Baron Hurlothrumbo IIX
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Posts posted by Baron Hurlothrumbo IIX
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IMO if they do implement female soldiers, it would mean that there would be a female equivalent for every soldier, thus in MP game the slots would simply say 'soldier' or 'machine gunner' - and the players config would determine whether the in game avatar was male or female.
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plus all the brass ejecting would burn your face off/ blind you
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We as gamers and game makers should not have to bow to the opinions of idiots from the bible belt or that of 'soccer moms' who have no idea what they are talking about. F*ck their stupid misconceptions; if they don't understand the issue at hand thats their problem.
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engineers in OFP1 have mines, thats how they differ to normal soldiers.
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Umm.. in english?
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When I did cambrian patrol we had to swim across a loch with full belt kit, ~50 pounds of weight in a bergen and our rifles.
It is possible
(You couldnt just jump straight into the water though, you'd have to waterproof kit first - takes about 2 minutes)
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It is technically possible to make the SA80 left handed but there is only one example and its sitting in a museum somewhere. Left handed people just have to shoot right handed with it.
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Press TAB
Then you cycle through radar targets as threat priority.
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I don't like having to stop to issue orders. I like the way it is now, so that we dont have to stop. I like the basic idea, but I'd want to be able to use generic names and just numbers so I can e.g. defend myself if an enemy suddenly appears. Or do the orders while sneaking round behind something.
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yes, very
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> dont think there should be any penalty for using one hand over another as most people can shoot just as well left handed as they can right handed<span id='postcolor'>
SMOKE CRACK MUCH???
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it will be cool if we can listen to the enemy's radio transmission from our radio(if we got correct tune)
it will be useful in mp mission<span id='postcolor'>
nah, it would be scrambled/ encoded and your average footsoldier on the ground wouldn't be able to uncode/scramble it.
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what Ntstlkr was fine, I was more sort of trying to stop the 'flak jackets make you able to absorb 2 or 3 bullets before you start getting hurt' brigade. I'd like to see flak jackets providing limited protection from shrapnel but none from small arms (unless the medical side is more detailed, then the person with a flak jacket could survive longer without dieing without medical attention.)
The details about the new US helmet is irrelevant though because the game won't be contemporary, so the soldiers will have the old 'rounds go straight through' style helmets.
And I assume there will be more than one side in the game, so the US having a super new bulletproof helmet isn't that relevant.
Although maybe there isn't two sides! Maybe its going to be US vs US, blue on blue simulator
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ntstlkr @ 09 May 2003,16:41)</td></tr><tr><td id="QUOTE"><span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Ability to increase soldier armor value through body armor (flak jackets in VN).
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Flak jackets do not provide any protection from small arms fire, they just hold you together a bit better till you can see a medic.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Only if they hit the helmet at a somewhat weird angle and bounce off. This happens so rarely however (maybe 1:10000 or even less likely) that you could ignore it<span id='postcolor'>
The angle that deflection occurs at is so high that if you weren't wearing a big bulky helmet the round would not have hit you anyway
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Thats planetside right there
OFP could do it better though, right enough.
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you die in real life if you have a helmet on or not
helmets are ONLY useful against shrapnel and MAYBE a 9mm at like 200m. They do NOT stop rifle or machine gun rounds.
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8 seconds is an ok time to be holding your breath, any longer and your aim will start to wobble (honestly)
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It went so high you couldnt see it / went off at an angle so far you couldnt see it. Things dont vapourise in OFP.
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Oggs are smaller
Good idea though
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No, they were below ground level.
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The Eject feature is occasionally useful on vehicles. You can eject without damage below 20 mph (or whatever the game units are) and with only a little damage above that to about 25.
This is useful when the enemy are shooting at you.
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Yea Goeth.. or at least set the default marker to dots not the destroy icon.
Accents/languages
in ARMA 2 & OA - SUGGESTIONS
Posted
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ 13 May 2003,03:02)</td></tr><tr><td id="QUOTE"><span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
But what is everyone speaks with their natural accent, then nobody will be able to understand them? And when I try to explain myself to every bugger so they can think I am a Robot.
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Not even close
I already translated myself above