-
Content Count
717 -
Joined
-
Last visited
-
Medals
Posts posted by Azza FHI
-
-
You can change the likelihood of the AI re arming in the userconfig
-
Toadie - any chance of doing an australian army camo for the styers? the green stock with tan barrel...
-
The .hpp file in userconfig got replaced by the 2 .sqf files...
-
@global, is it possible in ACE to have persistency as it was in CSE with the use of get and setallsetvariables?
-
Sorry to ask, but originally it was said that this mod will be out before the end of April, i think. Is that still the case?
-
Nou - the interaction menu is awesome! much better than the previous system and people that dont mind taking the time to get used to it all like it as far as i can tell.
The one thing that will improve it, and i know you guys are improving it as i speak, is the unit that is getting medically treated should be frozen or something so that they cannot move around/ switch anims.
Weve tested it a fair bit in 30 player missions and that is the only downfall. When the unit is in revive mode sometimes they switch animations which makes you loose your focus on the icon that you are trying to interact with.
-
Were still using them, can upload them if author doesnt mind
-
does anyone have the classnames for all the medical equipment?
-
this setspeaker "rhs_Male01RUS"
Classnames go from rhs_Male01RUS to rhs_Male05RUS if you want to select a different speaker
Thanks dude!
You wouldnt happen to have the list of faces they use?
-
Is it possible to give other units ( vanilla csat for example) the ability to have russian voices when using this mod?
-
will dragonfyre lite be gettin an update to be compatible with the marksman dlc sounds?
also when dragonfyre was initially released some people complained about the fact that there would be server rpt entries if the server was not running the mod i.e. the server couldnt find a certain sound. has that issue been fixed?
-
already done mate.Sweet! Do u have an example or a link to the function?
-
I just tried it, seems it has been fixed in the patch unless it was a bug that i couldnt reproduce. Lookin forward to the next update for better performance
-
is it possible to add self interaction entries like it was in AGM?
-
RHS has its own jointrails now i think
-
@author are u aware of the random button hack? Im not sure if bis has fixed it yet, but when using whitelist system the player can use the random button to get scopes that shouldnt be available. If this is still the case can u fix it?
-
There were a lot of changes with sounds in the patch, Laxemann are u planning to release an update if its needed?
Cheers
-
far out, do u actually play arma at that low res?
-
Sorry if posted already. Is there any solid info that 0.3.6 is or isnt broken with the new armanpatch and new cba? Cheers
-
Is the rocks.pbo not supposed to be there in 1.01?
-
Will sma be getting updated shortly after the dlc patch?
If so will it be a hotfix or is v2 ready to ship out?
This isnt a 'gimme now' post, i just take care of the mods for our clan so just wondering what the go is.
Cheers!
-
Will rhs need to be updated to work propperly after the marksman dlc?
-
CBA has a pre release out now in prep for the DLC. apparently it changes the way keybindings are used by other addons so this will affect TFR.
will there be an update released soon after the DLC and will clients need new TS plugins or just need to update the mod files?
-
Its pretty easy, when i have a chance ill post a guide. And definitly worth it. We run 3x HCs that share the ai load and it helps tremendously
Australian Defence Force Uncut - DISCONTINUED
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Any plans to work on the weapons of this mod? The textures dont seem finished or something