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baddo

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Posts posted by baddo


  1. Well in shooting range holding breath helps to stabilize and to keep position of the weapon after a shot has been fired. But I think in battle exercises this wasn't done... there's just too much other things to worry about. Like not getting shot etc., plus changing positions often don't really fit well together with holding breath.


  2. Keep your head down.

    Do not stay for long in the same position if you revealed yourself.

    If you play as a team leader, with AI group members, you will need to give lots of commands for your teammates or you will not have an effective team (most of your team usually dies soon into a mission if you don't take care of them). Take lots of time practicing how to command your team. How to position them, how to give them targets, and when to give them the order to fire. Yup you told them not to, didn't you. If you see an enemy team in the other side of a field, if you need to take them out then best is to use all your team's firepower. This means you will need to give each of your men targets, and only once everyone is ready to begin shooting, give everyone order to fire. That way you will be effective against enemy groups with AI teammates.


  3. Also until I hear otherwise it's still an extreme no no to 1. make it known you're in the beta test and 2. revealing information learned as part of beta testing.

    Just to clear this up, he did have permission from Marek to make this thread so in terms of that he didn't do anything wrong. However the thread will remain closed for the same reasons as I closed it. I'm sure everyone is looking forward to knowing the specifics of what 1.09 will include but I think the fairest way for the interests of everyone is to learn all about it at the same time and to be able to discuss all aspects of it at the same time, without being told by a peer that "this is what you can talk about only".

    I came to a conclusion after having thought about it for roughly 0.5 seconds, that he must have gotten permission from BIS.

    I mean, I was quite sure this specific person can not be so stupid to create a public thread like that and have no permission.

    So, that conclusion was the reason why I defended him in the first place, among with the fact that other people behaved quite idiotically in the thread.

    In general I agree that beta testers should keep it between themselves and BIS. But if they ask and get permission then it's okay to me. Otherwise, I would be strictly against it.

    A corrective measure with possible future similar threads, would be to write as the first line of the first message that official permission to post the info has been received.

    Edit: Sorry I didn't notice that raedor wanted us to stop discussing this. I will stop here.


  4. Of course customers have their right to complain.

    I have given negative feedback for BIS too, publicly and privately.

    In what kind of style you do your complaining is another thing.

    Also, you should consider what did you buy. Did you buy endless customer support for ArmA from BIS? No you didn't. Did you buy a right to get X, Y, and Z features added into ArmA one year after its release? No you didn't.

    Unreasonable requests are often seen here. I think you can agree with that. People ask for major revisions of significant parts of an already published game. Animations. Physics. Artificial Intelligence. Damage simulation. And so on.

    Bug fixing is another thing. Show-stopping bugs can reasonably be expected to be fixed by BIS.

    Do not understand me wrong, I am definitely a person who would like to see the whole PC software business-style change dramatically. I believe the system is quite a lot broken in its current form. I am one of those who believe that a game should receive zero patches after first public release. People are absurdly happy when a game developer publishes a 1.5 gigabyte patch... woo-hoo should I say? No. I'll take it but next time please don't make me go through it again.

    The evidence of people behaving unjustifiedly rudely towards BIS is all over this forum. I said they would change their behaviour if they would actually meet BIS staff and have some serious discussions with them. They would still complain but maybe in a style which would be taken more seriously and would be more helpful to both sides.


  5. Yeah... I always start laughing quite soon if I read youtube comments. I laugh because it's so unbelievable how stupid comments people write there.

    It's just a big insult-fest.

    It wouldn't be if all those people met face-to-face. They would go "oh this is a nice guy, I will have to be friendly to him! and he's from France and he's quite tough I gotta say... didn't put his hands up yet! And oh that yankee over there isn't a moron after all, I mean weren't they all supposed to be...? " and so on

    As I said, if people don't know anything then it is really easy to insult. Learning makes them understand how little they actually know (and hopefully want to learn more).


