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Everything posted by Azza FHI
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PVP alive unit counter/ indicator
Azza FHI replied to Azza FHI's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm doesn't seem to work, no errors but nothing shows up. I tried with allmissionobjects "man" aswell just in case it needed units on both sides to work, but still nothing... -
PVP alive unit counter/ indicator
Azza FHI replied to Azza FHI's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much! tweaked for what I need [] spawn { _objects = playableunits; while {true} do { hintSilent str ({(alive _x) AND (_x in list trig_counter)} count _objects); sleep 5; }; }; what about making 2 separate counters for a team DM? east and west players -
Installing Task Force Radio on a Dedicated Server
Azza FHI replied to carpetburns's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nah mate, from my experience just install like u would on client (other than teamspeak plugins obviously). make sure ur userconfig is correct, use the one that came shipped with the mod, not ur old one. -
Toadie's SmallArms and Animations for Arma3
Azza FHI replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey is it possible to make the seperate weapon addons not dependent on each other. I know they arent dependent to run, but there are always popup errors relating to textures that 1 pack wants from the other. Namely g3, fal and m60s. I can show the error if needed. -
LOL @ default addons folder. Have fun trying to figure out which files to take out when u have some sort of conflict or want to join a keyed server
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Azza FHI replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can confirm the update is on playwith6. no changelog tho. seems to be roughly 400mb edit - yeah so delta patch with 6 is at a guess 400mb. all files that have been modified equates to about 1.8gb. a lot less popup errors now, and changing maps is fine. I do still get his error tho. http://imgur.com/VjamLJu thanks for the update KJU -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Azza FHI replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
out of curiosity kju, when the next update is out do u think it will only be a few files changed or will the majority be changed? wondering coz the system we use for mods is not capable of delta patching and want to know what to expect download size wise. we can however replace separate files by looking at date modified... -
Hello, Our clan has recently started using the map FATA. the ambient sounds are all messed up, we have managed to make it so that these sounds are not used, but obviously this means it is dead quiet everywhere. the simple alternative is to put down a trigger with the effect of 'environment - sounds - meadows or night' but this gives a single sound source on loop. I was wondering if anyone knows how to call the altis ambient sounds through script or debug. it looks like there are some random factors applied. this is what I found in config viewer. but I don't know how to call this, or if it is even possible without the config entries in the map files. would ultimately like to create a script that has the proper ambience relative to day and night. any help is greatly appreciated.
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
Azza FHI replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
please please please try fix fata ambient sounds -
+1 for the vanilla 7.62 for the time being. those RHS ruskies will be out soon and it would be good to have the right gear to deal with them hehe
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
Azza FHI replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fata is one map that needs alot of care. Its probably not possible to fix unless the author does it, but the ambient sounds are all messed up. Would be a dream come true if that was fixed. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Azza FHI replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have downloaded the whole TP from the 1st post via torrent. does this include the hotfix? otherwise where can I find that. the buildings are floating for me in sarahni. thanks -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Azza FHI replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does the hotfix/ upcoming update fix the floating buildings issue? also, is it possible for clients to make the mod smaller by deleting certain unwanted map i.e. deleting pbos for those maps, or is it all tied together? thanks -
AV_IndUs (US Army inspired units)
Azza FHI replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AVERS_US4CES is good -
US Helicopters (HAFM OVerhaul) MOD
Azza FHI replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
create ur own bikey, then use the current addon builder to repack the mod using your key. there are a few mods out there that don't work with the key provided for whatever reason and I have fixed them all this way. I can show u step by step if u really need but it might be a few days till I can -
US Helicopters (HAFM OVerhaul) MOD
Azza FHI replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
U can repack it with your own key if u know how. -
We had the MG bug without using agressors or naval marines. Magazines were floating and the game would crash when firing the mgs. It randomly chose which players it would affect.
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Toadie's SmallArms and Animations for Arma3
Azza FHI replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for the SAIGA 12k yeah? pretty sure that that classname is wrong, I found it too and it didn't work. then I found these "hlc_10rnd_12g_slug_S12" "hlc_10rnd_12g_buck_S12" -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty sure everyone -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Delete the overheating.pbo file. This is the same with all other features . -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for whatever reason, the server isn't running/ activating the mod. -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the mag repack feature be more in depth in the future or at least have a module to make it more in depth (like the mag repack mod) -
Oh nice an mg pack! Off topic but anyone know which mgs are included? Because no one has made any a3 quality m249s or m240s yet...
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TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
Azza FHI replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
first of all thanks a lot for this great mod, exactly what we wanted... just one question, when debugging the balls do not change colour. only the red ball appears no matter what the threshold of bullets is. as soon as a few shots go past AI a red ball appears. is it a problem with the mod or is something wrong on our end? running dedicated with mode 3 enabled + ASR AI edit - I can tell that they are going through to stages correctly (a few shots = crouch, go over our threshold of 20 shots = go prone) but its just the colours not working Thanks -
player say2d + audacity = bad sound quality
Azza FHI replied to Azza FHI's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cheers guys will give em a crack