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ArmedAnarkie

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Posts posted by ArmedAnarkie


  1. My system is using core 2 duo but for comparison purpose,

    3246 at 2nd test.

    Core2 Duo 6750@3.2 GHz

    3.5 GB ram

    4890 1GB at 1.0 + GHz

    XP SP3

    Arma2 on Raptor 74GB drive

    Resolution: 1680x1050

    I wonder it is really using Quad core..or just fast HDD.

    ---------- Post added at 02:44 AM ---------- Previous post was at 02:38 AM ----------

    my settings might have been higher then demanded

    but my results are

    test 1 -35.1197

    test 2 -39.854

    test 3 -31.9574

    test 4 -44.2478

    test 5 -16.61

    OFPMARK =3355.78

    i run 8 core i7 cpu 940 @2.93Ghz

    6MB triple channel ddr3

    vista sp1 64bit

    ati 4890 crossfire enabled X2

    anyway when they say multicore suport it means it support as many cores you want

    this post is ridiculous ..just cpuCount=X if the game cant read the cores

    and other target parameters

    mine looks like this -cpuCount=8 -maxmem=2047 -winxp -noCB -nosplash

    Your score is not much better than mine....But you have i7 core and mine is Core 2 duo (OCed to 3.2GHz)

    Looks like what BI said about quad or dual core before Arma2 is released is right. They said higher clock is better and quad is better in the same clock.


  2. I tested CPU or GPU dependency today; it looks like more GPU power needed in a narrow area with many units and more CPU in any battle situation. I killed all AIs and their bodies are all over place and FPS went up 50+ at max+1080p setting. And it dropped around 25 FPS when I restart the battle in the same place. But in a narrow area, like on the small road in some small village, 20 units dragged my FPS down to 28 FPS. In this case, I paused game and changed object detail to low, it jumped up 40+ FPS.

    My rig is xp 32bit SP3, ATI 4890 with 1.0+ GHz clock, 3.5 GB ram, E6750@3.2 GHz

    I wish to upgrade my cpu to quad Yorkfield soon.


  3. In my experiences D2D isn't much better, they use DRM along with activation codes. So if you reinstall your OS or lose your install, you have to contact support in order to get a new activation code. This has taken several days for me in the past, and you are not legally allowed to sell a game purchased from D2D.

    But if you like some game, you would keep it forever. I would do it. I have more than 15 games in D2D. Whenever I need to play, there are ready in online, do not consume HDD space after installation and do not need to be in book shelf. :yay:


  4. It would be nice to see chemical warfare in the form of gas/vapor mortar shells. MOPP suits and masks would counter it at the cost of visibility and fatigue in hot climates.

    Anyone else like a little mustard with their meat?

    Basically most dangerous and widely used toxic gas VX series is invisible and has no taste. If BI puts this into Arma2, it would be really boring.:p


  5. Hello?

    I just want Bohemia to know the basic and silly problem of ARMA since OFP.

    The left hand of M203 or GP25 grenadier is holding between gun barrel and the tube. As you know, it is impossible in real life.

    Make 2 different animation sets for non-grenadier and grenadier. And if player or NPC changes weapon with M203/GP25 to normal weapon, which doesn't have the tube, let it use non-grenadier animation.

    So it has to change the animation set of model in the middle of game.

    Can you do that?:confused:

    Anyway, I hope we can see a 'right' left hand position in ARMA2. :yay:


  6. This mode is awesome!!! But the SixSense tracer mode is disabled. Maybe a compatibility issue?  huh.gif

    You need 'Extended Event Handlers'- try looking back on pg.24 I believe, and William1's got one for you to dl.

    @TR- It seemed a little suspicious how well the AI can detect your whereabouts when inside so I watched from overhead using RTE4, and noticed that they do know exactly where you are even while crawling around prone.

    smile_o.gif Many Thanks!!!!


  7. Test with Radeon 4870.

    Ran my "default" setting with lots of addons and "ECS"...

    Resolution: 1680x1050x32

    Terrain: High

    Object detail: High

    Texture detail: High

    Shading detail: Very High

    Postprocess effects: Low

    Anistropic filtering: Very High

    Shadow detail: High

    Antialiasing: Low

    Blood: High

    E6600 @3.0

    2GB RAM

    Saphire 4870 (with Catalyst 8.6 "Hotfix" drivers)

    Vista32

    On 2nd test: 3771

    In same option setting, mine is 3950 points at the second test.

    my PC spec is

    Windows vista x64

    Ram 4 GB

    8800GT 512MB

    E6750@3.2GHz

    I think I don't need to upgrade it to ATI HD 4870...

    confused_o.gif


  8. It IS possible, as long as user edits the code.

    I have downloaded the Spanish mode that has a G36 with an Eotech scope.

    Look at this code. If a gun has 2 muzzles[], you can use a backup iron site and ACOG. I test this code in any gun. This works fine. But!!! the default Arma weapons are lack of real iron site in Acog model. So you may see a weird iron site if the 3D model doesn't have it.

    class FFAA_Armas_HKG36K_eo : FFAA_Armas_HKG36E_opt {

    displayName = "H&K G36K (Eotech)";

    model = "\FFAA_Armas\G36\FFAA_Armas_HKG36K_eo";

    muzzles[] = {"FFAA_Armas_G36_3XMuzzle", "FFAA_Armas_G36_CEPMuzzle"};

    class FFAA_Armas_G36_3XMuzzle : FFAA_Armas_HKG36E {

    modelOptics = "\FFAA_Armas\G36\FFAA_Armas_HKG36E_opt.p3d"; // this is a Spanish mod G36 scope. You can use default G36 or Acog...

    opticsZoomMin = 0.138;

    opticsZoomMax = 0.138;

    opticsZoomInit = 0.138;

    distanceZoomMin = 200;

    distanceZoomMax = 200;

    };

    class FFAA_Armas_G36_CEPMuzzle : FFAA_Armas_HKG36E_opt {

    modelOptics = "-"; // none, now game engine will assign it to M4 aim class.

    modes[] = {"FFAA_disparo_G36SingleCEP", "FFAA_disparo_G36FullAutoCEP"};

    opticsZoomMin = 0.4;

    opticsZoomMax = 0.95;

    opticsZoomInit = 0.667;

    distanceZoomMin = 200;

    distanceZoomMax = 200;

    };

    class Library {

    libTextDesc = "Modelo usado por las fuerzas especiales del ejercito español dotado con un visor eotech 552";

    };

    };

    If the 3D model doesn't have any physical iron site, you will see the cross hair is blocked by some part of 3D model. This is happening with Spanish mod G36 gun w/o Eotech optic.

    So if you want to add 2 different optic mod in a gun, 3D model must have a secondary optic/iron site. If it has, open its code and add one more muzzle[] like that code.

    The modeling and texture of the Spanish mod is awesome. I may change entire German units with their G36 w/ Eotech.   whistle.gif


  9. The 3rd person character is spanning the rifle without aiming. I mean character's head and torso don't move even if both arms are spanning the rifle from right to left.

    I saw the crosshair was block by character head and left shoulder when it aims left side.

    This could be a game character animation problem, I guess. wink_o.gif


  10. Can I modify your mod?

    I found there is no group. I wished to add some groups.

    Just get started and finished adding simple group. These are screenshot and final work.

    (Of course, 'side=0;' code was wrong.)

    But I wonder if I have to use this for only personal playing, not for release. (I didn't release this)

    1.png

    2.jpg

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