Jump to content

TomatoArden

Member
  • Content Count

    326
  • Joined

  • Last visited

  • Medals

Posts posted by TomatoArden


  1. Different loadouts are a must for every Franze based main aircraft, everything has had it at this point it would be heresy to not include it :) Stingers will be included but they will be optional rather than default.

    Ah firebirds, some nice apache footage in that movie.

    Nice, will the rocket pods be replaceable as well? say with an extra pair of hellfire racks, or maybe dual fuel tanks for extended range (like on the picture posted earlier in the thread of an israeli ah-64)


  2. TomatoArden @: you will be happy to know that pylon elevation (both visual and functional) will be on our helicopter AND weapons will be effected, Franze has been working on using a testbed and it worked perfectly..I actually had a schoolgirl moment.

    We also tested LOAL and LOBL capabilities and they worked wonderful, was harassing enemy armor from 2.5+ meters and striking with precision from above, they never knew what hit them.

    radar range on our longbow will be increased with radar however to be more effective, that and more weapons capable plus agility is going to make this one very deadly bird in one package.

    When I say agility I mean something like this http://www.youtube.com/watch?v=vELlxOV_PRI around 02:00-04:30 imagine flying around Chernarus 10 meters above ground, maybe less and able to swiftly bank and turn as well as pull up and raise to avoid collision..oh but it gets better..but I can't reveal that yet.

    Awesome! But what is LOAB And LOAL? I am not familiar with these acronyms..

    EDIT: I checked, know I know. Lock on After Launch, Lock on BEfore Launch. how do you get the LOAL thing to work?


  3. Making something like that is easy, its just attachTo's for vehicles and stuff. But ideally, the carrier will be used in multiplayer where more than just a couple players will be on it. If the carrier moves, all those players will just start to slide off the deck. I'd make it drivable if it was feasible but arma 2 doesn't have, uhh... "object-based gravity" lol.

    It'll be so awesome as a floating fortress type place for players to plan and execute missions from, and also for creating defence type scenarious where players have to defend the carrier from airbourne/seabourne attack by jets, helicopters and small boats (how about kamikaze boats and planes).

    Hey will all the guns be mannable where you have walking up to the gun itself to use it?


  4. Hey, nice work so far, but I was wondering if you'll be able to make the rocket pods aim-able like shown in the video shown below

    http://www.youtube.com/watch?v=vlMvxsYwhGg - skip to 1.30 ish and you see the British Army Apache with CVR7 pods aiming slightly to fire. I'm guessing this is possible with hydra pods as well. Anybody know how much in each xyz you can change the angle of of the pod pointing. It would certainly make it much easier for the gunner to use rocket pods!


  5. Hmm, yes I've had had this issue to. You'd think bis would just fix it with their patch since al you have to do is replace one little bit in a config file to fix it? I dunno, it wouldn't be that hard for someone to write their own little fix for it, or you could wait until one of the sound mods fix it (I thik Chammys sound mod might but I use Vop)


  6. I did say in my descriptions that the B-1 would be difficult under current game world conditions. If a large world addon is made, then it would be a more practical aircraft. I added the B-1 to my list because it's a personal favorite of mine, and missions could be made to realistically support the B-1, It just wouldn't be used very often. However, because I live in Wichita, KS, and have spent most of my life listening to B-1B's from McConnell Air Force Base blast over my house and rattling shite off of my walls, I've kind of grown a love/hate relationship with them. As for the F-35/F-22, the F-35 is already in game, I'm just considering replacing the existing BIS model with something more accurate, as well as with additional features and functionality. And, the F-22 would be a complementary aircraft to addons such as the Su-33, that have already been made for A2. Fighters play an important role in many A2 missions as Air Superiority is a key element to winning many battles.

    As for the A-6, same issue I have with the RAH-66: Though a cool aircraft, it is no longer in service. The A-6 Intruder was retired on 28 February 1997. It's role was moved to the LANTIRN equipped F-14 Tomcat. And, after the Tomcat's retirement, all F-14 roles were moved to the F/A-18 Super Hornet. I would prefer to focus my efforts on aircraft that are currently active in the US Military.

    I may at some point work on retired aircraft, but not likely at this time unless there are enough votes for the RAH-66. And, the only reason I would consider the RAH-66 is because it fills a role that currently does not exist within any military. The argument for de-funding the project was that UAV's were a lower cost alternative. However, UAV's don't pack the punch of an AH-1Z in addition to it's stealthy recon capabilities. (the MQ-9 Reaper comes close, but is a fixed wing aircraft with little armor to protect it, though it doesn't have human lives on board, human ground troops depend on their air support for survival)

    I don't mean to sound combative, but please fully read posts before commenting. I acknowledged all of you're points, with explanations in my main post.

    A-6 Intruder: like stated above, it is no longer in service.

    AH-1: really doesn't interest me as a modeler.

    A-4 Skyhawk: Was retired in 1998 by the Marines, and 2003 by the Navy.

    UH-1: I am somewhat interested in the UH-1. I actually game with a bunch of guys who love those aircraft. However, the UH-1 in game serves it's purpose well, and it's not really an aircraft that I fly very often. Typically, I'll only model something if I have a personal interest in seeing it in game.

    ...Thank you guys for your comments and votes. TRexian, I usually just take people's comments with a grain of salt, so don't worry about sounding argumentative. You made some sound points, but I had already covered them in my post. Though, the further explanation will likely help other readers.

    P.S. EA-6B already has the lead. :slayer:

    Thanks for consideration.

    seems we all want to see EA-6B Prowler in game! Although on that note Id suggest the new EA-18G Growler which is to replace the EA-6as well?

    Other Ideas (Just putting stuff down until something peaks your interest, ignore it if it doesnt!)

    UH-72 Lakota

    CH-53E Super Stallion

    T-45 Goshawk - Navy jet trainer, based on BAE Hawk

    P-3 Orion

    P-8 Poseidon

    B-52 Stratofortress

    SOme of those have already been done for Arma, but usually are ports from older games and dont look nearly as good as more recent models!

    Thanks again!!


  7. Hello there, and welcome! Could I vote EA-6B Prowler, and suggest that youd make an A-6 Intruder version as well :). Both those aircraft are odd and interesting

    2nd preference would beF22 Raptor, not yet featured

    Have you considered the following:

    AH-1 Cobra (Original single engined cobra like in OPflash

    A-4 Skyhawk - awesome for a bit of ship to air combat like in the Falklands War

    UH-1 (different variants ,like twin hueys and with different armaments (or without) and animated doors)

    Thank for your time and effort in advance!


  8. ;1757986']UGAF: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

    But that is latest Beta' date=' not the stable one..

    Heres to the Stable .399:

    [url']http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z[/url]

    Kellys work for me:

    http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z

    thanks, that last link is te server im using and itll detect and everything and tell which files or on the server and not in my directory, but it simply wont download rthe last remaining files. the ugaf one t the top fixed it fine!

    ps is the beta at the top more recent than this 1.5?

×