a6-intruder
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rye1 started following a6-intruder
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New Zealand Forces We are a New Zealand based Arma 3 clan with servers located in Adelaide, Australia. We are interested in recruits from New Zealand & Australia who want to play in a semi realism style type clan. Using ARCE and other mods to enhance realism. We play weekly operations nights on custom made missions and casually social play on various game modes. To join simply come to our site and sign up and get involved. www.nzf.net.nz
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Share your first Arma3 Beta Impressions (all first impression type posts here pls)
a6-intruder replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Yes very impressed overall. Look forward to the ongoing development with this many Alpha testers its going to be amazing! -
[BUG] MH-6 Littlebird flying upsidedown.
a6-intruder replied to mbicko's topic in ARMA 3 - TROUBLESHOOTING
Will remember how the UH-1 used to be able to do loop to loops and cork screws in Operation Arrowhead? Guess this is the new UH-1. But i thought they were implementing the Take on Helicopters flight model? -
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Behind Enemy Lines in Chernarus :rolleyes: 6Ksswi9f62I
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http://www.rockpapershotgun.com/images/10/oct/pmc1.jpg
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Footage from an AusArma ANZAC Day community event we did TQFh329V-rA
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Filter VMA we have a server based in North America that is running the mod.
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Mando Missile ArmA for ArmA 2
a6-intruder replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Comparison of Mando CIWS and Real World q3evYhxWjvU -
Here is a comparison video Warfx Blastcore compared with BIS default and realworld effects! bTq8atxUuwQ Awesome work OpticalSnare :cool:
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WarFX : Blastcore
a6-intruder replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here is a comparison video Warfx Blastcore compared with BIS default and realworld effects! bTq8atxUuwQ Awesome work OpticalSnare :cool: -
Thats already been done, I used the BAF units as there multicam/woodland is better suited to Lingor but you can change it back by Editing the config.sqf file Just change the true to a false for tfor_BAF tfor_BAF = true; // add BAF equipment tfor_ACE = false; // add ACE2 equipment tfor_ACRE = false; // add ACRE radios If that doesn't work you may have to change them manually but that should work. ACU in a jungle won't look cool though:butbut:
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Ported TFOR to Lingor Island. Basically converted all vehicles and structures to USMC (Woodland) to suit Lingor's Jungle environment. Also expanded the commanders construction options slightly, purchase barriers and camo nets etc. Change log included & unpbo mission for those who want to tweak further. http://www.mediafire.com/?anfe7pbjkm1y46p
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Updated with new info and You Tube video
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Quick Vid using some of the NZDF guys from the ANZAC mod. I can make the training mission available if anyone wants it? gvrKtX3Rw88