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Barry the baldy

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About Barry the baldy

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  1. Im not sure if its been mentioned, I dont have time right now to trawl the 100+ pages but the Javelin sound seems to be broken. The initial launch sound plays but the secondary rocket firing doesnt have a sound. Anyone else having this problem?
  2. Barry the baldy

    "A.C.E"new Missions "Operation_Countenance"

    Dl'ed and about to fire it up right now, I'll report back after a playthrough. EDIT: Missed the "coop" part. My mistake. Thought this was SP.
  3. Barry the baldy

    Al Kfrir - Afghanistan

    Releasing early and taking in criticism is the way to go. You did the right thing. At least we have a new toy thats only gonna get better. I'd rather that than wait for a perfect map. Great work here, I'll definately keep an eye on the updates.
  4. Barry the baldy

    Avgani Iraq

    I second 2 points made here. 1. Lowering of police station roof walls. 2. Removal of checkpoints. The checkpoints already being setup limits the amount of scenarios you can have take place in the city. Other than that this is one of the best city maps out there.
  5. Barry the baldy

    Avgani Iraq

    So we cant use this map without QG because of the ladder or is it still playable but with an error message?
  6. Barry the baldy

    Al Amiriya

    Please tell me we dont have to wait for ACE to get our hands on this bad boy.
  7. Barry the baldy

    domove getmarkerpos?

    Thanks for the help mate. Worked a charm.
  8. Howdy all, I'm having some trouble getting men to disembark a vehicle (stryker) and move to a marker position, face a given direction and kneel. To get them to mount I've used the "assignascargo" and "ordergetin" commands and they all mount up just fine, trouble comes when I want them to dismount and move to their positions. Here is the script that activates once the Stryker hits the unload waypoint. man1 doMove getmarkerPos "a" man1 doWatch getdir "markerwatch" man1 setunitpos "middle" man2 doMove getmarkerPos "b" man2 doWatch getdir "markerwatch" man2 setunitpos "middle" man3 doMove getmarkerpos "c" man3 doWatch getdir "markerwatch" man3 setunitpos "middle" man4 doMove getmarkerpos "d" man4 doWatch getdir "markerwatch" man4 setunitpos "middle" man5 doMove getmarkerpos "e" man5 doWatch getdir "markerwatch" man5 setunitpos "middle" man6 doMove getmarkerpos "f" man6 doWatch getdir "markerwatch" man6 setunitpos "middle" man7 doMove getmarkerpos "g" man7 doWatch getdir "markerwatch" man7 setunitpos "middle" man8 doMove getmarkerpos "h" man8 doWatch getdir "markerwatch" man8 setunitpos "middle" man9 doMove getmarkerpos "i" man9 doWatch getdir "markerwatch" man9 setunitpos "middle" exit I've tried using an unload waypoint on the Stryker and they all unload and spin in circles. I've also tried using the "unassignvehicle" command in the script to no avail. Tried calling the script form a trigger and from the Strykers waypoint with no luck. The units aren't grouped since I need them to move to specific points. Anyone have any ideas?
  9. You shouldnt really need too many. A relatively short script can do what a hundred triggers could do and it keeps things tidy as well.
  10. Barry the baldy

    Setting a vehicles speed?

    Thanks for the reply. I've actually tried the method you tried via scripting but I've noticed that over long periods of time it becomes a bit of a system hog. I run an above average comp and its fine for me but others reported that as the mission went on it got slower and slower. And yeah, attaching the vehicle to a group was the first thing I tried and, as you stated, it causes all kinds of problems. Truck starting and stopping constantly, doing crazy turns, going in circles etc. Oh well, I'll just move onto other missions until we have a good workaround I guess.
  11. Ive done some searches and come up with a few solutions that dont work anymore. I'm looking for a way to set a vehicles speed. For example have a tank moving forward at infantry walking speed. The velocity and speed commands don't work anymore and I've tried the movement scripts to no avail. Anyone managed to assign a speed to a vehicle yet?
  12. Barry the baldy

    Vehicles Driving at  "X" Kilometers

    I can not for the life of me get madnos stuff to work. Tried heli route and move scripts but I cant call them with the syntax shown in the script headers. Tried executing the scripts from the vehicles init line, from triggers and from waypoints and still come up with nothing. For the choppers: [bH1, [getmarkerpos "D1",getmarkerpos "D2"], 45, fasle] execVM "mando_heliroute_arma.sqf" For vehicles [car1, 40, 0.1, [[getMarkerPos "D1", 0, 2],[getMarkerPos "D", 10, 2],[getMarkerPos "D3", 0, 2]]execVM"mando_move.sqf" And still nothing happens. Actually nothing happens with the chopper, it just sits there bit the move script gives me an error about dividing by 0. I'd assume that has something with _speed0 being a variable in the script.
  13. Barry the baldy

    High Detail Texture Project

    Lazyness. Great looking map mate, cant wait until it gets some objects laid down. Top notch stuff. ..... And still no insurgents!
  14. Barry the baldy

    BushWars Mod

    Add one more to the list of fans. I'll be watching this one closely as well. Great job guys.
  15. Barry the baldy

    Guerilla replacementsHi this little config

    Not really very useful as an SLA replacement, like others say it would be far better suited as a RACS replacement pack.
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