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Azza FHI

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Posts posted by Azza FHI


  1. well then that settles it lol.

    have u edited yours at all? I cant help but feel it can be optimised seeing as tho it hasn't been updated in so long. even if u haven't edited it, do u mind posting your settings?

    thanks!

    edit - also with the ASR radionet, is that dependent on the AI having a radio?


  2. its supposed to be radio_settings.hpp as of the last update...

    
    // =================================================
    // Server side only
    // =================================================
    tf_no_auto_long_range_radio = 0;
    TF_give_personal_radio_to_regular_soldier = 0;
    TF_give_microdagr_to_soldier = 1;
    tf_same_sw_frequencies_for_side = 0;
    tf_same_lr_frequencies_for_side = 0;
    tf_same_dd_frequencies_for_side = 0;
    // =================================================
    // END: Server side only
    // =================================================
    // Client side
    // =================================================
    tf_default_radioVolume = 5;
    // =================================================
    // END: Client side
    // =================================================
    


  3. I'm surprised this mod isn't more widely used. Love the way you can add extra gear (ammo, sights, etc..) as needed which Arsenal does not allow. Keep up the great work, i use this all the time in my missions. Thank you

    you guys are trippin! this is the way to go if u wanna have a nice restriced gear selector. call the script and have a box in the editor called box1.

    separated into items, weapons, mags, backpacks.

    // ITEMS
    [box1, [
    
    "SMA_UNIFORMS_BLACK",
    "rhs_acc_tgpa",
    "rhs_acc_pkas",
    "G_Bandanna_blk",
    "H_Cap_blk",
    "SMA_Silencer_556",
    "SMA_AIMPOINT_GLARE",
    "acc_pointer_IR",
    "rhsusf_acc_compm4",
    "rhsusf_acc_anpeq15",
    "SMA_supp2bSCAR_556",
    "H_Watchcap_blk",
    "G_Balaclava_blk",
    "H_Booniehat_khk",
    "SMA_Helmet_Black",
    "AV_anpvs7",
    "V_TacVest_darkblck",
    "SMA_UNIFORMS_BLACK_VEST",
    "muzzle_snds_H",
    "itemradio", 
    "itemmap", 
    "itemcompass", 
    "itemwatch",
    "SMA_spSCARtan_762",
    "SMA_supp_762",
    "rangefinder",
    "AGM_Clacker",
    "AGM_DefusalKit",
    "AGM_M26_Clacker"
    
    ], true] call BIS_fnc_addVirtualItemCargo;
    
    // WEAPONS
    [box1, [
    
    "rhs_weap_ak74m_desert",
    "rhs_weap_m4_carryhandle",
    "SMA_AUG_A3_F",
    "SMA_HK416afg",
    "SMA_HK416vfg",
    "SMA_HK416GL",
    "SMA_HK417afg",
    "SMA_HK417vfg",
    "SMA_HK417_16in_afg",
    "SMA_Mk16_black",
    "SMA_Mk17_black",
    "rhs_weap_m249_pip",
    "SMA_MK16",
    "SMA_Mk17",
    "rhs_weap_m249_pip"
    
    ], true] call BIS_fnc_addVirtualweaponCargo;
    
    // MAGS
    [box1, [
    
    "rhs_30Rnd_545x39_AK",
    "rhs_mag_30Rnd_556x45_Mk318_Stanag",
    "SMA_30Rnd_556x45_M855A1",
    "rhsusf_100Rnd_556x45_soft_pouch",
    "1rnd_he_grenade_shell",
    "smokeshell",
    "HandGrenade",
    "DemoCharge_Remote_Mag",
    "SatchelCharge_Remote_Mag",
    "rhsusf_100Rnd_556x45_soft_pouch"
    
    ], true] call BIS_fnc_addVirtualmagazineCargo;
    
    // BACKPACKS
    [box1, [
    
    "B_AssaultPack_blk",
    "b_carryall_cbr"
    
    ], true] call BIS_fnc_addVirtualbackpackCargo;
    
    };
    
    
    

    ull have to get rid of the 3rd party addon classnames if u don't use that mod...


  4. Hello,

    In our clan we are keen on fine tuning everything (mods,server etc) for performance, especially as we gradually get more players in game.

    I am constantly monitoring the server fps & network traffic during missions. Previously we had 25 players in game with a fair amount of AI in AO and the server would output 25 - 30 Mb/s.

    lately I have noticed that it is no where near this figure, but rather 5 - 8mb max.

    im not saying this is a bad thing, but we are trying to determine what causes certain lag spikes that we are experiencing, so im wondering if anyone can confirm that this is a result of an A3 patch. and does anyone else have any figures to compare to?

    thanks


  5. HotFix

    Just quickly created a new optional CFG so the Cracks and Snaps are less loud, same as the distance/range they get triggered in.

    DIRECT LINK

    Thanks,

    LJ

    EDIT:

    Added OPTIONALDOWNLOADS so if more downloads are coming I'll keep updating the frontpage. Overall opinions are welcome, if you like this tweak, I'll add it to the next full release.

    LJ

    Awesome thankyou! Now if we could get the environment sounds a little louder i would say the mod is finished... imo anyway


  6. @LJ sorry if this has been asked before, but are you planning to reduce the volume of the sonic crack when you are shot at by enemy fire? All the sounds are great, but i just find that one sound to be alot louder than the rest.

    Or is there a way i can reduce it myself? Thanks


  7. Heya, big fan of AGM. It's what I use to introduce people into Arma, because it's just too good.

    Dunno if this is the best place to make a "request", but would it be possible for you guys to bring in the Insurgency-style "dead-zone"? Where it works just like a deadzone in Arma currently, only your view turns instantly, rather than when it reaches the edge of the deadzone. That'd be super cool, and immersive.

    Thanks for the awesome mod!

    if I understand u correctly, that is a vanilla option in arma controls...

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