Baron Hurlothrumbo IIX
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Everything posted by Baron Hurlothrumbo IIX
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Expanding beyound a tactical fps
Baron Hurlothrumbo IIX replied to Dr Lothrian Remar's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> This is the reason CS is still so popular, you dont need a top of the range PC to play it with all its knobs on. <span id='postcolor'> no, CS is popular because it panders to the lowest common denominator. -
Thank you I'd like to see all those implemented if they do manage to get JIP working BUT IMO even if they dont it might still be possible to let disconnected people rejoin.
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Resources
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
so tell whooever made the mission to put in ammo trucks or dont waste so much ammo. -
Smoke dispensers on tanks c130 +paratroopers
Baron Hurlothrumbo IIX replied to baff's topic in ARMA 2 & OA - SUGGESTIONS
..........but the ai sees right through it so its useless. -
Resources
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
fresh meat for the grinder (IE new recruits/ conscripts) -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ 06 May 2003,00:52)</td></tr><tr><td id="QUOTE"><span id='postcolor'> You need COOP MISSIONS
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It would be great (AND NOT IMPOSSIBLE) to let people who accidentally disconnected to rejoin.... their avatar is still in game.... their connection is still open.... there is no reason they cant rejoin but lack of ability to do so...
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Thats what I meant, it doesnt make sense to pre cache the animations because its not predictable what will happen. And its already in the game, it just so happens that the animation for a helicopter hitting a building and the building beign destroyed by a shell are the same... but they dont have to be. Its not that revolutionary. PS dont be a preacher, they are evil evil creatures.
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Marek Spanel interview
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90% of questions answered here
Baron Hurlothrumbo IIX replied to Baron Hurlothrumbo IIX's topic in ARMA 2 & OA - SUGGESTIONS
Because some people don't read the other forum and it wasn't mentioned here yet, and it addresses most of the posts in the first page of suggestions -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Originally posted by Marek Spanel in gamezone interview We want to make OFP2 more realistic and also more fun for gamers. We continue to cooperate with various people and we will continue to listen to feedback from our valuable community to make the game as good as possible. OFP2 will be more customisable, for example by further extending the choices player can made between Cadet and Veteran mode. <span id='postcolor'> SOURCE
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say boah... are y'all some kinda preacher? Strange method of communication you have there. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> think that the game should detect whether or not an apache or airborne something or other is about to hit a building on its way down and like in those strategy games there's a preprogrammed animation on the way down that leads the trajectory of the helo and the animation done to the house. So like the game detects where the helo will land then programs loads the animation for the thing when it hits, the explosion, who gets injured, etc.<span id='postcolor'> One thing... only possible if the helo or aircraft has no pilot or no engines... because otherwise a good pilot could avoid the crash. And this is basically what happens anyway, its just that the animations aren't realistic (crumpling, physics)
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Mission record and playback
Baron Hurlothrumbo IIX replied to gonk's topic in ARMA 2 & OA - SUGGESTIONS
there is a way to get a camera you can move around with the keys..... but I cant remember how to do it... check editing and cam tutorials... -
Better effects for the almighty ofp? :d
Baron Hurlothrumbo IIX replied to BAD ASS JACK's topic in ARMA 2 & OA - SUGGESTIONS
Bullet holes are a whole different kettle of fish, I dont think they will be possible for at least 2 / 3 years (proper ones you can look through)- involves doing some heavy duty processing for each bullethole. -
Ded servers rejecting players with the same ip
Baron Hurlothrumbo IIX replied to Tasman's topic in MULTIPLAYER
I also have multiple copies (legal) of OFP on different machines through a NAT that can play online on same server -
The voice comms in cold war weren't the reason it lagged though, it was the poor netcode and the different type of connection (directplay or whatever it is)
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Better effects for the almighty ofp? :d
Baron Hurlothrumbo IIX replied to BAD ASS JACK's topic in ARMA 2 & OA - SUGGESTIONS
Well I think we are on the same wavelength here hellfish. I don't want unrealistic things, and anything like this should have option to turn it off (although mainly for performance reasons imo) I'd want it to be similar to the effects in SPR with the AA gun in the town (if you were to shoot inf with a zsu or something) Not doom style chunky kibbles of gibs. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If gore will be included (which I honestly doubt it will) then I wouldn't want it to be sensationalistic. I'd want it to be brutally honest. <span id='postcolor'>Completely agree. -
Graphics engine improvement
Baron Hurlothrumbo IIX replied to bn880's topic in ARMA 2 & OA - SUGGESTIONS
Tracey, I didn't say that the effect could be removed, only that it would be adjusted. I'm sure a software engineer can figure out which settings to change to give the best performance (HINT - GAMES LOOK CRAP AT LOW RESOLUTIONS) (HINT2 - if you want to raise visual range, lowering settings is unlikely to do so [may help it run better @ bigger range but wont give more range]) Settings you might like to tweak are geometry performance auto drop down objects LOD You can't stop the LOD changing but you can definitely make it happen further away. Having entire forests 3k away in a 90degree view at maximum detail (IE LOTS of polys as opposed to 2) wil work on any pc. Its simply not possible to display that many polys on todays hardware; you ARE going to get LOD changes at some point, and all you can change is the range they change at. -
Better effects for the almighty ofp? :d
Baron Hurlothrumbo IIX replied to BAD ASS JACK's topic in ARMA 2 & OA - SUGGESTIONS
I don't. I want the mechanics to be as real as possible, not childlike magic wands that shoot bunnies at each other. I hate censorship in every form. If you want the good accept the bad. -
Plzzz remove targeting system in ofp-2
Baron Hurlothrumbo IIX replied to NKVD's topic in ARMA 2 & OA - SUGGESTIONS
Are you incapable of reading? THERE IS NO YELLOW SQUARE WITH PROPERLY SET UP SERVER -
More weapon effects
Baron Hurlothrumbo IIX replied to andersgrim's topic in ARMA 2 & OA - SUGGESTIONS
Nope, you are confusing 'REALISM' with stupidity. You can make games incredibly realistic and still have them be fun, it is NOT the case that games operate on a sliding scale from 100% fun at one end to 100% realism at the other, they are totally independent. -
like that microsoft gamecommander thing- you say "2 flank left" into your microphone and 2 gets ordered to flank left.
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I agree that the ai does need improvement, so its pointless argueing whether or not they do flank at the moment.
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Body armour could make the players sweat like priests in a playground. Maybe. It is pretty uncomfortable in hot weather, but nice in cold
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Im with Goeth here, more realism, better. As long as there is options you cannot go wrong. I think the [FGG] server plays without the crosshairs.