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Aurvan

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About Aurvan

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  1. Aurvan

    Version conflict

    AH! I then that must be it. I have only a sound mod. Too bad I can't use it, though, as I've gotten used to the new and much improved sounds.
  2. Aurvan

    Version conflict

    Hello, On the multiplayer list there are a number of servers with a red X that says there is a version conflict or something similar when trying to connect. When I look at the server version it says 1.08 (which my client is as well), but still get the error message. Several servers I enjoyed playing on in the past is like this, and an example of a server is the coop server by jolt.co.uk if anyone wants to check if they have the same issue. So, my question is... what is the issue? Thanks.
  3. Aurvan

    Aircraft Rudders

    Here is a short clip from a documentary where you see a Comanche in flight. It looks to be about the same size as the cobra, but I am not sure how much better it performs. But if you can fly sideways at the speed in the video, shouldn't you be able to turn from side to side with the tail rotor at the same speed? http://uk.youtube.com/watch?v=zkQJOsqV8rw
  4. Aurvan

    Suitable Photoshop version?

    Maybe GIMP is worth a try as well, since it's free. I have no idea if it supports what you're looking for, though, but since it's free you can always install it and try. http://www.gimp.org/screenshots/
  5. Aurvan

    Armed Assault videos

    What software do you recommend for making movies such as these? I am finding Windows Movie Maker lacking...
  6. Aurvan

    ARMA Morealism, adding Ultra realism...

    I just thought of the SWAT series, and most recently SWAT 4 + The Stetchkov Syndicate. There you have clear rules of engagement that you need to follow (shout "Police! Drop your weapons!") before killing anyone, not injure civilians etc.) if you want to succeed. You need a certain score to advance, and that score is pretty high on higher difficulty settings. In SWAT 4 there are a lot of civilians. Some are shot by terrorists if you don't save them, some cooperate immediately, some cooperate but complain when you cuff them (it's procedure to cuff everyone) with comments like "Hey! We're not the terrorists!". Others simply refuse to cooperate, and run away, simply refuse to turn their backs and kneel, or even start to fight back if you push them. You have to beat them into submission somehow, and at the same time worry about terrorists. There are a lot of people that hate the police without being terrorists, and this makes the missions more dynamic since civilians doesn't all behave the same. And there are women in the game (but not children, except one mission where a mad cult had killed and buried all their children in the basement, but you only saw graves), and I especially remember a mission where I had to slap an old woman around and spray her with tear gas to get her to cooperate so we could advance and eliminate her son, which had kidnapped some people. The terrorists are also similarly different in behaviour. Some throw down their weapons and kneel down as soon as the police arrives. Others need some shouting to comply, while others need to taste some less than lethal weapons to comply. Others need a bullet in the leg, while some never surrender and you have to kill them before they reach a hostage or kill you. I'm sure it's possible to implement some of this to a war game like ArmA, obviously with some modification since you only have lethal weapons in war, and you don't have the same ROE.
  7. Aurvan

    ARMA Morealism, adding Ultra realism...

    As I'm a long time roleplayer, I approve of adding what I like to call "roleplay" elements to the game (moral dilemmas, multiple ways of solving a problem, consequences for your actions). I guess too many people think roleplaying elements mean that you level up your character, and sadly that's all you do in most of the so called computer RPGs. But a few good ones do have some good old roleplaying elements that can be transfered to most other genres. Another thing that would be nice was if you could interact with the civilians in a way. Ask them if they had seen any enemies nearby, and they would have short replies like "Yes/No/Not for a while" depending on if they have seen any or not. They could also be lying, depending on the player's relationship with that town's population. And if they found a weapon, they could pick it up and start shooting at what they perceived as their enemy. But about children... even a fairly mature game like Vampire: Bloodlines, where you do stuff like enter a strip joint and butcher a stripper with a fire axe before you suck her blood, doesn't have any children in it. The only game I can remember that had children you can kill is Icewind Dale. A lot of games have cows and dogs you can kill, though. COW KILL!
  8. Aurvan

    BIS needs to decide...

    I think it's fine, since a mix between army and marines is explained with the storyline. I agree that it's a bit strange with the old anti-air weapons, though, but I suspect this has to do with balance. An AI controlled Shilka is enough to shoot down my Blackhawk pretty quickly if I foolishly get within range. But if they included any of the more modern AA weapons included in this list, flying would be even more dangerous: http://en.wikipedia.org/wiki/List_of_antiaircraft_weapons Also, it's a bit strange that a small nation owns SU-34s, which happens to be the most modern fighter-bomber/strike aircraft in the world! But we can pretend they are Russian test models they got for testing purposes And in the same spirit, the US friendly part should get a couple of Comanche choppers for the same reasons (instead of just putting them in the chopper graveyard). Yes? Yes?!
  9. Aurvan

    Patch 1.05 impressions

    I usually play a chopper pilot in multiplayer coop games, and I have noticed some issues with helicopters. -Re-arming the Cobra is a nightmare. It wont re-arm no matter what I do. -It's impossible to turn off the engine after you have landed since the chopper will ascend if you don't hold down the key that keeps it on the ground. -NV goggles (as mentioned) are useless in the Cobra. -There is a parachute bug where people that jump out of my chopper are dropped from the parachute before they reach the ground, resulting in their deaths. Anyone else having the same problems, or have a solution?
  10. Aurvan

    Patch 1.05 impressions

    I can confirm that the NV goggles doesn't work properly in the Cobra. Last night on multiplayer I got shot down because I couldn't see anything and got too high up in the air. Damn Shilka...
  11. Aurvan

    securom of my ass ...

    This is the story with all games with any kind of copy protection. It's easy to bypass any copy protection with an illegal copy of the game, while the copy protection gives legitimate buyers a world of trouble. This is the same old story with any game, and some publishers have simply stopped using copy protection all together. And I wish more would, as the "protection" it gives is just theoretical.
  12. Aurvan

    ArmA 1.05 starforce problem

    If the Euro version had StarForce I would not have bought the game. Securom is less intrusive, so I can accept that.
  13. Aurvan

    Patch 1.05 impressions

    I've had no drop in performance that I have noticed. Usually between 20-30. I have most settings above normal. I have a GeForce 7800 GTX btw.
  14. Aurvan

    Patch 1.05 impressions

    I found out that I had to bind a new key to the GPS, sow it's working - nice. I also found out that you can only switch seats in the cobra by landing, get out, and then get in to the other seat again. I guess that makes sense. So I use an AI gunner since manually controlling the machine gun while flying has limited movent. I'm still not sure how to aim laser guided bombs from planes, though. Overall I like the improvements.
  15. Aurvan

    Patch 1.05 impressions

    I've noticed that forcing VSync OFF is a BAD idea in this game. When I turned VSYNC ON (application controlled) the game ran MUCH better. Just as a warning if you tried turning it off for some reason. Also, how do you: -turn on the GPS -change to laser sight mode in the harrier -change to gunner seat in the cobra (so you can move the sight around without turning the chopper)
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