Blanco
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Everything posted by Blanco
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Can't you just deletevehicle the object to stop the sandstorm?
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FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
It already is Hey guys, can you remove the light in the config of the M2 Machinegun? In nightfights the M2 machinegunners always give their positions away by putting the lights on... (yes, even in stealth behaviour) The NSV is OK, it has no light. Thanx in adcance. -
Lol  No, it's something strange, when I start my comp ,explorer.exe takes allmost all my resources. When I shut it down via the taskmanager, I loose my taskbalk, but when I re-run explorer by a run command, everything is back to normal. I solve it this way for now, but a format should better.
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I take this back. The lag was causes by something else, there was application running that 70% of my CPU resources. Â It runs smooth now. Â Another one bites the dust.
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Praise to OFP's script engine!
Blanco replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
I love the editor and the scripting language, but some commands are so buggy they become useless: I'm gathering info about these, here are a few I've found : Combatmode : Returns the combatmode, but it only works when you call setcombatmode from a script or trigger, not via the action radio commands. Scripted waypoints type : Nice and easy to use, but completely useless, because status is not saved  Animate : Reset after reloading the mission Setface : Reset after reloading the mission Correct me if I'm wrong -
Strange... I have an AMD 2000+ with 1024Mb RAM and it lags like hell even with visibility set to 500 and matrix size to 9.
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FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
I love that blood effect, When I play with the snypir Blood effect and a lot of units, my fps drop significant during a firefight. With this effect I notice no lag at all. That would be nice. (controlable (destroyable) parachutes) -
yeah, i know but even then it's still laggy
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It worls here when I choose OWP water variant 2 to 4, but with horrible lag even on desert island and 1 unit
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There is a script (tracker.sqs)from a demomission named NO_firststrike, that came with the Mi-2 chopper made by Our weapons project. http://ofp.gamezone.cz/index.php?showthis=4495
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Reloading via the Action command
Blanco replied to chris330's topic in OFP : MISSION EDITING & SCRIPTING
ah, OK I couldn't see the difference between putting the code in an init and a radiotrigger. Euh.. Sure you don't use this in the radiotrigger? -
Reloading via the Action command
Blanco replied to chris330's topic in OFP : MISSION EDITING & SCRIPTING
I don't understand your problem... Anyway, There must exist an action to make a unit reload his weapon, but nobody has found it yet. There's a list on this page with all the available actions in the engine. But most of them need arguments and It's hard to find the correct syntax. I already tried : unitname action ["load magazine"] unitname action ["loadmagazine"]  unitname action ["load magazine", (magazines unitname (select 0))] unitname action ["load magazine", primaryweapon unitname] ...and a lot more... None of these work. And executing the switchmove reload-animations doesn't make him reload either  -
Great island, AG_smith Respectable lag, even on my shitty comp.
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Come on, how can you compare BF with OFP? I'm sure BIS is not worried about (Fisher Price) Battlefield2, Both games have different audience. 4km map...
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FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
@Tomislav or Thunderbird I've found what's wrong. The G36 soldier & the Steyr soldier has none-bouncing grenades with explosion by impact, all the others soldiers are normal. Can somebody confirm this? -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Tested. The bouncing USgrenade is back, but only with the high CPU config with bodyexplosion. -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
No, really it doesn't matter how far I throw them. Anyway, I gonna check my installation... ***edit*** Reinstalled the mod from scratch, fullpack 3.5 + this patch and still no bouncing nades I tried the low CPU config and the Powerfull one without exploding bodies. Am I the only one? -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
I was talking about the US grenade. -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Bouncing grenades are gone? They explode by impact. -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Great, I wonder how you can make a script that detect corners...anyway great job, dl now. -
@Bald-maggot : AFAIK the latest version 4.3 includes the leananims but only the standing ones. Wait for the next patch or change the editable config yourself. I already changed the FLASHFX low CPU config so it works with the Crouchedlean anims Â
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FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Hi, I have a scripting related question : When I deletevehicle units in the mod, the units are deleted but the weapons are lying on the ground without ammo. Is there something I can do about that? -
Here is a dynamic grass script
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FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Hmm, when I tested it the lean & roll anims were there, but the brand new crouched-lean anims were just released and they were not included in the patch. I dunno the patch was updated since then... -
FlashFx Units Replacement pack 5.0!
Blanco replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Is the crouched lean anim included in this patch? **edit** No, but it doesn't matter, I did it myself ;) Low CPU config (with crouched lean anim) First time I'm doing this, but it works You stll need to replace the Locke_Anims.pbo with the new one