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Posts posted by Azza FHI
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To save me trying to find the right page,what info did they give us? Obviously there is sumin big comin. Is there release date?
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Does anyone know where i could find all the sound files from cold war crisis? Voice acting etc
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Well i have a workaround although not ideal. I have spawned a light for each client and then have a loop deleting and creating the light again. Hopfully the performance hit isnt too bad
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hmm didn't seem to work. it worked on my machine in preview but not on dedicated. on dedi the light wasn't even static. im not the best at this but I would say it is working for the server but the clients cant see it...?
saying that when using the debug console i executed null = [this] execVM "scripts\flashingLZ.sqf"; on the server and then the client and neither worked.
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so game logic is called Hlight with this in its init, null = [this] execVM "scripts\flashingLZ.sqf";
flashinglz.sqf
_light2 = "#lightpoint" createVehicle getpos Hlight;
_light2 setLightBrightness 0.0028;
_light2 setLightAmbient[64, 23, 23];
_light2 setLightColor[64, 23, 23];
_light2 lightAttachObject [Hlight, [0,0,1]];
if (isServer) then
{
while {true} do
{
_light2 setLightBrightness 0.0028;
sleep 1;
_light2 setLightBrightness 0;
sleep 1;
};
};
it works nice when previewing on my machine but as soon as it goes dedicated the light just stays on. is it just a locality issue? its just for a paradrop LZ marker, anyone got any other ways to do it?
simply just need some sort of flashing light on the ground, not too bright.
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well, I just ordered my new rig which will be up and running by the weekend.
main specs:
4770K
780s sli
ssd
16gb ram
ill post back with the results and well see if the engine still runs shit
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This goes for everyone - if u dont want lag spikes in this game then ull need to have a very strong system with an ssd. System needs to kept clean otherwise it will lag in general ( not just in game)
My minimum specs (for good performance) would be
i7 quad core at 4ghz
Gtx 670 (still pretty weak)
Ssd
view distance set to minimum.
other graphics settings set to high (clouds etc) otherwise the cpu handles them
If u have anything below these specs then it boggles my mind that u think u deserve more performance. I mean arma is known for being hardware heavy due to the open world game it is. Im not trying to be rude but u are using tech that is 2 or so years old and its not even the flagship for its time.
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simple work around - don't use the intro tab in editor for the intro, its not necessary. unless u can tell me the benefit of doing so?
I execute a fake intro (blackscreen) inside the init.sqf for 15 seconds on start up, this allows everyone to get ingame before the real intro starts.
here is my mission with an intro http://www.mediafire.com/download/qt88anppfmcy6hg/Operation_Foxhound.Altis(2).pbo
just delete all the dummy characters when the intro is complete.
hope this helps
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If its lag in multiplayer only then one possibility is your antivirus or firewall is causing stutters. Think i saw it on youtube. Simple test is to disable them and see if the stutter is still there. If thats the problem then figure out how to set the firewall to allow arma3 traffic
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Anyone know how to make enemy ai take twice the damage? We are using robert hammers m4 pack but they are underpowered...
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hi guys, if you look at this link http://feedback.arma3.com/view.php?id=13542 it says "Please class out a UavTerminal_base for side=CIVILIAN i.e. C_UavTerminal"
I need a civi to be able to control a backpack uav, can someone please explain how to do this step by step?
I need this to work for a mission tomorrow so it would be much appreciated if I could get any help, thanks
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is there a way for me to make a saved loadout and then make it a global load preset for other mp players? would reduce a lot of time when using custom units by enabling players to get a standard loadout with 1 click...
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hi guys, I hope u know what I mean. u know the text that rolls across the screen in the bottom corner jumbling the letters and then forms the title, date etc. I haven't found anything by searching coz I don't know what its called, saying that I found how to do it in A2 but was wondering if this is how u do it in A3 or is there a better way?
thanks
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Thank u so much!
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Hello, just wondering if someone can dl this mission and fix the bugs?
the bugs are:
- when a jip player enters every players gear is reset (respawn.sqf runs when it shouldn't)
- sometimes on initial load in this script does not run- if a player is jip or simply reslots they can no longer see the global messages of when the cone gets taken or returned
- btc revive will not work
- VAS has been configured for each side to only see their respective weapons, but after someone jips sometimes this gets reversed so blufor see the opfor weapons etc.
http://www.mediafire.com/?jdpvqhvc8x309lu
we dont have the skillz to get to the bottom of these issues, so thanks for any help
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Ive got sli 580s 1.5 gb each. Not very much vram by todays standards but didnt think it would cause issues. So ill try that in parameters and report back. So i would put -maxvram=1400? I dont get the +/- part
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Ive been having the same issue since 1.02. Most of the time it makes me have to restart my pc. i doubt is vram as i have never had issues with this before unless the patch changed sumin. My guess is that because the 1.02 hotfix was aimed at multiplayer crashes that something has changed causing a few ppl to get these crashes. Hopefully will be fixed at end of the month when campaign and patch comes out.
(intel) 50degC for cpu is not an issue, you dont want to go past 80. When it gets past 90 or so the chip will shutdown to protect itself. This will not happen unless its overclocked. My chip has overheated many times untill i figured out the water pump was on low, chip is doing fine now.
Edit- happens to me on any server
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I am on the latest teamspeak and i have acre working normally with my ptt on my keyboard. U need to make sure that ur keyboard is activated in the bottom right corner of ur hotkeys tab in options as this gets reset when updating
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just in the units init field. ive tried naming it and using the name but not from a script, didn't think it would make a difference but ill test.
the thing is using removeweapon in this way works on dedi but it just seem like removeuniform is broken.
---------- Post added at 18:16 ---------- Previous post was at 18:05 ----------
hmm never mind, I got it to work with if (isserver) then { [] execVM script.sqf}; in a trigger. weird that it doesn't work in the units init though yeah?
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hmm, all my answers would have been fixed with the fresh install. they would have been:
- verify integrity of game cache in steam
- reinstall windows
when u reinstalled windows was is a proper 'delete everything and start from scratch' or just a reskin install whilst keeping all your files?
this problem has happened to other people when they tick an expansion (custom mod) in the game menu instead of running addons thu the launch parameters.
then the mod in question goes missing or corrupted or whatever, but because it is ticked in the game it will always try and load it, but it crashes.
if that's not what ur doing then all I can say is something in your system is not compatible, like its loading criticle files like direct x or something and its crashing.
make sure all your stuff is up to date - video card drivers, windows, anti virus, etc
what specs have u got?
maybe think about what has changed in your comp since it stopped working, try changing between dev and stable, try windowed mode
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Dont think so but i may be wrong. Its happening because wen u close that file windows is selecting the next one in line and if its arma then it will go back into the game. Ull see what i mean if u hold alt (when in windows) and then hit tab until u select the right one.
Anyway a good workaround for this is to start arma in windowed mode then make it full screen. Then u can get back to windowdls without alt tabbing. Just remeber that when arma goes into windowed mode it changes the video setting (cant remeber what its called atm, the % one) it will need to be put back to 100% otherwise the foreground of the game is blurry.
A storm is coming (Arma 3 Zeus DLC)
in ARMA 3 - ZEUS
Posted
Adding mosquitoes? I thought they already did that with the opfor AI.
Well i remember the devs saying that they were having an amusing time testing it, or something like that. I kinda hope its not crazy lightning that destroys shit coz that wouldnt be realistic. How often does a lightning bolt strike close to you irl...
heres hoping to optimized mp( although with my new rig i have no complaints anymore), some content and more game modes.