  6. Quote[/b] ]With "the other programs" you usually try to copy something which someone made in a CAD program. Car, airplane, helicopter and so on. Yeah, humans were not made in CAD programs I suppose so those are different.

    so you basically mean that anything that isnt done with cad/catia is a rip off?...

    right....... icon_rolleyes.gif

    Quote[/b] ]The trick in Catia for example is, that this is made relatively very easy to do, and I don't see that in "the other programs". You could for example have an excel sheet for the parameters, and give that sheet to Catia and Catia would then spit out all the 1000 different buildings for you

    gee.. nearly every high end 3d app is cabable of such things..

    ever heard of instancing? morph targets?.

    ok so you have 1000 different buildings.

    do you have control over each one? parameter wise?

    im honest i havent tried catia and ive got nothing against it or other CAD apps..

    but some people (app. fashists as i call them wink_o.gif ) seem are very prejudiced about the software they use.. (woot?? maya?? try silo its the sh!t anything else is blasphemy)

    Do not put words into my mouth please. I'm going to eat sandwiches in a minute and those words just don't taste as good. If you model a car like a real Hummer, and not a fictitious one, then you are indeed copying something someone else designed in a CAD program. Of course you can create new in your tools too... I wasn't saying you couldn't.

    nephilim, yes there are obvious differences between "those other programs" and "CAD programs" I'm not even trying to deny that there are no bad points in using a CAD program for game modelling. It just is plain wrong to rule them out completely, as you did in this thread. We just bring alternative knowledge and you can either take it or leave it but it shouldn't be something to argue about.

    Roll your eyes all you want nephilim xmas_o.gif  I'm actually liking you now, it's always you who pop up to roll eyes smile_o.gif and somehow it feels nice. Thanks! I feel happy now and it is only you nephilim who made me feel like that today.


  7. Catia is wonderful.

    Don't talk about AutoCAD smile_o.gif

    With CAD you usually create something new.

    With "the other programs" you usually try to copy something which someone made in a CAD program. Car, airplane, helicopter and so on. Yeah, humans were not made in CAD programs I suppose so those are different.

    So there is a major difference. CAD modelling is usually not a reverse-type process so it is not primarily designed to be used for that kind of work.

    But the intuitivity and efficiency of creating 3D models in CAD like Catia is, I dare to say, much better than what you can get with "the other tools". Especially when you want to use parameters, constraints, dimensions, assemblies, oh yes when you get what those really mean in 3D modelling you are going to have an "a-ha!" experience... For example for modelling different size apartment blocks, you could have one base model and use parameters to drive that model into becoming many variations. The trick in Catia for example is, that this is made relatively very easy to do, and I don't see that in "the other programs". You could for example have an excel sheet for the parameters, and give that sheet to Catia and Catia would then spit out all the 1000 different buildings for you. Edit: then you would take them to O2 via whatever route and have fun creating lods and texturing etc...


  8. The argument that owners of companies are not doing hard work and are just using workers to become rich is just completely ridiculous. Especially in a case when a company is run by its founders. I disputed it with a real-life example and with some other points earlier in this thread and I won't repeat it. At least one person understood what I was talking about and it was indication that that person actually was thinking about it without stubbornly rejecting all counter-arguments.

    As an example, are the founders and owners of Bohemia Interactive Studio only evil bastards who use their workers as slaves? * And have they not by themselves gone through a huge amount of education (formal or non-formal) and done huge amounts of work to get to the point in which they are today? Have they not created jobs for other people to benefit from?

    Why are you on this forum Spokesperson? Are you on this forum because a socialistic/communistic system decided that people need to have Operation Flashpoint and Armed Assault? In your ideal system people will not get Operation Flashpoint or Armed Assault. Think about it. Seriously. Your whole existence on this forum is alone the biggest counter-argument to your own arguments.

    It is exactly the kind of arguments such as the one about the owners of companies, Spokesperson, which make me totally convinced that the ideology you are trying to sell is not worth buying at all. Maybe you have to revise your marketing plan, because the current way you are doing it doesn't really work.

