Baron Hurlothrumbo IIX
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Posts posted by Baron Hurlothrumbo IIX
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like that microsoft gamecommander thing-
you say "2 flank left" into your microphone and 2 gets ordered to flank left.
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I agree that the ai does need improvement, so its pointless argueing whether or not they do flank at the moment.
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Body armour could make the players sweat like priests in a playground. Maybe. It is pretty uncomfortable in hot weather, but nice in cold
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Im with Goeth here, more realism, better.
As long as there is options you cannot go wrong.
I think the [FGG] server plays without the crosshairs.
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Nonsense, if you set up the server properly you do NOT get yellow boxes as infantry.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For example, look at ofp multiplayer, do people wait for one another before attacking?<span id='postcolor'>
Yes. On the server I play on.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ 01 May 2003,23:48)</td></tr><tr><td id="QUOTE"><span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
1. Because it's disgusting.
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No more disgusting that sneaking up behind someone and shooting them in the head (in game)
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
2. Because simple locational damage, and as we have in OFP right now, a form of visual que that damage has been done to arms or legs or wherever, enhances gameplay. Excessive gore does not. There is a difference.
<span id='postcolor'>In your opinion it doesn't. In many other peoples it does. Right now you can tell if someone is hit but not how badly, if all the shots were in the same place. With deeper locational damage, you can tell more accurately how badly they are injured. Hey presto, enhanced gameplay.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If you guys want to see heads explode, go to Baghdad.
I'll only offer support for gore if we also have blood curdling screams for mothers when anyone gets hit - that don't end for hours, max out your volume control and lock it down, even after you've quit OFP - and a kind of shock treatment plug-in where everytime you get hit, you get a jolt of electricity. Or better yet a bleeding wound. Now that's more like realism.
<span id='postcolor'>
I can counter this arguement by simply saying: if YOU dont want realism go play quake. But that is not a productive discussion, and neither is your post. Proper reasons only please.
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Its called scalability tracy.
If the default settings were to have the tree details higher at further ranges, people with shit pcs wouldnt be able to play. Its assumed that if you have a decent pc you will tweak the LOD and drop down settings.
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AI does flank sometimes. Not every time, but usually if you start shooting at a group, miss one or two (maybe behind buildings or bushes) and start shooting at another group, they will pop up to your side.
Good example on rescue the clown, at the second village I get flanked by the AI all the time.
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Its simulating carrying more than one LAW launcher
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Whats the point in not having all that gore?
Whats the point in having locational damage?
Whats the point in being able to fly planes?
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OFP (1) was also based on real landscapes (except nogova) - all of the islands were made from real geographical data on real islands (scaled down).
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OFP (1) was also based on real landscapes (except nogova) - all of the islands were made from real geographical data on real islands (scaled down).
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DONT PLAY ON CADET MODE, THEN IT GOES AWAY
The first poster is playing on cadet mode. If you don't play it on cadet mode, you don't get the big yellow boxes as infantry.
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But if everyone speaks with their natural accent then noone will be able to understand them. Â I could not stand having to explain myself to everyone so that they understand what I am talking about.
Joking aside, I would like this idea
Its always good to have more options.
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Although I'd like this too, professional game tournaments are organised on merit of amount of people who like/ play the game in question. Although I personally think OFP is the best game ever, it does not appeal to the prolateriat ;to the arcadey CS players; to the general public.
'Think of how stupid the average person is, then realise half of them are stupider than that'
So if it were to appeal to a 'wider' audience, it'd have to be dumbed down:
CS USED to be fairly realistic. Weapons used to be more effective when crouching and were able to kill in 1 headshot. Then they made it appeal to the great unwashed masses and it became quake with real looking weapons.
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I'd like more realism in all things, and I think the average OFP player is clever enough to realise the intentions behind it.
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Yes, females. More options is better. You won't have to play as them if you don't want to. It will be good for multiplayer.
There are female soldiers in some armies, although not in the combat arms in UK or US.
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Acecombat:
you will probably need to buy a new PC every 4/5 years, maximum, in order to play the most recent games. This is a fact of life, with upgrading.
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Bit if ivrywan spiks wi thir naturil accent thin naebody'll be able tae unnerstan em, ken?
Ah cwidna staun haein tae explain masel tae ivry buggir so's they ken fit am on aboot.
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More realism on the AFVs and IFVs... in fact, everything..... would be great IMO
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Depends which military you are talking about.
Not everyone is american, you know.
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I like the OFP controls as they are for players. Especially being able to look around in first person, very handy when you are prone and looking round corners.
I still have trespasser; great game
Well... great because the physics allowed you to do cool things, like use planks, steel bars, rocks etc as weapons, or to make huge rocks roll down hills, or balance stuff on top of other stuff, or run up to a T-Rex and slap it on the nose (favourite)
Storyline/ planned gameplay was v. weak though.
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Your qualification for making that statement is?
All it would be is an animation. Not hard really.
More weapon effects
in ARMA 2 & OA - SUGGESTIONS
Posted
Nope, you are confusing 'REALISM' with stupidity.
You can make games incredibly realistic and still have them be fun, it is NOT the case that games operate on a sliding scale from 100% fun at one end to 100% realism at the other, they are totally independent.