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BoFFin

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  1. BoFFin

    M46 fieldgun released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">major_winters oh and about the 1/2 burried thing, i get that too, even on flat ground, no problem though, i just raise it by 1 unit and it looks fine! <span id='postcolor'> Yup, that worked. I used this in the initialization field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setPos [getpos this select 0, getpos this select 1, 1.5] <span id='postcolor'> You may need to lower/raise the y-vertical (the 1.5 in above code), if you see air under the tires, or cannot see the leg-spades.
  2. BoFFin

    M46 fieldgun released

    that sinking feeling....... Â I looked in the readme file for this addon and it doesn't say anything about the fieldgun normally being half buried in the ground. I placed the fieldgun on an official map, when I find the fieldgun it was half buried, but I was still able to get into the gunner's seat. Are you suppose to set the vertical elevation in the editor initial conditions box? Or it suppose to be like this, so you can dig the fieldgun into a position? thanks
  3. BoFFin

    Mine kills childern

    I came across this newspaper article: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Second World War mine kills five boys in Russia 14 Sept 2002 Reuters News Agency Moscow — The explosion of a World War Two mine at the site of the Stalingrad battle killed five boys who apparently tried to dismantle it, Russian police said on Saturday. A police spokesman in Volgograd said the five boys — aged six to nine — went to play in a ravine on the outskirts of the city on Thursday and never returned. Parents heard the thump of an explosion but did not pay attention, he said. They sounded the alarm late in the evening as the boys, three of whom were brothers, had failed to come home. A search party on Friday found the five bodies scattered around a crater with bits of a Second World War mine strewn nearby, the spokesman said. Several million troops and civilians died in and around Volgograd, formerly Stalingrad, in the bloodiest battle in world history, which played out during seven months of 1942-43 between Soviet forces and Hitler's armies. Sixty years on, the area remains littered with rusty weapons and ammunition, attracting both curious children and professional trophy seekers. <span id='postcolor'> They still dig WW2 mines or bombs up in France and Germany, and they are still good to go. But, you would think after sixty years, that parents would warn their childern not to play with anything that even looks like a mine. Tragic.
  4. BoFFin

    Destroying dammaged equipment in ofp:r

    I got to thinking more about this, and I really beginning to think that "denying the enemy the use of equipment" will be part of OFP:R From the OFP:R email I received: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Gamers take the role of Troska throughout Resistance and the all the events in the campaign are closely linked. As players progress, the amount of equipment, ammunition and fellow soldiers persists from one mission to another. Tactical use of supplies comes into play as gamers attempt to grow forces through gaining new recruits and gathering equipment, in order to build an army powerful enough to repel the Soviets. <span id='postcolor'> Now say you come across a sentry guarding an ammo dump, and three Urals. Using your pistol you shoot the guard and capture the ammo dump. You call over your squad .... and pound that action key to have them load up with all the rifles, magazines, and grenades that they can carry. Then you move two of the Urals next to the ammo dump, so when you touch off the timebomb you just planted, they all go up in a nice loud bang. Pile the squad into the third Ural and drive a safe distance away, and touch off the bomb. Now, will your squad shoot you for blowing up those two Urals next to the ammo dump? Was it necessay for you to blow up the ammo dump in order to prevent the enemy AI from re-arming, or enemy AI are always loaded? Is this what "Tactical use of supplies" is all about? Basically the question is, since Resistance forces have to account for every bullet, does the same hold for the enemy forces?
  5. A long winded thought about OFP:R and the logistics of limited vehicles-equipment. Normally, destroying military issued equipment is not encouraged. However, in the course of battle it may become necessary to re-position your forces, and in doing so, leave fixed or dammaged equipment behind. Then, the squad leader would order that the Engineers destroy that equipment as to prevent it from falling into enemy hands. Far as I know, in that situation, this is an accepted military tactic. Now, I was playing around in OFP and the enemy forces dammaged my tank. I jump out of the tank and engaged the enemy. After having eliminated the enemy forces, I decided to destroy the tank "as to prevent it from falling into enemy hands." Picked up a RPG and voila, no more tank. At which point, my number two soldier drilled me in the noggin, "Oh no, Number 1 is down." I am lying there, wondering what on earth I did to get fragged - then I realized that I destroyed one of our vehicles, so making me the enemy. Having discovered this the hard way, I wonder if this tactic will be addressed in OFP:R? One of the challenges in OFP:R is that you have to beg, borrow or steal equipment from the enemy forces. So, you have to build up your equipment. Is the same for the enemy? Like if a tank was dammaged, would they try to recover it? The way I understand it, there is going to be limited number of vehicles etc, and they get carried from mission to mission. But is this a moot point? That when OFP:R enemy forces come across a dammaged tank they will destory it, versus trying to repair it? Even if they really needed an extra tank at that point in the campaign? Lord knows they shot at empty jeeps long enough. Any thoughts on this?
  6. A long winded thought about OFP:R and the logistics of limited vehicles-equipment. Normally, destroying military issued equipment is not encouraged. However, in the course of battle it may become necessary to re-position your forces, and in doing so, leave fixed or dammaged equipment behind. Then, the squad leader would order that the Engineers destroy that equipment as to prevent it from falling into enemy hands. Far as I know, in that situation, this is an accepted military tactic. Now, I was playing around in OFP and the enemy forces dammaged my tank. I jump out of the tank and engaged the enemy. After having eliminated the enemy forces, I decided to destroy the tank "as to prevent it from falling into enemy hands." Picked up a RPG and voila, no more tank. At which point, my number two soldier drilled me in the noggin, "Oh no, Number 1 is down." I am lying there, wondering what on earth I did to get fragged - then I realized that I destroyed one of our vehicles, so making me the enemy. Having discovered this the hard way, I wonder if this tactic will be addressed in OFP:R? One of the challenges in OFP:R is that you have to beg, borrow or steal equipment from the enemy forces. So, you have to build up your equipment. Is the same for the enemy? Like if a tank was dammaged, would they try to recover it? The way I understand it, there is going to be limited number of vehicles etc, and they get carried from mission to mission. But is this a moot point? That when OFP:R enemy forces come across a dammaged tank they will destory it, versus trying to repair it? Even if they really needed an extra tank at that point in the campaign? Lord knows they shot at empty jeeps long enough. Any thoughts on this?
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