    You are trying to sell something which I find against the human nature. I will not buy such things, and most of my fellow countrymen won't either. But maybe in your ideal World you can keep selling even worthless things, as in your system you do not need to make a profit to continue operation.

    * <span style='font-size:7.02pt;line-height:100%'>I can hear BIS employees laughing. But you know the truth! Who pays you and who created your job.</span>


  9. People who don't want to discuss the subjects Dslyecxi is offering for discussion could just leave that thread alone instead of spamming.

    I welcomed the information he gave and I have a hard time understanding why people started to spam the thread.

    The problem is definitely not Dslyecxi but the other people in that thread who are doing their best to make that thread become something it isn't meant to become.

    I think there is still the one big complaint thread and people are meant to use that one for their pointless and ignorant complaints, instead of ruining a thread started for constructive discussion.


  10. gazillion polys? Not necessarily. Depends how you use the tool and what you try to make with it.

    Modern-day CAD programs are very good tools if you want to create 3D models or model assemblies fast. Parametric modelling, assemblies and models and sketches all with easy-to-use constraints, etc. It's so efficient and powerful that it almost makes me cry when thinking of using something else to create 3D models. I have used other programs enough to see the differences.

    Yes yes, there is the aspect that something more needs to be done to get the models in-game. But not a problem, you have the tool provided by BIS to do that and 3DS Max etc. users also have to use it don't they.


  11. Hmmm...

    when people talk bad things about other people behind their back... I think it's a bit similar situation in the Internet... they don't have to face the person in question face-to-face. So they will say things they wouldn't otherwise say. Often unreasonable things. I once confronted such a person directly, and told him that what I really dislike the most is when people talk sh*t about me behind my back, and when they have to face me then they have no courage to say the same things again because they know they would be talking sh*t. The person I confronted felt very uncomfortable, almost dropped from his chair, sweated, squirmed, swiveled, probably feared something bad is now going to happen (I'm not a bodybuilder and certainly not violent so he had nothing else to fear but my words). Afterwards things were much better as the person changed to behave much better towards me. He knew from thereon that he would have to face me again directly, if I found out that he had again been talking sh*t and lies about me, so he chose to change his behaviour into better.

    So it made a very big difference when we actually talked face-to-face. He could not talk bullsh*t about me right at my face, but he could previously do it behind my back. I stopped it (or so I believe) by telling him face-to-face that this kind of behaviour I certainly do not accept.

    Thus, I propose that the members of this forum gather together once a year, to Praque for example, to have a face-to-face meeting with each other. And let's see how rude we are towards each other, then. It could even change the whole atmosphere of this forum. I believe that most people visiting this forum are intelligent people who are normally polite towards other people. If they (we) were confronted face-to-face, they (we) would reconsider how they (we) treat each other here in an online forum.

    Also, I think if people got to meet the staff of Bohemia Interactive Studio in person, and got to see what they actually do day to day, there would be much less complaining here on this forum about how BIS works (like they know anything...) or how their products turn out to be. It is so easy to complain and ridicule the other side of an argument when you know pretty much nothing.

    It is one of my life philosophies that the more you study, the more you realize how little you know. People who claim to know everything have by my definition not seen enough yet. I think this fits into relationships too, also to online ones like between BIS-customer or customer-customer and so on.


  12. In the ArmA Euro Demo I experienced loss of control over AI soldiers a few times. I also experienced loss of control over my own character a few times in the demo. This was when I played only with AI, no other human players.

    It has happened in ArmA 1.08 too. But I think maybe for different reasons than in the demo. I think it is the last mission of the official ArmA campaign in which my AI group members just don't want to do anything anymore. I got fed up with this problem and have not tried to finish that mission for a while... maybe if a patch comes out I'll test it again... or maybe this is caused by not having a good-enough computer. My computer is under the minimum requirements of ArmA and I have understood that the AI can be affected by the performance of the computer. Maybe it is even possible that the AI becomes non-responsive because of a heavy mission sucking all CPU power. I don't know. But maybe that contributes to the problem.

