement.

    It's the problem of not having human brains, eyes and all else that you know, those that make you better than a machine. Rise of the Robots will in my opinion never happen as I think a machine will never be able to be as smart or smarter than its creator.


  13. Balschoiw I recommend you try a different model. The SpaceNavigator is small in size and I prefer a bigger one. I think a device which fits better into the size of my hand is much better, so that it gives good rest to my hand.

    For example an older Cyberpuck is more ergonomic in my opinion:

    http://de.wikipedia.org/wiki/Cyberpuck

    http://www.heise.de/newsticker/meldung/4297

    I think a 3D nav. device has good potential in being used in games, I would (probably) love it if I had that kind of controller for game characters. With that kind of analog accuracy and ergonomics there is a whole lot of potential to improve from the traditional keyboard + mouse. It is really the ergonomics that I appreciate the most about in the 3D navigation devices. For example controlling a helicopter in ArmA could be very convenient with a 3D nav. device. You would then have everything needed to manouver the helicopter in one very ergonomic device.

    Best Regards,

    Baddo.


  14. Quote[/b] ]What do you think?

    Not suitable for gaming as the hand tires pretty fast.

    Do you have experience with these devices?

    I know for sure that using only a keyboard + mouse is a lot more stressfull for my hands than using a 3D navigation device, when used with 3D-modelling applications. I don't see why this would change when used in a game. It is an ideal device for controlling a 3D world, I already suggested some time ago that BIS could integrate support for these devices into their own 3D modelling program, and this could work well in the world editor program too. The 3dconnexion Software Development Kit is free.

    I think the 3D nav. device which is small in size is not as good as one of bigger size, key thing is it should support your hand so that you don't have to use your fingertips to control the device. So my recommendation is to not buy the smallest one of the devices, but a bigger one.


  15. Overheating graphics card. I have a 6600 GT and it overheats after playing ArmA for some time. Well I don't know what is supposed to be too high temperature on a graphics card (nvidia panel has alarm thresold at 127 deg Celcius as default, my problems start when the temperature goes to something like 75-80), but arranging extra cooling prevents problems like this appearing on my computer so... make your own conclusion from that.


  16. * Stop movement anytime, not after full animation sequence, result will look VERY broken

    I have to say I have been thinking about this long time already after purchasing and playing ArmA.

    If I were a game developer, I would put effort into making sure that a player's in-game character stops and doesn't walk forward when the player releases the key to walk forward. And I don't mean to ignore the laws of physics, I mean when a brain says "stop" then the "muscles" should do something about it.

    I said earlier in this thread: can I not cancel a step? Can I not pull my leg back when I was going to take a step forward, but decided to cancel it? Oh yes I can. In ArmA the game decides to force me take the full step and maybe one full step more before the character stops. The connection with the "brain" and the "muscles" is just too slow in ArmA. The in-game character should feel to me like I am one with it, with the kind of character control and animations I have in ArmA it is far from that.

    I can adjust the control parameters in ArmA settings but this far I haven't found settings which fixes the problem. Feel free to give guidance on the optimal control settings.


  17. Well display drivers are multi-threaded. So from there should come some benefit from using a multi-core processor. Also how about other running processes which also need a processor core to run on? Like the operating system processes for starters.

×