Baron Hurlothrumbo IIX
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Everything posted by Baron Hurlothrumbo IIX
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Please dont suggest things that have already been suggested in the same thread.
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Types of addevent handlers
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
I'd like either a new event handler or a modification of the hit handler to show where someone is hit. (I want to make a mod where only head/ torso shots or prolonged bleeding can kill, but limb shots disable) -
No, you still get quite a big flash off a military rifle with a flash suppressor. All a flash suppressor in its common form is for is stopping the flash from blinding the shooter at night, really. You can still see the flash if the weapon is pointing vaguely towards you. Especially on full auto.
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Apparently not. A lot of people still accidentally disconnect.
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One thing I keep forgetting to post until now was that the disconnect button in MP games should not move to where the 'ready' button was! SO MANY people disconnect from servers because of it I kept forgetting because I don't ever press ready unless I'm admin, but it catches a lot of people. Also pressing enter (as in when you are chatting) can sometimes disconnect you from MP games when loading maps / in briefing
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Object selection in mission editor
Baron Hurlothrumbo IIX replied to Phleep's topic in ARMA 2 & OA - SUGGESTIONS
already been suggested :P Its in one of the big threads -
yes, as long as you have to run beforehand or charge it up or something.
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Drawing on map
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
I reiterate: having any player or AI automatically shown on the map would be bad, very bad They should have to figure out where they are and mark it on themselves. -
If the site has seen heavy fighting in the recent past, (in your scenario), put in vehicle wrecks etc. Only really badly trained armies light fires at night. Its one thing that really annoys me in missions. Just because you see americans doing it in baghdad doesn't mean professional soldiers do it. Its a bad idea because a) destroys your night vision b) gives away your position c) leaves sign on the ground.
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Drawing on map
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Yes, having the name of whoever wrote things on the map come up on mouseover would be great. Having the map show all players positions would be bad, very bad -
no, that is a programming issue as well as an animation issue. Would be nice. As was said in another thread, an ability like in Day of Defeat (HL mod) to rest weapons on objects would work similarly but be much easier to implement.
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Graphics engine improvement
Baron Hurlothrumbo IIX replied to bn880's topic in ARMA 2 & OA - SUGGESTIONS
heatseeker, put your brightness up and your gamma down. -
he's talking about convention FPS style 'xhair locked to centre of screen' aiming.
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Drawing on map
Baron Hurlothrumbo IIX replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
1) Admin needs to be able to disable individuals ability to do so 2) Each players contribution should be 'muteable' like with voice comms - so you can't see what they are drawing. Immature kiddies drawing naughty pictures is a fact of life online have to do somethign to get round it. -
Resistance doesn't crash on errors like CWC did, are you using resistance cideway?
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Graphics engine improvement
Baron Hurlothrumbo IIX replied to bn880's topic in ARMA 2 & OA - SUGGESTIONS
flash suppressors are your friend at night -
My little list of favored stuff for ofp2
Baron Hurlothrumbo IIX replied to Nemesis6's topic in ARMA 2 & OA - SUGGESTIONS
theres already stickied topics about ragdoll AND rotorwash. Please don't make new topics if you aren't saying anything new. -
This is STABO This is STAR
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I've seen the STAR lift in a book. Â They stay on the ground until the plane grabs the balloon's wire in a hook thing. Â That video didnt seem to have STAR in it. Â Its a one man lift thing, the bit in the video with all the team on one line was STABO-ish, but not the way I've seen it. Â I'll try to find the book and scan in pictures.
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A few things that i'd like to see
Baron Hurlothrumbo IIX replied to frankie2spankie's topic in ARMA 2 & OA - SUGGESTIONS
I'd like to see less focus on American armed forces and more on other countries forces. Course, then they might have to work on the ai a fair bit. -
Do we need another scripting language?
Baron Hurlothrumbo IIX replied to as-33's topic in ARMA 2 & OA - SUGGESTIONS
*sings 'not gonna happen, not gonna happen, not gonna happen * -
OFP has more realistic bullet physics than any of the games you mentioned. The only thing is that you don't sway enough when standing. You do have to adjust your aim in OFP at ranges, although it could be tweaked a little. I REALLY do not want luck to be a factor in determining hits, like it is in counter-quake.
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How do you get objects to sit on top of others?
Baron Hurlothrumbo IIX replied to Marshal's topic in OFP : MISSION EDITING & SCRIPTING
it does work with people, try it on yourself. Check the code you put in. If you're putting ai on top of buildings, they usually fall off/ side off. -
Strokegun mp troubles
Baron Hurlothrumbo IIX replied to Baron Hurlothrumbo IIX's topic in OFP : MISSION EDITING & SCRIPTING
Thats all there is really. Civs have weapon strokegun + mags for it. Code is something like this addmagazines [strokegun,1]; this addweapon strokegun - somethign like that, I dont have OFP on right now - but it is correct, because it works fine in editor. As in, they have the strokegun weapon and can hit people with it. I exported to Mg games and ran a lan to test - they do not have the weapon any more. All they can do is salute. I know how to add weapons and stuff, I've done it before, but strokegun is creating problems. -
Hi, I've made a mission using strokegun as a weapon to kill soldiers and enable you to take their weapons. (you start with only strokegun) Works fine in editor, doesn't work when exported to MP. Any ideas?