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Everything posted by Azza FHI
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(SMA) Specialist Military Arms
Azza FHI replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah looks sik. Are these going to be in v1.9 or 2? -
TeamSpeak3 + Acre 2 + Arma 3...any dedicated tuts? (Noob)
Azza FHI replied to danielisaiah1's topic in ARMA 3 - ADDONS & MODS: COMPLETE
definitely not the right forum so it will prob get moved or deleted. I haven't used ACRE but if its anything like TFAR (don't see why it would be different) all u have to do in teamspeak is install and activate the plugin. install the relevant plugin files into ur teamspeak directory/plugins folder. -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disable the agm modifier key 'ctrl' and u can lower ur weapon again. Not sure what the modifier key does tho -
so after the arma 3 update today, there are 2 popup errors. ch47 and skycranes. I think the ch47 is RHS chinnook which may inherit from one of the a3 choppers which classnames has changed in this update.
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(SMA) Specialist Military Arms
Azza FHI replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry to ask, but does very soon likely mean a couple of days or a couple of weeks? I know ppl get cut when we ask for release dates, but im about to update all our clans mods which is only once every 3 months. And we would love to include v1.9 in them... -
getting a popup error about smokeshell.scope. also my mate got this in his RPT 13:34:22 Warning Message: Sound _SCOPE not found 13:34:22 Warning Message: Sound _SCOPE not found 13:34:23 WARNING: Function 'name' - Gnrnr is dead 13:34:23 WARNING: Function 'name' - Gnrnr is dead
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Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
Azza FHI replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
so if we have the current version of freds ram allocator, what do we need to do? im assuming I can expect crashing when the a3 update hits? if so then just disable the ram allocator until a new update is available? -
well then that settles it lol. have u edited yours at all? I cant help but feel it can be optimised seeing as tho it hasn't been updated in so long. even if u haven't edited it, do u mind posting your settings? thanks! edit - also with the ASR radionet, is that dependent on the AI having a radio?
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So whats the verdict? We run tpwcas along side asr on dedicated, do we need to change that for better results or just leave it?
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great mod so far, would be good if the sounds for footsteps and equipment had louder sounds when walking/ running
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(SMA) Specialist Military Arms
Azza FHI replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that weapon might only be in v2 which is abit further away. v1.9 will be released soon with an upgrade to hk416 and 7s... that's my understanding of it anyway -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a command we can put in init.sqf to have player backpacks locked at mission start? -
Combat Space Enhancement 0.2
Azza FHI replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
U can set it so medics only use personal aid kits (full heal) at medic vehicles, and also i think u csn store blood and plasma at this vehicle (they turn bad after 30 mins in a backpack i think) -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am i just blind? I didnt see that the locking of backpacks was fixed in this patch? God please i hope it is... -
its supposed to be radio_settings.hpp as of the last update... // ================================================= // Server side only // ================================================= tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; TF_give_microdagr_to_soldier = 1; tf_same_sw_frequencies_for_side = 0; tf_same_lr_frequencies_for_side = 0; tf_same_dd_frequencies_for_side = 0; // ================================================= // END: Server side only // ================================================= // Client side // ================================================= tf_default_radioVolume = 5; // ================================================= // END: Client side // =================================================
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you guys are trippin! this is the way to go if u wanna have a nice restriced gear selector. call the script and have a box in the editor called box1. separated into items, weapons, mags, backpacks. // ITEMS [box1, [ "SMA_UNIFORMS_BLACK", "rhs_acc_tgpa", "rhs_acc_pkas", "G_Bandanna_blk", "H_Cap_blk", "SMA_Silencer_556", "SMA_AIMPOINT_GLARE", "acc_pointer_IR", "rhsusf_acc_compm4", "rhsusf_acc_anpeq15", "SMA_supp2bSCAR_556", "H_Watchcap_blk", "G_Balaclava_blk", "H_Booniehat_khk", "SMA_Helmet_Black", "AV_anpvs7", "V_TacVest_darkblck", "SMA_UNIFORMS_BLACK_VEST", "muzzle_snds_H", "itemradio", "itemmap", "itemcompass", "itemwatch", "SMA_spSCARtan_762", "SMA_supp_762", "rangefinder", "AGM_Clacker", "AGM_DefusalKit", "AGM_M26_Clacker" ], true] call BIS_fnc_addVirtualItemCargo; // WEAPONS [box1, [ "rhs_weap_ak74m_desert", "rhs_weap_m4_carryhandle", "SMA_AUG_A3_F", "SMA_HK416afg", "SMA_HK416vfg", "SMA_HK416GL", "SMA_HK417afg", "SMA_HK417vfg", "SMA_HK417_16in_afg", "SMA_Mk16_black", "SMA_Mk17_black", "rhs_weap_m249_pip", "SMA_MK16", "SMA_Mk17", "rhs_weap_m249_pip" ], true] call BIS_fnc_addVirtualweaponCargo; // MAGS [box1, [ "rhs_30Rnd_545x39_AK", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "SMA_30Rnd_556x45_M855A1", "rhsusf_100Rnd_556x45_soft_pouch", "1rnd_he_grenade_shell", "smokeshell", "HandGrenade", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "rhsusf_100Rnd_556x45_soft_pouch" ], true] call BIS_fnc_addVirtualmagazineCargo; // BACKPACKS [box1, [ "B_AssaultPack_blk", "b_carryall_cbr" ], true] call BIS_fnc_addVirtualbackpackCargo; }; ull have to get rid of the 3rd party addon classnames if u don't use that mod...
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Less server traffic since last A3 patch
Azza FHI replied to Azza FHI's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks! -
Less server traffic since last A3 patch
Azza FHI posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello, In our clan we are keen on fine tuning everything (mods,server etc) for performance, especially as we gradually get more players in game. I am constantly monitoring the server fps & network traffic during missions. Previously we had 25 players in game with a fair amount of AI in AO and the server would output 25 - 30 Mb/s. lately I have noticed that it is no where near this figure, but rather 5 - 8mb max. im not saying this is a bad thing, but we are trying to determine what causes certain lag spikes that we are experiencing, so im wondering if anyone can confirm that this is a result of an A3 patch. and does anyone else have any figures to compare to? thanks -
Keycheck v2 dedicated problems
Azza FHI replied to DaViSFiT's topic in ARMA 3 - SERVERS & ADMINISTRATION
Do youself a favour and sign all your clans mods with 1 key that u create yourself. This couple with a distributing system like bittorrent sync and everything will be much easier. -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did the hotfix get released yet? -
Ive had bad experiences with bis_fnc_mp not working propperly when it is executed on a dedicated server. Hope u test the hell out of it
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Toadie's SmallArms and Animations for Arma3
Azza FHI replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry to hijack, but what mod are the winter camo m4s in?? -
this would be an issue tho because TFR synchronises the names when you load into mission?
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Awesome thankyou! Now if we could get the environment sounds a little louder i would say the mod is finished... imo anyway
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@LJ sorry if this has been asked before, but are you planning to reduce the volume of the sonic crack when you are shot at by enemy fire? All the sounds are great, but i just find that one sound to be alot louder than the rest. Or is there a way i can reduce it myself? Thanks