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Azza FHI

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Everything posted by Azza FHI

  1. Azza FHI

    (SMA) Specialist Military Arms

    Yeah looks sik. Are these going to be in v1.9 or 2?
  2. definitely not the right forum so it will prob get moved or deleted. I haven't used ACRE but if its anything like TFAR (don't see why it would be different) all u have to do in teamspeak is install and activate the plugin. install the relevant plugin files into ur teamspeak directory/plugins folder.
  3. Azza FHI

    Authentic Gameplay Modification

    Disable the agm modifier key 'ctrl' and u can lower ur weapon again. Not sure what the modifier key does tho
  4. Azza FHI

    Speed Of Sound Pure

    so after the arma 3 update today, there are 2 popup errors. ch47 and skycranes. I think the ch47 is RHS chinnook which may inherit from one of the a3 choppers which classnames has changed in this update.
  5. Azza FHI

    (SMA) Specialist Military Arms

    Sorry to ask, but does very soon likely mean a couple of days or a couple of weeks? I know ppl get cut when we ask for release dates, but im about to update all our clans mods which is only once every 3 months. And we would love to include v1.9 in them...
  6. Azza FHI

    Speed Of Sound Pure

    getting a popup error about smokeshell.scope. also my mate got this in his RPT 13:34:22 Warning Message: Sound _SCOPE not found 13:34:22 Warning Message: Sound _SCOPE not found 13:34:23 WARNING: Function 'name' - Gnrnr is dead 13:34:23 WARNING: Function 'name' - Gnrnr is dead
  7. so if we have the current version of freds ram allocator, what do we need to do? im assuming I can expect crashing when the a3 update hits? if so then just disable the ram allocator until a new update is available?
  8. Azza FHI

    ASR AI 3

    well then that settles it lol. have u edited yours at all? I cant help but feel it can be optimised seeing as tho it hasn't been updated in so long. even if u haven't edited it, do u mind posting your settings? thanks! edit - also with the ASR radionet, is that dependent on the AI having a radio?
  9. Azza FHI

    ASR AI 3

    So whats the verdict? We run tpwcas along side asr on dedicated, do we need to change that for better results or just leave it?
  10. Azza FHI

    Speed Of Sound Pure

    great mod so far, would be good if the sounds for footsteps and equipment had louder sounds when walking/ running
  11. Azza FHI

    (SMA) Specialist Military Arms

    that weapon might only be in v2 which is abit further away. v1.9 will be released soon with an upgrade to hk416 and 7s... that's my understanding of it anyway
  12. Azza FHI

    Authentic Gameplay Modification

    Is there a command we can put in init.sqf to have player backpacks locked at mission start?
  13. Azza FHI

    Combat Space Enhancement 0.2

    U can set it so medics only use personal aid kits (full heal) at medic vehicles, and also i think u csn store blood and plasma at this vehicle (they turn bad after 30 mins in a backpack i think)
  14. Azza FHI

    Authentic Gameplay Modification

    Am i just blind? I didnt see that the locking of backpacks was fixed in this patch? God please i hope it is...
  15. its supposed to be radio_settings.hpp as of the last update... // ================================================= // Server side only // ================================================= tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; TF_give_microdagr_to_soldier = 1; tf_same_sw_frequencies_for_side = 0; tf_same_lr_frequencies_for_side = 0; tf_same_dd_frequencies_for_side = 0; // ================================================= // END: Server side only // ================================================= // Client side // ================================================= tf_default_radioVolume = 5; // ================================================= // END: Client side // =================================================
  16. Azza FHI

    ASOR Gear Selector

    you guys are trippin! this is the way to go if u wanna have a nice restriced gear selector. call the script and have a box in the editor called box1. separated into items, weapons, mags, backpacks. // ITEMS [box1, [ "SMA_UNIFORMS_BLACK", "rhs_acc_tgpa", "rhs_acc_pkas", "G_Bandanna_blk", "H_Cap_blk", "SMA_Silencer_556", "SMA_AIMPOINT_GLARE", "acc_pointer_IR", "rhsusf_acc_compm4", "rhsusf_acc_anpeq15", "SMA_supp2bSCAR_556", "H_Watchcap_blk", "G_Balaclava_blk", "H_Booniehat_khk", "SMA_Helmet_Black", "AV_anpvs7", "V_TacVest_darkblck", "SMA_UNIFORMS_BLACK_VEST", "muzzle_snds_H", "itemradio", "itemmap", "itemcompass", "itemwatch", "SMA_spSCARtan_762", "SMA_supp_762", "rangefinder", "AGM_Clacker", "AGM_DefusalKit", "AGM_M26_Clacker" ], true] call BIS_fnc_addVirtualItemCargo; // WEAPONS [box1, [ "rhs_weap_ak74m_desert", "rhs_weap_m4_carryhandle", "SMA_AUG_A3_F", "SMA_HK416afg", "SMA_HK416vfg", "SMA_HK416GL", "SMA_HK417afg", "SMA_HK417vfg", "SMA_HK417_16in_afg", "SMA_Mk16_black", "SMA_Mk17_black", "rhs_weap_m249_pip", "SMA_MK16", "SMA_Mk17", "rhs_weap_m249_pip" ], true] call BIS_fnc_addVirtualweaponCargo; // MAGS [box1, [ "rhs_30Rnd_545x39_AK", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "SMA_30Rnd_556x45_M855A1", "rhsusf_100Rnd_556x45_soft_pouch", "1rnd_he_grenade_shell", "smokeshell", "HandGrenade", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "rhsusf_100Rnd_556x45_soft_pouch" ], true] call BIS_fnc_addVirtualmagazineCargo; // BACKPACKS [box1, [ "B_AssaultPack_blk", "b_carryall_cbr" ], true] call BIS_fnc_addVirtualbackpackCargo; }; ull have to get rid of the 3rd party addon classnames if u don't use that mod...
  17. Hello, In our clan we are keen on fine tuning everything (mods,server etc) for performance, especially as we gradually get more players in game. I am constantly monitoring the server fps & network traffic during missions. Previously we had 25 players in game with a fair amount of AI in AO and the server would output 25 - 30 Mb/s. lately I have noticed that it is no where near this figure, but rather 5 - 8mb max. im not saying this is a bad thing, but we are trying to determine what causes certain lag spikes that we are experiencing, so im wondering if anyone can confirm that this is a result of an A3 patch. and does anyone else have any figures to compare to? thanks
  18. Do youself a favour and sign all your clans mods with 1 key that u create yourself. This couple with a distributing system like bittorrent sync and everything will be much easier.
  19. Azza FHI

    Authentic Gameplay Modification

    Did the hotfix get released yet?
  20. Azza FHI

    ASR AI 3

    Ive had bad experiences with bis_fnc_mp not working propperly when it is executed on a dedicated server. Hope u test the hell out of it
  21. sorry to hijack, but what mod are the winter camo m4s in??
  22. this would be an issue tho because TFR synchronises the names when you load into mission?
  23. Azza FHI

    JSRS3: DragonFyre

    Awesome thankyou! Now if we could get the environment sounds a little louder i would say the mod is finished... imo anyway
  24. Azza FHI

    JSRS3: DragonFyre

    @LJ sorry if this has been asked before, but are you planning to reduce the volume of the sonic crack when you are shot at by enemy fire? All the sounds are great, but i just find that one sound to be alot louder than the rest. Or is there a way i can reduce it myself? Thanks
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