Blanco
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Everything posted by Blanco
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http://www.ofpec.com/editors/resource_view.php?id=310
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That NAA movie is that the old movie with that great "the good, the bad & the ugly scene" at the end?
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Download Mirror Demo expander Mirror It's much better than PES4 (and Fifa ) imo, AI is as real as it can get, hyperrealistic, scoring is realy difficult now. If you like soccergames, this is the one you'll need. Here a few goals I've made yesterday... Ljungberg Good passing Again Ljungberg
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Graphics are good enough for me and there is no crowd bug on PC. Indeed gameplay is little slower, but ballspeed is faster, that's a good thng imo, gamespeed is really realistic now. Animations are awesome, no doubt about that. Ball physics are improved aswel, remember ballspeed in PES4 was waaaay too slow. For me, they did what they had to do, animations, game/ball speed, keepers , shooting, headers, referees were improved. Commentary was realy bad in PES4 (couldn't be worse, actually) , words are pretty the same in PES5, but this time it's syncronised well and it makes sence whta they're saying. That's what I expect from a new PES, they saw the flaws from the previous version and they improved it. Ok, It not next-gen, but it only costs €28 anyway.
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Very nice vid, xhan2000
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Without a script? Use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> name_of_object switchcamera "internal"
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Nearestobject can only detect objects within a 50m radius. The findclosest function finds the closest object no matter what the distance is... and ...with GB's findunits function you can specify the radius because it's a parameter to call the function.
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Use GB's Findunits function or bdfy85's Findclosest function
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Exactly, I could't say this better Playing on 4 stars now in SP and on 5 stars when I play the demo with a friend against the CPU. I really like feinting shots and passes...looks easy but it isn't... feint_0 feint_1 feint_2 feint_3 feint_4 feint_5 M_feint and the new dribble animations are awsome and easy to perform. The power of the R2 button http://users.telenet.be/blanco/pes4/R_2.avi I also played the Fifa 2006 demo because the ingame movies I saw were promising... It's better then fifa 2005 but it can't reach the playability and fun of PES5. Yesterday I saw a TV reportage about professional soccer players, in one of the scenes they were playing a videogame on console, which one do you think? I really hope EA will lose the fifa licenty one day...that's the only thing that bothers me on PES. Lets hope Wolf & Spark is still around...
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Yes, he didn't expect the first strike and it was a wellplaced slighty bended shot (as I say myself). Keeper could react a bit faster, but I'm playing this on 3 stars difficulty (which is medium),and that hard enough atm. btw, there was no deflection involved. Two new ones http://users.telenet.be/blanco/pes4/henri_reyes_Silva.avi http://users.telenet.be/blanco/pes4/Henri2.avi
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Mapfact's Dynamic AI Creator: Preview
Blanco replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
If one waypoint is generated on the left bank of a river and another is on the right bank, do they use bridges? -
I dunno nothing about addonmaking, but maybe he puts him in an invisible vehicle once the user clicks the action and runs the script on the vehicle. Another skill he could have is throw a smokegrenade on the floor and setpos him somewhere else ...or shurikens...(wrong spelling I guess, I mean those deadly star-shaped projectiles)
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Belgian Forces Studio - screen and info thread
Blanco replied to Lone.be's topic in ADDONS & MODS: DISCUSSION
Good work guys Goe werk gasten -
Can't you see it in the splash screen when fade is activated?
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A touch of frost by ACF - Very funny cutscenes with good voiceacting. (from one man only ) - Very nice concept.ACF made it so that you are randomly chosen as the leader of the three squads. You actually have three different missions built into one, all from the eyes of different squads, with different missions. - A nice replay value - Based on a true story.
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OFP Mod Selector - Release
Blanco replied to Operator of dissidence's topic in ADDONS & MODS: COMPLETE
Or folders with a prefix like @ECP or @VIETNAM... -
Well do this : This Addaction ["Sell him Drugs", "drugact.sqs"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;drugact.sqs (_this select 0) removeaction (_this select 2) [_this select 1,weed,da1] exec "isdrugged.sqs" exit
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These movies are about a core update, why should there be lag in MP? There is no scripting involved. It seems the freedom you get is similar to the freedom in Joint Operation Typhoon Rising, which is a good thing imo.
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Camera- Shot of flying aircraft
Blanco replied to Armstrong2's topic in OFP : MISSION EDITING & SCRIPTING
I know what you mean, my logiccam has the same problem with planes and choppers. Some time ago Chris330 has made a working example that solves the jumping behaviour. That camera was completely stable at all time, it uses Deschulle Pitch Bank Functions. Read http://www.ofpec.com/yabbse....start=0 and http://www.flashpoint1985.com/cgi-bin....29;st=0 Here is an example with a stable flycam but it's not very userfriendly. http://users.telenet.be/blanco/ChaseTest.Eden.zip -
Please BIS don't forget to add an undo button...
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Yeah , it happened a lot...the reason why I never play as commander, it's too slow for me with all those submenus. I want a sensitive point-and-click interface like BIA & FSW, it's very effective and I don't see the reason why it can't be used with unscripted AI. (if they know how to use cover and suppression) They can still keep the menus for micro-management, but there should be a faster way to select a predefined team. Why don't they use the old fashion rts style? Use F1 - F12 to select the guys, or select them with the mouse in command view, press CTRL + 1-10 to define a team, then press 1 to select team1, 2 to select team 2 and so on... Also, the action menu... Ok, I 'm used to it now, but why can't we have a simple keystroke to drop our weapon, put our weapon on back, etc... That action menu should be as clean as possible imo.
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Yeah I saw those 3 vids too, it's like a dream come true. Â Freely move around on transport trucks, engage enemy from cargo positions of light vehicles, move on and off transport vehicles in a realistic manner, shoot out of hatches, shoot from the turned out position. Best of all, NO scripting involved, it's a core update. .
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AMD 2000+ Corsair 1024mb DDR RAM PC2700 ATI Radion 9600 256Mb Abit Motherboard Kx7-Raid 333 (or somtin like that) Creative Audigy LS with a Creative Inspire 5.1 soundset HD's : WD 120/WD 120/WD 200/WD 200/WD 200/WD250 I'll upgrade at the end of the year.
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I played it last night and it's a real pity how EA can ruin a good concept into a childish and Fisherprice-like game. Things I like about BF2 : - The sounds, I really like them - The command system. Fast, like Raven shield, SWAT4,... - The graphic engine Things I dislike : - The weaponbalistics, especially from the tanks - The medics. It's a good thing to make them important, but why do they behave like wizards? They can revive teammates in a second! Get an army of medics! - The damage models (where are they?) - The maps. I can't understand why people have so much fun and fly on such a small map. - No interaction with the environment;
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Thx Korax, it works great.