    I don't know if there is a relation to picking up weapons. In my case I did not order anyone to pick anything up.


  13. If one wants to have a look at how a flexible small army fights an inflexible large army, then one might want to take a look at the Winter War. In short, the Red Army was in many battles defeated by a small, much more flexible army, the FDF. It has been said on many occasions that it was exactly the inflexibility of the Soviets which caused them so huge losses in battles which should have been, as they expected, walks-in-the-park for them, when taking into notice their huge materialistic advantage.

    If you follow the link I provided above, you will find plenty of reading which will explain what happened. I think the Winter War shows very well how throwing a large group of soldiers with clear materialistic advantage blindly into battles with inflexible orders can result in a major disaster.

    I think similar disasters happen in OFP & ArmA sessions too. If you put a large group of players together, and tell them to stay in a tight formation and tell them they will get shot by their own officers if they don't obey orders, a disaster is coming in-game too I think. Some organization is needed but you must allow your soldiers to use their own common sense. I believe that in the Red Army the common sense of the regular soldiers was suppressed.


  14. It's not possible to make a vehicle addon which let you shoot from windows etc.

    Hmmm... I have to disagree with this opinion... maybe you left some important words out.

    What if you take an existing vehicle, such as a Hummer which has a machine gun attached to its roof, and add walls with windows around it so that the machine gun is inside the whole thing. Now, when we have the required LODs built into the model, wouldn't you then be able to shoot out of the windows with the machine gun? I think this could be possible. Yes, the machine gun would still be fixed to the vehicle and it couldn't be moved from its position relative to the vehicle. But shooting out of windows would then be possible.

    Similarly, aren't there vehicles which have a rocket launcher on top of them. Why not extend this so that you have the walls with windows and the rocket launcer is inside the whole thing. Then maybe there could be an animation to put your character into a position so that it looks like you are holding a carriable weapon, such as an AT launcher. Even though the real weapon you are using is attached to the vehicle. The movement of the weapon attached to the vehicle could be restricted so that the character sitting in the passenger seat (gunner of the vehicle, actually) could only aim out of a window.

    So, why not just position the weapons attached to the vehicles into unusual positions, such as into passenger seats, trunks, and into what else your imagination can think of.

    Why not. Can anyone think of any technical restrictions which would not allow this.


  15. Before the grass was changed to flatten, I found out it gave too much help for the AI soldiers. It was often impossible to shoot back accurately, or at all as the visibility was so poor, at the AI, and result was that the AI shot my game character to the left, or to the right eye.

    So, it might not look as good but at least it evens the game against the AI's a little bit.


  16. You had foreign help in Finland during your civil war as well. But that didn't stop you from slaughtering 30 000 captured workers and peasants. The USSR wasn't sure how you would act in an upcoming conflict and as you had your borders extremely close to Leningrad it was a potential threat. Soviets tried to negotiate and give you much more land than you would give them. Also note that the USSR didn't go further than the territories they wanted even if they could.

    Uuh-huh-ah-hah well yes let's not discuss that war rofl.gif I will let you freely ignore whatever you want. Hmmm... and you seem to like to pull numbers out of your *thingy into which the sun sometimes shines* And... krhm? Soviets tried to negotiate? Aawww how nice!  rofl.gif

    Quote[/b] ]For some reason their "help" was rejected...

    That's an interesting phenomena. It's almost like the Stockholm-syndrome. People stand up for leaders like Bush, completely against their interests. But it's easier to do that when you live in a country that is ruled by corporations and their media.

    Is your nationality perhaps Finnish? I've had a feeling for some time now that that could be the case. If it's true then I am very sorry that you have to live in this kind of evil capitalist country.

    Your best solution is to head to Cuba as soon as possible. Let us live in the evil capitalist countries, let us choose our problems, and do not think we wouldn't allow you to live in a socialistic country. Just travel to Cuba and all your obvious problems are solved. But if you try to convert my country to suit your idealism... that is not going to end up well.


