Jump to content

Anykey

Member
  • Content Count

    29
  • Joined

  • Last visited

  • Medals

Everything posted by Anykey

  1. Yeah i know , i learn german for 6 years , but i still suck so much ... :p
  2. very nice tutorial but you have written something in german here > the Step Seven: The LODs Resolution LOD Each resolution-lod (0,000; 1,000, usw...) usw = und so weiter =D
  3. Thank you so much , i can resume my work on my mod :)
  4. Anykey

    3Dsmax ArmA2 modding toolset

    have you planned to release a new version ? because i prefer wait for a new version than use the current one , and i think i should not keep waiting if you wont release a new version
  5. My soldiers of the IRGC Iranian Revolutionary Guard Corps http://www.noelshack.com/up/aaa/TWASoldier-8b147ad63.jpg
  6. Iranian Soldiers I must finish the texture , add random persian faces and some little details like the voice ...
  7. Hello everybody , i have made a weapon to try if i still know how to make one. And i have a big problem , the weapon doesnt shoot even with a magazine (i mean im not stupid , i havent forgotten to give a magazine to the unit lol) , i'd like to know if the memory lod of weapons have changed for ArmA 2 because i have used konec hlavne , usti hlavne , kojnicestart , kojniceend and eyes , it should be enough but i can't open fire with my weapon ! :butbut:
  8. The AK didnt shoot at all at the begining ....
  9. Thank you Obmar , it works good now ! =D
  10. i thank you for trying to help me , but i dont know what you mean ...
  11. The config class CfgPatches { class TLWFAA_Weapons { units[] = {}; weapons[] = {"TLWFAA_kls"}; }; }; class CfgVehicleClasses { class TLWFAA_Weapons { displayName = "TLWFAA_Weapons"; }; }; class cfgRecoils { TLWFAA_klsRecoil[] = {0,0.005,0.005, 0.005,0.01,0.011, 0.09,0.005,-0.0004, 0.13,0,0}; }; class CfgMagazines { class Default; // External class reference class CA_Magazine; // External class reference class CA_LauncherMagazine; // External class reference class 30Rnd_556x45_Stanag; // External class reference class 30Rnd_kls: 30Rnd_556x45_Stanag { displayName = 7.62 iranian; ammo = "B_556x45_AR7090_Ball"; count = 30; initSpeed = 938; picture = "\ca\weapons\data\equip\m_30stanag_CA.paa"; }; }; class Mode_SemiAuto {}; class Mode_Burst: Mode_SemiAuto {}; class Mode_FullAuto: Mode_SemiAuto {}; class cfgWeapons { class Default; // External class reference class PistolCore; // External class reference class Pistol; // External class reference class RifleCore; // External class reference class MGunCore; // External class reference class LauncherCore; // External class reference class GrenadeCore; // External class reference class CannonCore; // External class reference class Launcher; // External class reference class GrenadeLauncher : Default {}; class RocketPods : LauncherCore {}; class MissileLauncher : LauncherCore {}; class MGun : MGunCore {}; class Rifle : riflecore{}; class M4A1 : Rifle{}; class MP5A5 : Rifle{}; class MP5SD : Rifle{}; class M4SPR : M4A1 {}; class M16A2 : Rifle {}; class M203Muzzle: GrenadeLauncher{}; class TLWFAA_kls: M4A1 { scope = 2; value = 0; model = "\TLWFAAweapons\kls"; displayName = KLS 7.62; initSpeed=938; opticsZoomMin = 0.3; opticsZoomMax = 0.42; optics = 1; drySound[] = {"\TLWFAAweapons\sound\scsdry.wav",0.000316,1}; reloadMagazineSound[] = {"\TLWFAAweapons\sound\scs90Reload.wav",0.010000,1}; magazines[] = {"30Rnd_kls"}; class Single: Mode_SemiAuto { sound[] = {"\TLWFAAweapons\sound\scs90Single.wav",7.943283,1}; reloadTime = 0.1; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.001; minRange = 2; minRangeProbab = 0.1; midRange = 250; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.05; }; class Burst: Mode_Burst { sound[] = {"\TLWFAAweapons\sound\scs90Burst2.wav",10.000000,1}; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.002500; }; class FullAuto: Mode_FullAuto { sound[] = {"\TLWFAAweapons\sound\scs90Burst.wav",5.623414,1}; reloadTime = 0.08; ffCount = 30; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.0035; minRange = 2; minRangeProbab = 0.1; midRange = 50; midRangeProbab = 0.7; maxRange = 60; maxRangeProbab = 0.05; }; class Library {libTextDesc = "Iranian copy of the AK-74 rifle";}; }; }; the memory lod screenshot http://www.noelshack.com/up/aaa/screenshotklsbug061956.JPG
  12. lol ... i know that it's a trouble of points or of config (it's in the title ...) , but id like to know where is the trouble and how to fix it !
  13. And when i import in Oxygen² , the scale that i shall use is 1:1 right ?
  14. Thank you very much for this 3ds max plugin but I haven't succeed in reseting the unit to meters , it was already in meters but when I export the box whose size is 1 meter , it's actualy the length of 3 Ak 74 in Oxygen² ...
  15. Anykey

    3Dsmax ArmA2 modding toolset

    I really can't wait to use it , it will save me so much time and make me even more motivated to make addons and to work again on my ArmA 1 mod to export it and finish it on ArmA 2 !!! Thank you very much Soul_Assassin for working on this tool
  16. Anykey

    Warfare Cooperative (WACO) v1.1.1

    i didnt understand what does it add to play at the warfare with FFN except the AI ehanced
  17. Anykey

    FFN MOD

    download link on Armed Assault INFO doesnt work anymore  Edit : sorry i said wrong, it works on Firefox , but not on Chrome
  18. Anykey

    Warfare Cooperative (WACO) v1.1.1

    the best Ace Warfare for me , but it needs Command Center with Air Strikes and ICBM , and harder RAC
  19. Anykey

    ACE WARFARE ICED - HARD

    very nice warfare , but untill 10 minutes i can build anymore and i play alone for the moment , so it sucks , i would like to try napalm and others features And I like a lot the difficulty , so epic
  20. Hey Guys ! Sorry if my english is bad but it's not my mother language! I came to know something : I'd like to make a shotgun , but i need a script to simulate the dispersion of the bullets who go in a circular way I need your help , i saw something of really cool in Fight For Nogova , but im not a programmor and i didnt understand the script thank you in forward
  21. Anykey

    ArmA-Mark

    Pentium 4 3GHZ , 1gb ddr1 , Leadtek GeForce 7600 GT graphics settings : normal test 1 : 9.03164 test 2 : 7.54386 test 3: 5.7772 test 4: 5.7419 test 5: 5.38671 OFP mark : 669.626 there are a problem with my computer no ?
  22. Hello everyone ! Sorry if my english is not very good , my language is the French! I work on a mod who has for a name The Last War For Al Aqsa. It's a mod where you can take place in the skin of an Iranian Soldier , Pasdaran , Bassij and the others military group from Iran . This Mod is designed to be used with the Lost Brothers Mod as OPFOR and vice-versa. you can see here one of my first really video : Video page on YouTube I search Addons Maker , guys who know good the Iranian Army and maybe Missions maker later .
  23. I forgot to say that i use the addons from Lost Brothers mod for the video ! thank you for the compliments i hope that my work and maybe the work of the TWLFAA's future members will make you have a good time !
  24. Hello all i made a bagback for my soldier , and i must redefine for the spine , spine 1 , spine 2 and spine 3 , it's very long to redefine 1 per 1 ! how can i redefine on all lod and just make once redefine for the spines ?
×