Benny212
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i would do it this way Create a trigger in the area and set it to OPFOR not present on activation: t1 = true Create a trigger in the area where you want to go back to and group it to the group leader, then set it to whole group on activation: t2 = true then create a third trigger set the condition to: t1 && t2 then set it up for the ending. with this method the final trigger wont activate untill all remaining members get within the area ( but still works if you have lost a few members of the group) Hope this helps
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Setdammage on Objects?
Benny212 replied to Intruder_360's topic in ARMA - MISSION EDITING & SCRIPTING
not alive (position player nearestobject 219162) that should work, worked ok for me oh and my other command "position player nearestobject 1111 setdammage 1" does work on bridges and all buildings ( had a chance to test it all) -
Setdammage on Objects?
Benny212 replied to Intruder_360's topic in ARMA - MISSION EDITING & SCRIPTING
the command ive been using is position player nearestobject 1111 setdammage 1 where 1111 is the id number, this works with normal buildings however when i tried this on a bridge my game crashed (havent tryed it on any other bridges so its worth trying) -
just a stab in the dark but ive read that curled braces {} are used for code unlike in ofp where it was for strings. check the link below http://community.bistudio.com/wiki/Code
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Creating an Objective Based Mission for AA
Benny212 replied to Crimson_Raptor's topic in ARMA - MISSION EDITING & SCRIPTING
after a bit of playing around ive found a command that works position player nearestobject 1111 switchLight "off" replace 1111 with the ID of the light -
frustrated with stinking choppers
Benny212 replied to BoweryBaker's topic in OFP : MISSION EDITING & SCRIPTING
Try looking on http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_4 there should be one on there Hope this helps -
Realistic military callsigns
Benny212 replied to delaware's topic in OFP : MISSION EDITING & SCRIPTING
Coud somebody plz post some instructions as it would be very helpful to people like me thnx in advance -
Cheers macguba that website came in very handy i have also found some things that i didnt think of adding in Cheers agian Benny212
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is there anyway to check if the player is inside the chopper without a script. Â i have changed the mission so that the helicopter will just come to one point if u radio it but it wont land in the right place! Â any suggestions? cheers for ya help benny212
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Cheers i will try those out straight away p.s. soz 4 the slow reply i have been on holiday
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I have created a mission and need help on many things 1. how do u create an explosion at a certain area after a trigger has been set off 2.is it possible to create a boat so that when you radio alpha it takes you to one side of the river and if u radio bravo it takes you to the other side. 3.is it possible to have it so that a helicopter will land where you are and take you to a certain place when you radio for it. thnx in advance for any help Benny
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That is exactly what i wanted cheers i also did not know you could add hints into a mission so thanks for that aswell Cheers again Benny212
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Cheers for the quick response i will try that when i get a chance thnx
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Is there anyway to get it so that there is a visible weapon on the ground that you can pick up and use EDIT: How do you add text to the mission Briefing on your notepad when you bring up the map
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i mean the actual radio itself not the radio alpha or Bravo im sorry if i didnt make it very clear explaining things isnt really my strong point