amateur
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ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
amateur replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Quite a good work you have there :) But how about some "must have" section? To lift some best addons/scripts to the top of the list? Cause now it's a very long list of so it's quite difficult to find out what content is actually good, not obselete and worth attention. For example I need some not very complicated way to: 1. Spawn ai and make them attack certain area. I've used EOS for it with it's "bastion" mode, but maybe there are better ways? 2. Attackig AI must clear buildings in the area- 301 replies
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ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
amateur replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any script for random voice chat for AI? There were some for a2, but I can't find any for a3.- 301 replies
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How about some "flattening" on asphalt roads? In some places these have some weird holes, pits and mounds which - looks unnatural and complicate driving for players and AI. Same about road markings.
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Enemy occupation system (eos)
amateur replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have this in my setSkill.sqf: // INFANTRY SKILL _InfskillSet = [ 0.05, // aimingAccuracy 0.1, // aimingShake 0.6, // aimingSpeed 1, // spotDistance 1, // spotTime 1, // courage 1, // reloadSpeed 1, // commanding 1 // general ]; And it's ok then I run it on my own local dedicated server - bots become pretty inaccurate, but then mission runs on separate (not mine) server with a bunch of real players - spawned bots became some aimbot terminators again. Is it possible somehow? Or it's just my imagination? -
Is there any function to make some radio broadcast with TFAR? I mean some persistent transmission with some pre-configured audio files in mission or addons? So players could choose specific channel and hear it.
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Modified Kegety's spectator script for A3 - v 1.0
amateur replied to ollem's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In fact i think author must provide some fixed version without mcc-references in the code. These are in onPlayerRespawn.sqf and specta.sqf as I remember. You can search and delete these references by "mcc" keyword manually. Another quiestion - is there any function to restart spectator after quiting with ESC? In ACE in A2 it was like then you touch the ground with the seagull - spectator restarts. -
F3 Mission Development Framework (F2 for ArmA 3)
amateur replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Still can't get spectator to work separately from the framework. Not sure why. Again, can you, please, spent a bit of your time and provide checked(!) separate "setup" for your spectator?? Not as public release, but as something for private use. I would be very grateful :) -
F3 Mission Development Framework (F2 for ArmA 3)
amateur replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you describe in more detail? I don't understand completely what do you mean. -
F3 Mission Development Framework (F2 for ArmA 3)
amateur replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. Funny thing, then I take script from this mission - it works, spectator launches, but then I take contents of "spect" folder from the last framework version and replace the mission ones - my mission simply ends on players death. At the same time all corresponding lines in the description.ext are identical, I've checked. Maybe, mission author have made some changes in spectator scripts? Or used some old version, I don't know. -
F3 Mission Development Framework (F2 for ArmA 3)
amateur replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've thought it was straightforward, but I can't make it work, in fact. Could you, please, provide some instructions how to set it up separately from framework? -
F3 Mission Development Framework (F2 for ArmA 3)
amateur replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your spectator script looks interesting. How about releasing it as standalone script for the community? It may be useful for mission makers who don't need the whole framework functionality. -
Same here, appeared after update. Pretty annoying, lol.
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Did you do something with babel in a new update? Before update it worked normally but now it says: Error in expression <elect 0; _ret = false; { if(_x select 0 == _languageKey) exitWith { ACRE_CURRENT> Error position: <== _languageKey) exitWith { ACRE_CURRENT> Error ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ° в выражении File idi\clients\acre\addons\sys_core\XEH_pre_init.sqf, line 126
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Authentic Gameplay Modification
amateur replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think yes, player dies, spec launches but player still has these uncons effects on the screen. -
Any reaction from devs? Is it possible to setup babel in such a way? I think it could be wonderful with some soundpack from stalker or bf.