Jump to content

Blanco

Member
  • Content Count

    997
  • Joined

  • Last visited

  • Medals

Everything posted by Blanco

  1. Dunno..., I can't test in MP and my skills in MP-scripting are very limited. Could be very cool in coop missions. Be free to make it happen, Keycat You're the master, love your grouplink II script, very usefull script Is there a conflict with the command player if you use it in a MP script? I mean : Can the spot find every playable unit in a MP mission when I just use player? Is there a problem with random in Mp?
  2. AFAIK there aren"t searchlights addons (yet) I hope I can stimulate somebody to make one, searchlights are cool! Â HERE's a testmission : you need editorupgrade102 & mapfact barracks
  3. Blanco

    Codename Arch Angel

    not yet, sorry I'm working on several missions at the same time, right now I'm busy with Demolition diver (see my sig), but I will update Archangel in the future. I've started with demolition diver in october 2003, and i really want to finish that one first.
  4. Blanco

    Codename Arch Angel

    Sp helicopter (AH1) mission on Nogova DL : http://users.pandora.be/ofptuts/blanco/codename_arch_angel.zip Overview : REQUIRED : FLASHPOINT RESISTANCE 1.75 or higher ADDONS : Â NO BRIEFING : YES OVERVIEW : YES OVERVIEW PICTURE : YES INTRO : YES OUTRO : NO CUTSCENES : NO CUSTOM SOUNDS : YES (Voice acting by me) CUSTOM MUSIC : NO CUSTOM TEXT : YES SCRIPTING : YES EFFECTS : YES DIFICULTY LEVELS : YES (cadet/veteran) OBJECTIVES # : 2 HIDDEN OBJECTIVES : MAYBE ENDS # : 4 CREDITS SCRIPTS --------------- Vektorboson : heli_dust.sqs,tailrotor.sqs Dies_Irae : eject_group.sqs Send your bugs to ftielemans@extra-logistics.be ...or in this topic
  5. Blanco

    Bkm pilot (working oxygen mask!!!!)

    Found a bug : When I fly higher than 3000m I got an error message : titletext ["","faded black"_cp]# expected number
  6. Blanco

    Wargames addpak

    Mortars work fine, but you have to check the readme or try the mission WESTmortarstest to see how it's done. The mission is your users\default\... - folder. The FAQ readme is your OFP root-dir.
  7. Blanco

    Codename Arch Angel

    Nope, doesn't work. Maybe I use the rearm-sytem matthijs used it in choplifter (great mission btw), with that difference that it won't take four hours to rearm the cobra. (not on a LST, but on a FARP) You are reading my mind! I've doubled the size of the convoy yesterday, but I've used only 3 different types of vehicles to reduce lag, because a lot of different vehiclestype create lag, at least on my pc... Â
  8. Blanco

    Wargames addpak

    It works perfect now, great job!
  9. Blanco

    Codename Arch Angel

    I don't think it's that easy... The LST got a default action "rearm at LST" when you hover above the ship and you can't remove that action. it's the same with a ammotruck. There are three boats patroling on the river, just for the atmosphere, I'm suprised Bonko was shot down by them.
  10. Blanco

    Codename Arch Angel

    I'm confused... Most people who played the mission told me it's too difficult... I thought that locking the shilka's with tow's from lower ground was difficult, because there's a fair change you miss the target from there. When you try it with FARR, you will be exposed to the other shilka's. But your name explains everthing, Acecombat... ...or you were lucky or you've found a backdoor to complete it easely.:p  Maybe I lower the maximum height to 30 meters (the average height of a tree) in veteran mode , 40 meters in cadetmode. I don't have a clue how I can do that... How can I avoid the player rearms a second time?  Deleting the ship? Too drastic imo...
  11. Blanco

    Codename Arch Angel

    Good idea! All depends which ural(s) you've destroyed before you crashed. If alive : Two groups will chase you, one group moves to the crashed chopper (and random patrol in next version) In the next version those three groups will be assigned randomly to the urals or BMP2 in the convoy True, I'm working on it, In the next version it's different :when you fly above 60 meters the shilka's (*) will attack you, when you fly below 60 meters the shilka's stop firing to simulate some FOW. Good idea? (*) Except the Shilka in the convoy and another on the lowest summit
  12. Blanco

