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Baron Hurlothrumbo IIX

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Posts posted by Baron Hurlothrumbo IIX


  1. I know about teamspeak and use it a lot, however, the in game radio is more useful for some things and not to mention that not everyone uses / can use TS because of

    1) Maybe they play with headphones because of family sleeping or whatver

    2) modem users


  2. It would be VERY good to be able to use 'side' radio (even if you have to have a radio in your inv or something) to talk to different squads in MP. A lot of MP (coop) games you can't identify targets near the end because all the people left are on different teams.

    Failing that, to be able to join a team with an action for human players?


  3. There is no game online right now as complicated (in a good way) as OFP.

    None. And I'm in the planetside beta test, so don't bring that up- its nice, but its soooooo simplified its not worth it most of the time. And the quality of players... yech.

    @ 'nothing is impossible'

    - Put your left hand on your left elbow.


  4. Its not that 2 Mgs are close to each other. Its something to do with MP code, because having a dodgy connection exacerbates the problem, or having someone who is lagging out as the driver in a tank. Happens on mounted MGs and tanks/ IFVs/ AFVs


  5. Jacobaby, I used that script to build on and modified it a wee bit (cos I dont need respawn) but the detecting driver of vehicle thing doesnt work- it detects whoover was hit by the vehicle as the driver (don't ask me how)

    Could you check yours and make sure it does detect the driver of the vehicle?

    (also maybe the gunner.....?)


  6. In your players init field, put 'this setcaptive true'

    Now the enemies won't shoot at you.

    How do you mean 'see my weapon'? Is it a pistol, so they can't see it while its holstered?

    I'm not sure about having weapon in hand, but to detect if your player has fired you should have use eventhandler 'fired'

    I *think* it would be this addeventhandler ["fired", F1 = true]

    then a trigger to set setcaptive to false on F1.


  7. Hi! Long time reader, first time poster hehe.

    I have a problem - I want to have a script to put the leader of a squad in a boat as driver, in a MP game. I know what to put in - (whoever) moveindriver aBoat - but because this is a MP mission, the squad leader might not be the officer- he might have died. Half the squad might have died- but I still want the person in command of the squad to be the driver. Is there a way to get the leader? I know there should be, since you can group a trigger to only activate to the leader, but I dont know how.

    thanks!

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