Jump to content

Ajax133

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Ajax133

  • Rank
    Private
  1. Ajax133

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Most likely not considering it's under Requirements and doesn't have an "(Optional)" next to it. M4RT14L, really good work on this mission it's pretty much been all my dedi has been running for the last month and it's a blast every time my group plays it. Was wondering if you had any plans to expand over to some of the other maps in AiA any time soon? Would love to play your mission on Sahrani for example. Also have you considered maybe adding some support for more Caf_AG compatible assets like rds tanks and static objects? would add a lot more variety to the game if occasionally a tk t-34 rolled over the hill or they had a heavy machine gun set up. Either way, thanks again and keep up the good work!
  2. Two different Real time editor addons http://www.armaholic.com/page.php?id=15546 http://www.armaholic.com/page.php?id=3068 Will it be possible to fix the other things I mentioned about not being able to use the included system when someone has spawned inside of it? Thanks for the swift reply, keep up the good work!
  3. That also happened once or twice during my testing, you have to be pretty close to the ground when you release, should work fine then.
  4. I have indeed made sure all of the PBOs were uploaded by deleting the old ones and adding all of the new ones. I just got done doing a lot of different tests with a friend on our dedicated server and interdependently on a listen server. From what I can tell in order for the included rope system to work, the helicopter has to spawn empty with nobody inside of it, including AI. Anytime I would spawn it with either myself already in the pilot seat or an AI, the "extend cargo ropes" feature never appeared for me (pilot). Once I spawned it in empty and THEN got in, it worked right away and I was able to lift either an ammo box or a vehicle using the included system. At no point could I get the ace sling rope to work, the "hook" option always stayed blacked out. I tested trying to ace sling rope a box/vehicle with both the MH-47E and the vanilla chinook and was only able to successfully hook with the vanilla chinook. Also trying to spawn the helicopter with either MCC or the RTE ended with a helicopter that could not use the included system or the ace sling rope.
  5. Hey konyo, First off, fantastic helicopter, had to download it the moment I saw it. I'm having some issues getting it to pick up vehicles though, I'm using ACE and trying to sling-rope it the usual way. I noticed before in an older version you were able to hover over an ammo box and use the scroll action to pick it up with the cargo nets, but I haven't be able to do anything like that in the new version. I'm probably missing something simple, any help would be most appreciated! Thanks in advance.
  6. Ajax133

    MCC Sandbox - The Mod

    Hey shay_gman, First off, I've been using your mod version of MCC since it came out and it's fantastic, has made playing arma with friends SO much better. It's easily one of the first things I install on my server when I set one up every so often. One thing I have noticed though is the IED section doesn't seem to be working, I'm not sure for how long it's been like this but certainly for months (atleast for me.) To clarify I'm specifically referring to the methods for detonating them, neither proximity or radio seem to work regardless of how I set them up. I'm not sure if it's something wrong I'm doing on my end, but I've made a quick video to demonstrate the way I go about it. If I'm doing something wrong or leaving something out please point it out, thanks in advance.
  7. Great missions, been running it on my dedicated for a few days to play with a few friends. I would only humbly ask to consider making it ace/acre friendly, particularly adjust whatever causes the ace interaction keys to be disabled. A lot of the patrol ops objectives are impossible to complete because of not being able to use the ace keys for explosives. An acre box would be fantastic as well. Please consider! Thanks for all the hard work to yourself and the respective mission makers (BattleZone, MSO, Patrol Ops, etc)
  8. Fantastic mission, up until the fuel searching part. We spent at least a full hour and a half looking for the fuel can to no avail. Sadly the mission had to end there as we could not progress any further. You may want to consider making that objective optional, as fuel could have been acquired from the two other vehicles via A.C.E. means. Either way it was a blast up until that section, good work!
×