Jump to content

Baron Hurlothrumbo IIX

Member
  • Content Count

    1546
  • Joined

  • Last visited

  • Medals

Everything posted by Baron Hurlothrumbo IIX

  1. Baron Hurlothrumbo IIX

    Expanding beyound a tactical fps

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> This is the reason CS is still so popular, you dont need a top of the range PC to play it with all its knobs on. <span id='postcolor'> no, CS is popular because it panders to the lowest common denominator.
  2. Baron Hurlothrumbo IIX

    Multiplayer

    Thank you I'd like to see all those implemented if they do manage to get JIP working BUT IMO even if they dont it might still be possible to let disconnected people rejoin.
  3. Baron Hurlothrumbo IIX

    Resources

    so tell whooever made the mission to put in ammo trucks or dont waste so much ammo.
  4. Baron Hurlothrumbo IIX

    Smoke dispensers on tanks c130 +paratroopers

    ..........but the ai sees right through it so its useless.
  5. Baron Hurlothrumbo IIX

    Resources

    fresh meat for the grinder (IE new recruits/ conscripts)
  6. Baron Hurlothrumbo IIX

    Mission ideas

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ 06 May 2003,00:52)</td></tr><tr><td id="QUOTE"><span id='postcolor'> You need COOP MISSIONS
  7. Baron Hurlothrumbo IIX

    Multiplayer

    It would be great (AND NOT IMPOSSIBLE) to let people who accidentally disconnected to rejoin.... their avatar is still in game.... their connection is still open.... there is no reason they cant rejoin but lack of ability to do so...
  8. Baron Hurlothrumbo IIX

    Game physics

    Thats what I meant, it doesnt make sense to pre cache the animations because its not predictable what will happen. And its already in the game, it just so happens that the animation for a helicopter hitting a building and the building beign destroyed by a shell are the same... but they dont have to be. Its not that revolutionary. PS dont be a preacher, they are evil evil creatures.
  9. Baron Hurlothrumbo IIX

    90% of questions answered here

    Marek Spanel interview
  10. Baron Hurlothrumbo IIX

    90% of questions answered here

    Because some people don't read the other forum and it wasn't mentioned here yet, and it addresses most of the posts in the first page of suggestions
  11. Baron Hurlothrumbo IIX

    Veteran/cadet mode

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Originally posted by Marek Spanel in gamezone interview We want to make OFP2 more realistic and also more fun for gamers. We continue to cooperate with various people and we will continue to listen to feedback from our valuable community to make the game as good as possible. OFP2 will be more customisable, for example by further extending the choices player can made between Cadet and Veteran mode. <span id='postcolor'> SOURCE
  12. Baron Hurlothrumbo IIX

    Game physics

    say boah... are y'all some kinda preacher? Strange method of communication you have there. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> think that the game should detect whether or not an apache or airborne something or other is about to hit a building on its way down and like in those strategy games there's a preprogrammed animation on the way down that leads the trajectory of the helo and the animation done to the house. So like the game detects where the helo will land then programs loads the animation for the thing when it hits, the explosion, who gets injured, etc.<span id='postcolor'> One thing... only possible if the helo or aircraft has no pilot or no engines... because otherwise a good pilot could avoid the crash. And this is basically what happens anyway, its just that the animations aren't realistic (crumpling, physics)
  13. Baron Hurlothrumbo IIX

    Mission record and playback

    there is a way to get a camera you can move around with the keys..... but I cant remember how to do it... check editing and cam tutorials...
  14. Baron Hurlothrumbo IIX

    Better effects for the almighty ofp? :d

    Bullet holes are a whole different kettle of fish, I dont think they will be possible for at least 2 / 3 years (proper ones you can look through)- involves doing some heavy duty processing for each bullethole.
  15. Baron Hurlothrumbo IIX

    Ded servers rejecting players with the same ip

    I also have multiple copies (legal) of OFP on different machines through a NAT that can play online on same server
  16. Baron Hurlothrumbo IIX

    Better comms

    The voice comms in cold war weren't the reason it lagged though, it was the poor netcode and the different type of connection (directplay or whatever it is)
  17. Baron Hurlothrumbo IIX

    Better effects for the almighty ofp? :d

    Well I think we are on the same wavelength here hellfish. I don't want unrealistic things, and anything like this should have option to turn it off (although mainly for performance reasons imo) I'd want it to be similar to the effects in SPR with the AA gun in the town (if you were to shoot inf with a zsu or something) Not doom style chunky kibbles of gibs. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If gore will be included (which I honestly doubt it will) then I wouldn't want it to be sensationalistic. I'd want it to be brutally honest. <span id='postcolor'>Completely agree.
  18. Baron Hurlothrumbo IIX

    Graphics engine improvement

    Tracey, I didn't say that the effect could be removed, only that it would be adjusted. I'm sure a software engineer can figure out which settings to change to give the best performance (HINT - GAMES LOOK CRAP AT LOW RESOLUTIONS) (HINT2 - if you want to raise visual range, lowering settings is unlikely to do so [may help it run better @ bigger range but wont give more range]) Settings you might like to tweak are geometry performance auto drop down objects LOD You can't stop the LOD changing but you can definitely make it happen further away. Having entire forests 3k away in a 90degree view at maximum detail (IE LOTS of polys as opposed to 2) wil work on any pc. Its simply not possible to display that many polys on todays hardware; you ARE going to get LOD changes at some point, and all you can change is the range they change at.
  19. Baron Hurlothrumbo IIX

    Better effects for the almighty ofp? :d

    I don't. I want the mechanics to be as real as possible, not childlike magic wands that shoot bunnies at each other. I hate censorship in every form. If you want the good accept the bad.
  20. Baron Hurlothrumbo IIX

    Plzzz remove targeting system in ofp-2

    Are you incapable of reading? THERE IS NO YELLOW SQUARE WITH PROPERLY SET UP SERVER
  21. Baron Hurlothrumbo IIX

    More weapon effects

    Nope, you are confusing 'REALISM' with stupidity. You can make games incredibly realistic and still have them be fun, it is NOT the case that games operate on a sliding scale from 100% fun at one end to 100% realism at the other, they are totally independent.
  22. Baron Hurlothrumbo IIX

    Interface discussion

    like that microsoft gamecommander thing- you say "2 flank left" into your microphone and 2 gets ordered to flank left.
  23. Baron Hurlothrumbo IIX

    Ai thread

    I agree that the ai does need improvement, so its pointless argueing whether or not they do flank at the moment.
  24. Baron Hurlothrumbo IIX

    Improved unit editor

    Body armour could make the players sweat like priests in a playground. Maybe. It is pretty uncomfortable in hot weather, but nice in cold
  25. Baron Hurlothrumbo IIX

    Veteran/cadet mode

    Im with Goeth here, more realism, better. As long as there is options you cannot go wrong. I think the [FGG] server plays without the crosshairs.
×