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Azza FHI

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Posts posted by Azza FHI


  1. Adding mosquitoes? I thought they already did that with the opfor AI.

    Well i remember the devs saying that they were having an amusing time testing it, or something like that. I kinda hope its not crazy lightning that destroys shit coz that wouldnt be realistic. How often does a lightning bolt strike close to you irl...

    heres hoping to optimized mp( although with my new rig i have no complaints anymore), some content and more game modes.


  2. so game logic is called Hlight with this in its init, null = [this] execVM "scripts\flashingLZ.sqf";

    flashinglz.sqf

    _light2 = "#lightpoint" createVehicle getpos Hlight;

    _light2 setLightBrightness 0.0028;

    _light2 setLightAmbient[64, 23, 23];

    _light2 setLightColor[64, 23, 23];

    _light2 lightAttachObject [Hlight, [0,0,1]];

    if (isServer) then

    {

    while {true} do

    {

    _light2 setLightBrightness 0.0028;

    sleep 1;

    _light2 setLightBrightness 0;

    sleep 1;

    };

    };

    it works nice when previewing on my machine but as soon as it goes dedicated the light just stays on. is it just a locality issue? its just for a paradrop LZ marker, anyone got any other ways to do it?

    simply just need some sort of flashing light on the ground, not too bright.


  3. This goes for everyone - if u dont want lag spikes in this game then ull need to have a very strong system with an ssd. System needs to kept clean otherwise it will lag in general ( not just in game)

    My minimum specs (for good performance) would be

    i7 quad core at 4ghz

    Gtx 670 (still pretty weak)

    Ssd

    view distance set to minimum.

    other graphics settings set to high (clouds etc) otherwise the cpu handles them

    If u have anything below these specs then it boggles my mind that u think u deserve more performance. I mean arma is known for being hardware heavy due to the open world game it is. Im not trying to be rude but u are using tech that is 2 or so years old and its not even the flagship for its time.


  4. simple work around - don't use the intro tab in editor for the intro, its not necessary. unless u can tell me the benefit of doing so?

    I execute a fake intro (blackscreen) inside the init.sqf for 15 seconds on start up, this allows everyone to get ingame before the real intro starts.

    here is my mission with an intro http://www.mediafire.com/download/qt88anppfmcy6hg/Operation_Foxhound.Altis(2).pbo

    just delete all the dummy characters when the intro is complete.

    hope this helps


  5. Hello, just wondering if someone can dl this mission and fix the bugs?

    the bugs are:

    - when a jip player enters every players gear is reset (respawn.sqf runs when it shouldn't)

    - sometimes on initial load in this script does not run- if a player is jip or simply reslots they can no longer see the global messages of when the cone gets taken or returned

    - btc revive will not work

    - VAS has been configured for each side to only see their respective weapons, but after someone jips sometimes this gets reversed so blufor see the opfor weapons etc.

    http://www.mediafire.com/?jdpvqhvc8x309lu

    we dont have the skillz to get to the bottom of these issues, so thanks for any help


  6. Ive been having the same issue since 1.02. Most of the time it makes me have to restart my pc. i doubt is vram as i have never had issues with this before unless the patch changed sumin. My guess is that because the 1.02 hotfix was aimed at multiplayer crashes that something has changed causing a few ppl to get these crashes. Hopefully will be fixed at end of the month when campaign and patch comes out.

    (intel) 50degC for cpu is not an issue, you dont want to go past 80. When it gets past 90 or so the chip will shutdown to protect itself. This will not happen unless its overclocked. My chip has overheated many times untill i figured out the water pump was on low, chip is doing fine now.

    Edit- happens to me on any server


  7. just in the units init field. ive tried naming it and using the name but not from a script, didn't think it would make a difference but ill test.

    the thing is using removeweapon in this way works on dedi but it just seem like removeuniform is broken.

    ---------- Post added at 18:16 ---------- Previous post was at 18:05 ----------

    hmm never mind, I got it to work with if (isserver) then { [] execVM script.sqf}; in a trigger. weird that it doesn't work in the units init though yeah?


  8. hmm, all my answers would have been fixed with the fresh install. they would have been:

    - verify integrity of game cache in steam

    - reinstall windows

    when u reinstalled windows was is a proper 'delete everything and start from scratch' or just a reskin install whilst keeping all your files?

    this problem has happened to other people when they tick an expansion (custom mod) in the game menu instead of running addons thu the launch parameters.

    then the mod in question goes missing or corrupted or whatever, but because it is ticked in the game it will always try and load it, but it crashes.

    if that's not what ur doing then all I can say is something in your system is not compatible, like its loading criticle files like direct x or something and its crashing.

    make sure all your stuff is up to date - video card drivers, windows, anti virus, etc

    what specs have u got?

    maybe think about what has changed in your comp since it stopped working, try changing between dev and stable, try windowed mode


  9. Dont think so but i may be wrong. Its happening because wen u close that file windows is selecting the next one in line and if its arma then it will go back into the game. Ull see what i mean if u hold alt (when in windows) and then hit tab until u select the right one.

    Anyway a good workaround for this is to start arma in windowed mode then make it full screen. Then u can get back to windowdls without alt tabbing. Just remeber that when arma goes into windowed mode it changes the video setting (cant remeber what its called atm, the % one) it will need to be put back to 100% otherwise the foreground of the game is blurry.

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