  17. People can go to wars voluntarily and lots of it certainly happens. For example when a communist/socialist state is trying to take your land. People here will go to such a war even when they don't officially need to. My grandfather was not old enough to go to the war but he did so by lying his age (his mother helped and lied too). And I have heard many stories that he wasn't the only one who did so. People in Finland felt strongly that they need to go to a war. All those underage boys could have stayed home, or even flee to Sweden, but they chose to go and fight. Also lots of foreign volunteers came to help us against socialists' aggressions. In no way were those people forced by their own authorities, or does someone believe they were.

    Actually... you are right, Spokesperson. People are forced to fight wars. The Union of Soviet Socialist Republics forced my grandparents, among many others, to fight a war. It would have been better for both sides if those wars never happened. The price for the Soviets was way too big compared to what they got in the end. I wish they had not started it, but it happened and I can't change that. In the Soviet propaganda they said that they are "liberating" us from the capitalists and that they are helping their "comrades". For some reason their "help" was rejected...

    I can only hope that no-one ever forces me to go to a war. It's not something I would like to do. But I will have to do it if you don't leave me other reasonable choices.

    By the way it's Independence Day. I will light a candle soon for the memory of my grandparents, who were forced to fight a war which they never wanted to happen.


  18. I would want that voices were done in the native language of the characters.

    For example I don't understand Russian (well a few simple words and phrases maybe but definitely not enough to have a conversation in Russian) but I would for sure like to hear it in games, especially in games showing Russian characters. Applies to all other languages too. Subtitles are used when language skill isn't enough.

    Maybe people would learn new languages, at least something, if they listen to them, yes in computer games too. It's not a coincidence that in countries where TV shows and movies are dubbed, people have relatively more trouble speaking languages other than their mother's.

    For me it's always a disappointment to notice in movies presenting non-English people, that everyone speaks English... it takes a huge amount of credibility away.

    I would even want to listen to Czech if only BIS would give me a game (similar to OFP/ArmA) in which Czech is spoken.


  19. I was in a lecture discussing Latin America once upon a time. One of the lecturers was a young Finnish man who had a Finnish father and a Latin-American mother. He speaks fluent Finnish and fluent Spanish. This man told an interesting story about Cuba, a country he had visited some time before the lecture. He told in the lecture that he noticed something very weird during his stay of a couple of months in Havanna, Cuba. What did he notice? He noticed that people always seemed to know where he had been and what he had done even if he had not told anyone! No matter where he went, back in his neighbourhood there was always someone who knew where he had been. Was he free to go where-ever he wanted? No-one had restricted him. But people kept a close eye on him, and made sure that the information about where he had been and what he had been doing went forward. And between cities! How much forward the information went is a very good question.

    So that is the kind of treatment an inessent foreigner gets in Cuba? I have to be honest and say that I certainly do not want to live in a country in which my actions are followed as closely as his were.

    I don't know how much that has to do with socialism. But I can imagine that it has something to do with trying to protect their system. Trying to paranoidically protect their order-of-state. That is how the story sounds to me.

    If you have studied even a little bit about the history of the Soviet Union, you should know that paranoidically protecting their order-of-state was a common method, business-as-usual, for many of their leaders to stay in power. Lots of people got prisoned or executed for no reason. No evidence was needed, it was enough for their leader to be paranoidic.

    The fact that Cuba has had the same leader for decades does not play well with the idea of socialism. It certainly sounds more like a dictatorship to me. Same thing happened in USSR, and Cuba has gone the same route: a few people control the whole country for long periods of time. Maybe it is just me but I fail to see how the power is in the hands of the working people then, as people have claimed it is in socialism.


  20. If it doesn't work right no matter what ArmA scripting commands you try, maybe you could try an old OFP trick.

    Keep the screen black and let a camera rotate around the scene and after that is done, start showing the cutscene. This is a good way in OFP to reduce stuttering in cutscenes.

    You could try to do this trick right in the start of the mission for both/all cutscene locations, before any cutscenes have played. If that doesn't work out well then try doing it in the order of the cutscenes (do it when you switch cutscene locations).

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