    Seagulls

    Here U go
  13. Blanco

    Codename Arch Angel

    Thx for trying it Munk. & Avonlady (I read your Msg) I know about the bug at the end during extraction, it's fixed now, it was a very stupid bug... Â Â This is my first airborne mission. Somebody asked me to make one because he told me he was a good pilot...so I did. It's a hit & run mission, your main objective is to destroy that Russian convoy, you don't need to destroy every Shilka in the area, if you can, avoid them. The key to succes in my mission is to fly low (below 60 feet) because the Shilka's on the summits in the valley can't see or hit you.(it's scripted, it's a bit easier in a next version) Actually you only have to destroy 1 shilka, the one in the convoy. Then destroy the rest with FARR, but don't hover because there are some AA-soldiers in the urals! And offcourse watch out for trees and forests. I won't update the mission now, because I'm still tweaking balance, adding a win-loose outro, typo's... Also a 2-man coop version of Codename Archangel is planned in the near future.
  14. Blanco

    Timebomb script 3.0

    ***update*** DOWNLOAD HERE
  15. Timebomb 3.0 mirror by Redface : http://www.coldfritescrisis.host.sk/blanco/TB3.zip editorupgrade102 REQUIRED! (included in zip) You can defuse a timebomb (in the mission it's laptop... ) Â by cutting one of the colored wires. Â When you're close to the bomb, three actions appear : Cut red wire, cut blue wire & cut green wire. Also three different things that could happen when you cut one: - The bomb explodes - The timer stops - The timer accelerate x2 You can't know which wire's the right one. They were randomly defined in the bomb_init.sqs at the start of the mission. Â It could be interesting for SWAT / bombsquad / in combination with hostage /...missions. Improvements : - Realistic timer ( thx to Hardrock) - You can assign somebody from an enemygroup (specific or randomly) who got a plan with the information which wire is the right one. Kill that guy, search his body, find the bomb (tick-tack), read the plan, defuse the bomb...or don't kill him and take the chance... - Timebomb camera (during explosion
  16. Hi, I like to work with addactions, but I don't like it that actions appear when you are 5 meters away from the object that has the addaction. Normaly I use a repeatedly trigger to solve this : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ACTIVATION : (WHATEVER), Repeatedly onactivation: this && alive player && player distance thing < 2 activation : ACT = thing addaction ["Blabla","blablabla.sqs"] ondeactivation : thing removeaction ACT Is there a way to do the same in a script, so i can delete my triggers...maybe in a if-then-else statement...
  17. Blanco

    Addactions

    Tested, it works great! THx RED There were some errors in your code RED, but I could solve them. Here's the fixed script : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _checkarray = [] #loop ?(player distance thing) < 2 && !(thing in _checkarray): ACT = thing addaction ["Blabla","blablabla.sqs"]; _checkarray = _checkarray + [thing] ?(player distance thing) > 2: thing removeaction ACT; _checkarray = _checkarray - [thing] ? !(alive player): exit ~0.5 goto "loop"
  18. Blanco

    Addactions

    no, I tried something like that already...it doesn't work because when the player stays within less than 2 meters ,It creates a million of addactions (the loop)
  19. Blanco

    Stamina script

    <post deleted> Sorry
  20. Blanco

    Waypoints

    A plane or Heli is near his waypoint when it's about 150m away from it. Maybe that's the problem. Put your waypoints futher from eachother
  21. Blanco

    Wargames addpak

    I dl the 2.50 patch and I can't deploy the mortar or other deployable weapons anymore : The error: Cannot find fx\deploy_base.sqs script I think it's in the wg_men.pbo... What's wrong?
  22. Invisible minefield Try this for AP mines Don't use the mines,use small round triggers instead(2 by 2): ACTIVATION : ANYBODY,ONCE CONDITION : this && "man" counttype thislist > 0 ONACTIVATION : Kaboom = "grenade" camcreate getpos (thislist select 0) Copy & paste this trigger for every invisible mine you need.
  23. Blanco

    Detect "crwling"

    I dont think you can do that with animphase. But check the height of that unit in combination with it's speed could work. When he's crawling, he's moving,so his speed is higher than 0..
  24. Can some explain to me what the call command does?
  25. Blanco

    Ai accuracy

    try this : http://www.ofpec.com/yabbse....id=8586
×