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BattleBorn -WOLF-

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About BattleBorn -WOLF-

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  1. BattleBorn -WOLF-

    Radio alpha

    guys how do you get writing up on the screen in team chat, for instance "PAPA BEAR: We have fast movers incomming to your position momentarially" ? im stupid and stuck and i have no idea...
  2. BattleBorn -WOLF-

    Wargames addpak 4.0 released

    Hey man, the instructions how to turn lead into gold will be nice... I expect to see them
  3. BattleBorn -WOLF-

    Flare script

    It don't seem to be workin for me, where do i put the script? And say if i make a script called "flare.sqs" with that scripting in it, should i just put [] exec "flare.sqs" in the init's of each of the game logics ?
  4. BattleBorn -WOLF-

    Respawning

    thanks Balschoiw, thats just what i needed
  5. BattleBorn -WOLF-

    Help

    nah, everybody seems to enjoy this one... it's just somethin fun to get out of the drag of the usual maps... I believe the problem is within my mission.sqm file, i had a look at it and the addons[]= have addons there that i havn't heard of and im sure arn't on the Aussie server... would it possibly work if i change that to just what is in the mission ?
  6. BattleBorn -WOLF-

    Help

    Guys i made a mission where there are 12 allied pilots, 3 AH64's 5 A10's and 2 A10 LGB's (Vehicles unmanned) and you fly around killing tanks... The thing is that there are 30 tanks, 3 aircraft and 4 squads of infantry (all enemy). When i play by myself on the server everything is fine, but when there are a few people on the whole game crashes... Does anybody know whats wrong with it? could it be tat there are too many units ?
  7. BattleBorn -WOLF-

    Respawning

    Rightio... But anywys does anybody know the different types of respawn's and their numbers ?
  8. BattleBorn -WOLF-

    Ammocrate scripting woes....

    Sheesh Gnat, why do you need to be here? Your the one who usually answers my questions
  9. BattleBorn -WOLF-

    Waypoint lines displayed on map

    The Taurus is right there Pinball, they will always show up on the map if your player is close to the object, much in the same way as enemy do if you have spotted them... tis a bugger and it would be great to be able to override this feature but unfortunatley you can't...
  10. BattleBorn -WOLF-

    Respawning

    They arn't all that hard mate, im not too sure about this myself but i know how to "Revive Respawn" and respawn for vs missions... im a bit iffy with coop respawning but i believe you put the respawn type and the delay in the mission description.ext file... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn=?; respawndelay=?; With the '?' as the different numbers to use. By the way on this topic, what are the different types of respawn and their uses?
  11. BattleBorn -WOLF-

    Weapon/ammo names (inc. resistance)

    Does anybody know the weapon and/or ammo names for the A10, A10 (LGB) and AH-64 ? I have these so far but they arn't working with my rearm trigger: A10 - MaverickLauncher, Maverick : MachineGun30A10Burst, Bullet30A10 A10 (LGB) - LaserGuidedBombLauncher, LaserGuidedBomb : MachineGun30A10Burst, Bullet30A10 AH-64 - MachineGun30, Bullet30 : HellFireLauncherApach, HellFireApach : ZuniLauncher38, Zuni Can anybody help me? The script im using is as follows: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; Repairing and rearming #Beginning @ not PlayerOut _ammoFull = false; _veh = vehicle player; ? (_veh != p1) and (_veh != P2) and (_veh != P3) and (_veh != P4): goto "Beginning"; _koef = 0.5; #LoopRepair ? PlayerOut : goto "Beginning"; _timeDif = _time; @ !((not PlayerOut) and ((vehicle player == p1) or (vehicle player == P2) or (vehicle player == P3) or (vehicle player == P4)) and speed (vehicle player) > -2 and speed (vehicle player) < 2) or (_time-_timeDif >= _koef) ? !((not PlayerOut) and ((vehicle player == p1) or (vehicle player == P2) or (vehicle player == P3) or (vehicle player == P4)) and speed (vehicle player) > -2 and speed (vehicle player) < 2) : goto "LoopRepair" ? getDammage _veh > 0 : _veh setDammage ((getDammage _veh)-0.0125); ? fuel _veh < 1 : _veh setFuel ((fuel _veh) + 0.0125); ? _ammoFull : goto "AmmoFull" _veh removeMagazine "maverick"; _veh addMagazine "maverick"; _veh removeMagazine "bullet30a10"; _veh addMagazine "bullet30a10" _ammoFull = true; #AmmoFull goto "LoopRepair"; I changed them around for the A10 (LGB) and the AH-64 ofcourse. The Repair works but Rearm doesn't. It says that it cannot read config blah blah blah... Please, any help would be very much appreciated.
  12. BattleBorn -WOLF-

    Ai thread

    This should all be implemented with the radioman, say you call for a pickup and throw smoke the chopper comes down and lands at your position and calling for a napalm strike close to your position, you throw smoke and run like mad so the AI pilots drop their payload around the smoke... All this is for if it's a vietnam campaign. I wouldn't worry about it if it's just a normal (non-jungle) campaign... Also you gotta include the Aussies (Australians), they played a descent part in the Vietnam War... We created Fast Ropeing and did such a damn good job at protecting their sector of the puc-toy province... hehe, just to add some diversity to the American side of things...
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