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Baron Hurlothrumbo IIX
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Posts posted by Baron Hurlothrumbo IIX
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Is this for modern kit or 80s (or older) kit, and for a specific country or overall?
EG modern british rigs are quite reliable but the older style ones used nylon brindle straps that were flat, a couple of centimetres wide- the airflow could pull on these and release the main chute prematurely, meaning it would get caught up in the vortex behind the jumper and tangle up behind the jumper.. all over the reserve as well.. which was a bit of a problem..
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SP is far too heavily scripted to be replayable at allI don't know. I would play it twice.
Quote[/b] ]memorise where the mortars land and run inbetween them in order to survive?I did not encounter this problem unless I veered off the beaten path.
Generally, if you stick near your buddies and hit the dirt when you're told to, I believe the scripting is designed to intentionally avoid killing you outright many times.
Either that or my woman's intuition works well during mortar bombardments.
Quote[/b] ]Animations were kind of dodgy too - jerky and incorrect sometimes. Â Watch the anim at the end.On my P4 2Ghz 512MB RAM machine. I experience the smallest amount of stutter on rare occasions. Gameplay was normally very smooth for me.
Mortars - I wasn't off the beaten path, I was in the midst of all my comrades; the main problem was on the mission in the snow when you are back with the americans having played as the brits previously. I eventually figured out I was going too fast and should stick near Cpt Foley. Still, I had to reload the mission only around 30 times :rolleyes:
The animations being jerky and wrong has nothing to do with my machine; it was smooth and playable, BUT the animations were jerky and incorrect. It looks like only a few frames of animation are playing, but it isn't stuttering - its just not detailled animation.
Quote[/b] ]I can't say that the few glitches I saw were tremedously relevant. They're more apparent maybe if you play the game slow and keep retreating behind the last corner to slow the gameplay down.As opposed to playing it like it was quake?
No thanks.
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Forgot to mention; I completed the game the other day. SP is far too heavily scripted to be replayable at all and is frustrating at the best of times (memorise where the mortars land and run inbetween them in order to survive? Piss off.)
Animations were kind of dodgy too - jerky and incorrect sometimes. Watch the anim at the end.
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You might blast away at it but IRL you would not fire one round through it straight into the enemies head, as the unmodified AI do in OFP. Or start shooting from one side of a bush at someone approaching from the other side that is completely screened by the bush, as the AI also do occasionally.
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Thats what I thought too but oh well.
Won't know till he returns with another posting spasm ;)
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1.91 is latest official release, 1.92 and 1.94 are betas. Most servers are using 1.94 I think (all the ones I play on are)
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I thought he was talking about the Fkeys to select unit, group, trigger etc editing. Looks like he did read the post to me.
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Where did "assclown" originate from?Hmmmmmmmm....
Either the film Office Space* or the 'milton' comics?
*Michael refers to Michael Bolton as 'That no-talent ass-clown near the start'
I was going to put a pic in as well but I cant get into tactical blunder on FTP cos im thick
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My only wish is for a better more realistic flight control system where you can do barrels, loops and everything you would expect to do in an aircraft....You can already do loops and barrel rolls in flashpoint 1..
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Stick the east units on an island out of the way somewhere, stick the presence to 100%, and deletevehicle them when you run the script to create the civs.
See if that works. Horrible way to do it, but if the group is not being created properly then ..
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Dedicated servers can have voice comms, the Kyllikki server has it (sockets)
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You can already put markers on maps that only your side can see, or can be global: so its not vital, but being able to draw might be handy sometimes.
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I dont like the idea either. Changes the game from tactical command to one man army.
Also would mean that you had respawn to group permanently on.
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haha - nice post
My solution to annoying voices: 3,4,5 target Soldier, [2], 2 O clock; 3,4,5 - FIRE.
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Cutscenes do NOT take up that much space. The main space constraint is sound files.
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A space race would be far less of a waste of money than Iraq was, IMO
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Thats fine.
One question:
IF the ECP succeeds in 'fixing' the AI - perhaps even having configurable accuracy - will JAM become purely about the Ammunition - as I hope?
You see there would be a conflict if two things were both changing the accuracy - some mod, ECP or whatever, fixing the AI at the source, but the AI is using HD mags... they would never hit ANYTHING!
What then?
Until then, of course, I'm sure HD is the best option in the absence of tweaked AI mods.
Its not that I want JAM to be in charge of fixing the AI - its that I dont
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In the same token, then, being shot in the arms or legs, no matter how many times, should not kill you instantaneously - maybe after a while through loss of blood, but not instantaneously...Actually that can easily happen; the bullet's kinetic force causing a system shock in your body, aka heart failure.
there are some places in your arms and legs where are bigger amounts of blood and bleeding could cause fast blood loss when a bullet crushes its way through.
a heart failure, could be possible but I expect it wouldn't happen if the soldier is in good physical condition. of course there's a possibility of air getting into the blood causing a blast in the heart but the chance must be 1/1000000.
Even if an artery was hit, there is no way a small calibre round can kill instantaneously by a leg or arm hit. Death might be inevitable, even quite rapid, but NOT instantaneous.
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I don't mind picking up HD weapons from dead bodies. I think it simulates the poor maintenance of the weapon, or other variables like a different zero, dirty ammo, etc. I usually end up hitting my target, but it can be a bit scary using those mags at times. ÂPoor maintenance doesn't make weapons less accurate (unless the sights are falling off)
Different zero means that the rounds will fall in a consistent pattern, just not under the crosshair/ dead centre of sights - they would not randomly spray all over
Dirty ammo = jamming, not accuracy, and should be cleaned before loading mag anyway..
Oh yeah, not everyone else likes HD mags.
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Preperation != planning
preperation includes things like distributing ammo, checking and distributing equipment, test firing, liasing with attachments (eg MFCs, FOOs, FACs,) comms checks, etc etc.
Planning is how you will tie all that together and where everyone should go, etc
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Missed one
Prior Preperation and Planning Prevents Piss Poor Performance
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I edit the mission SQM and set side to east instead of guer. For each unit.
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There should still be some WMDs in Iraq because not all the WMDs that were sold to Saddam by the US years ago have been found
Call of duty demo out!
in OFFTOPIC
Posted
It does have good effects, sound and visual, apart from the low detail animations, so I think that is swaying a lot of reviewers. If you are used to bland featureless maps like CS ones, CoD could seem quite immersive.