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Azza FHI

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Everything posted by Azza FHI

  1. hmm doesn't seem to work, no errors but nothing shows up. I tried with allmissionobjects "man" aswell just in case it needed units on both sides to work, but still nothing...
  2. Thank you very much! tweaked for what I need [] spawn { _objects = playableunits; while {true} do { hintSilent str ({(alive _x) AND (_x in list trig_counter)} count _objects); sleep 5; }; }; what about making 2 separate counters for a team DM? east and west players
  3. nah mate, from my experience just install like u would on client (other than teamspeak plugins obviously). make sure ur userconfig is correct, use the one that came shipped with the mod, not ur old one.
  4. Hey is it possible to make the seperate weapon addons not dependent on each other. I know they arent dependent to run, but there are always popup errors relating to textures that 1 pack wants from the other. Namely g3, fal and m60s. I can show the error if needed.
  5. Azza FHI

    Blood Mist?

    LOL @ default addons folder. Have fun trying to figure out which files to take out when u have some sort of conflict or want to join a keyed server
  6. can confirm the update is on playwith6. no changelog tho. seems to be roughly 400mb edit - yeah so delta patch with 6 is at a guess 400mb. all files that have been modified equates to about 1.8gb. a lot less popup errors now, and changing maps is fine. I do still get his error tho. http://imgur.com/VjamLJu thanks for the update KJU
  7. out of curiosity kju, when the next update is out do u think it will only be a few files changed or will the majority be changed? wondering coz the system we use for mods is not capable of delta patching and want to know what to expect download size wise. we can however replace separate files by looking at date modified...
  8. Hello, Our clan has recently started using the map FATA. the ambient sounds are all messed up, we have managed to make it so that these sounds are not used, but obviously this means it is dead quiet everywhere. the simple alternative is to put down a trigger with the effect of 'environment - sounds - meadows or night' but this gives a single sound source on loop. I was wondering if anyone knows how to call the altis ambient sounds through script or debug. it looks like there are some random factors applied. this is what I found in config viewer. but I don't know how to call this, or if it is even possible without the config entries in the map files. would ultimately like to create a script that has the proper ambience relative to day and night. any help is greatly appreciated.
  9. please please please try fix fata ambient sounds
  10. Azza FHI

    RH M4/M16 pack

    +1 for the vanilla 7.62 for the time being. those RHS ruskies will be out soon and it would be good to have the right gear to deal with them hehe
  11. Fata is one map that needs alot of care. Its probably not possible to fix unless the author does it, but the ambient sounds are all messed up. Would be a dream come true if that was fixed.
  12. I have downloaded the whole TP from the 1st post via torrent. does this include the hotfix? otherwise where can I find that. the buildings are floating for me in sarahni. thanks
  13. does the hotfix/ upcoming update fix the floating buildings issue? also, is it possible for clients to make the mod smaller by deleting certain unwanted map i.e. deleting pbos for those maps, or is it all tied together? thanks
  14. Azza FHI

    AV_IndUs (US Army inspired units)

    AVERS_US4CES is good
  15. create ur own bikey, then use the current addon builder to repack the mod using your key. there are a few mods out there that don't work with the key provided for whatever reason and I have fixed them all this way. I can show u step by step if u really need but it might be a few days till I can
  16. U can repack it with your own key if u know how.
  17. Azza FHI

    STI Addons

    We had the MG bug without using agressors or naval marines. Magazines were floating and the game would crash when firing the mgs. It randomly chose which players it would affect.
  18. for the SAIGA 12k yeah? pretty sure that that classname is wrong, I found it too and it didn't work. then I found these "hlc_10rnd_12g_slug_S12" "hlc_10rnd_12g_buck_S12"
  19. Azza FHI

    Authentic Gameplay Modification

    Pretty sure everyone
  20. Azza FHI

    Authentic Gameplay Modification

    Delete the overheating.pbo file. This is the same with all other features .
  21. Azza FHI

    Authentic Gameplay Modification

    for whatever reason, the server isn't running/ activating the mod.
  22. Azza FHI

    Authentic Gameplay Modification

    Will the mag repack feature be more in depth in the future or at least have a module to make it more in depth (like the mag repack mod)
  23. Azza FHI

    RH M4/M16 pack

    Oh nice an mg pack! Off topic but anyone know which mgs are included? Because no one has made any a3 quality m249s or m240s yet...
  24. first of all thanks a lot for this great mod, exactly what we wanted... just one question, when debugging the balls do not change colour. only the red ball appears no matter what the threshold of bullets is. as soon as a few shots go past AI a red ball appears. is it a problem with the mod or is something wrong on our end? running dedicated with mode 3 enabled + ASR AI edit - I can tell that they are going through to stages correctly (a few shots = crouch, go over our threshold of 20 shots = go prone) but its just the colours not working Thanks
  25. Cheers guys will give em a crack
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