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Baron Hurlothrumbo IIX

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Posts posted by Baron Hurlothrumbo IIX


  1. Nope, you are confusing 'REALISM' with stupidity.

    You can make games incredibly realistic and still have them be fun, it is NOT the case that games operate on a sliding scale from 100% fun at one end to 100% realism at the other, they are totally independent.


  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For example, look at ofp multiplayer, do people wait for one another before attacking?<span id='postcolor'>

    Yes. On the server I play on.


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ 01 May 2003,23:48)</td></tr><tr><td id="QUOTE"><span id='postcolor'>

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    1. Because it's disgusting.

    <span id='postcolor'>

    No more disgusting that sneaking up behind someone and shooting them in the head (in game)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    2. Because simple locational damage, and as we have in OFP right now, a form of visual que that damage has been done to arms or legs or wherever, enhances gameplay. Excessive gore does not. There is a difference.

    <span id='postcolor'>In your opinion it doesn't. In many other peoples it does. Right now you can tell if someone is hit but not how badly, if all the shots were in the same place. With deeper locational damage, you can tell more accurately how badly they are injured. Hey presto, enhanced gameplay.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If you guys want to see heads explode, go to Baghdad.

    I'll only offer support for gore if we also have blood curdling screams for mothers when anyone gets hit - that don't end for hours, max out your volume control and lock it down, even after you've quit OFP - and a kind of shock treatment plug-in where everytime you get hit, you get a jolt of electricity. Or better yet a bleeding wound. Now that's more like realism.

    <span id='postcolor'>

    I can counter this arguement by simply saying: if YOU dont want realism go play quake. But that is not a productive discussion, and neither is your post. Proper reasons only please.


  4. AI does flank sometimes. Not every time, but usually if you start shooting at a group, miss one or two (maybe behind buildings or bushes) and start shooting at another group, they will pop up to your side.

    Good example on rescue the clown, at the second village I get flanked by the AI all the time.


  5. But if everyone speaks with their natural accent then noone will be able to understand them.  I could not stand having to explain myself to everyone so that they understand what I am talking about.

    Joking aside, I would like this idea smile.gif

    Its always good to have more options.


  6. Although I'd like this too, professional game tournaments are organised on merit of amount of people who like/ play the game in question. Although I personally think OFP is the best game ever, it does not appeal to the prolateriat ;to the arcadey CS players; to the general public.

    'Think of how stupid the average person is, then realise half of them are stupider than that'

    So if it were to appeal to a 'wider' audience, it'd have to be dumbed down:

    CS USED to be fairly realistic. Weapons used to be more effective when crouching and were able to kill in 1 headshot. Then they made it appeal to the great unwashed masses and it became quake with real looking weapons.


  7. I like the OFP controls as they are for players. Especially being able to look around in first person, very handy when you are prone and looking round corners.

    I still have trespasser; great game smile.gif

    Well... great because the physics allowed you to do cool things, like use planks, steel bars, rocks etc as weapons, or to make huge rocks roll down hills, or balance stuff on top of other stuff, or run up to a T-Rex and slap it on the nose (favourite)

    Storyline/ planned gameplay was v. weak though.

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