Jump to content

ArmedAnarkie

Member
  • Content Count

    47
  • Joined

  • Last visited

  • Medals

Everything posted by ArmedAnarkie

  1. I wish to make M8 rifle with camo texture for this unit. But I wonder where I can get basic m8 rifle p3d file...Texture job is done but need to get basic p3d file to assign new textures. And is there any Oxygen 2 compatible with arma2?
  2. ArmedAnarkie

    Quad core testers are needed

    My system is using core 2 duo but for comparison purpose, 3246 at 2nd test. Core2 Duo 6750@3.2 GHz 3.5 GB ram 4890 1GB at 1.0 + GHz XP SP3 Arma2 on Raptor 74GB drive Resolution: 1680x1050 I wonder it is really using Quad core..or just fast HDD. ---------- Post added at 02:44 AM ---------- Previous post was at 02:38 AM ---------- Your score is not much better than mine....But you have i7 core and mine is Core 2 duo (OCed to 3.2GHz) Looks like what BI said about quad or dual core before Arma2 is released is right. They said higher clock is better and quad is better in the same clock.
  3. ArmedAnarkie

    CPU Vs GPU

    I tested CPU or GPU dependency today; it looks like more GPU power needed in a narrow area with many units and more CPU in any battle situation. I killed all AIs and their bodies are all over place and FPS went up 50+ at max+1080p setting. And it dropped around 25 FPS when I restart the battle in the same place. But in a narrow area, like on the small road in some small village, 20 units dragged my FPS down to 28 FPS. In this case, I paused game and changed object detail to low, it jumped up 40+ FPS. My rig is xp 32bit SP3, ATI 4890 with 1.0+ GHz clock, 3.5 GB ram, E6750@3.2 GHz I wish to upgrade my cpu to quad Yorkfield soon.
  4. ArmedAnarkie

    Direct 2 Drive

    But if you like some game, you would keep it forever. I would do it. I have more than 15 games in D2D. Whenever I need to play, there are ready in online, do not consume HDD space after installation and do not need to be in book shelf.
  5. ArmedAnarkie

    Chemical Warfare

    Basically most dangerous and widely used toxic gas VX series is invisible and has no taste. If BI puts this into Arma2, it would be really boring.:p
  6. Direct2Drive.com version. 1.02. RIP MJ::butbut: Look at his face and arms. Cerberus::confused: Glass glitch: If you shoot rifle through window from inside of the store, its rpm is increasing about 1,000 rounds/min. There was no FPS change before and after shooting.
  7. ArmedAnarkie

    Wrong left hand

    Hello? I just want Bohemia to know the basic and silly problem of ARMA since OFP. The left hand of M203 or GP25 grenadier is holding between gun barrel and the tube. As you know, it is impossible in real life. Make 2 different animation sets for non-grenadier and grenadier. And if player or NPC changes weapon with M203/GP25 to normal weapon, which doesn't have the tube, let it use non-grenadier animation. So it has to change the animation set of model in the middle of game. Can you do that?:confused: Anyway, I hope we can see a 'right' left hand position in ARMA2.
  8. ArmedAnarkie

    Vilas' addons

    Can you add Eotech on G36 series?
  9. ArmedAnarkie

    FFN MOD

    You need 'Extended Event Handlers'- try looking back on pg.24 I believe, and William1's got one for you to dl. @TR- It seemed a little suspicious how well the AI can detect your whereabouts when inside so I watched from overhead using RTE4, and noticed that they do know exactly where you are even while crawling around prone. Many Thanks!!!!
  10. ArmedAnarkie

    FFN MOD

    This mode is awesome!!! But the SixSense tracer mode is disabled. Maybe a compatibility issue?
  11. ArmedAnarkie

    ArmA-Mark

    In same option setting, mine is 3950 points at the second test. my PC spec is Windows vista x64 Ram 4 GB 8800GT 512MB E6750@3.2GHz I think I don't need to upgrade it to ATI HD 4870...
  12. ArmedAnarkie

    Backup ironsight

    It IS possible, as long as user edits the code. I have downloaded the Spanish mode that has a G36 with an Eotech scope. Look at this code. If a gun has 2 muzzles[], you can use a backup iron site and ACOG. I test this code in any gun. This works fine. But!!! the default Arma weapons are lack of real iron site in Acog model. So you may see a weird iron site if the 3D model doesn't have it. class FFAA_Armas_HKG36K_eo : FFAA_Armas_HKG36E_opt { displayName = "H&K G36K (Eotech)"; model = "\FFAA_Armas\G36\FFAA_Armas_HKG36K_eo"; muzzles[] = {"FFAA_Armas_G36_3XMuzzle", "FFAA_Armas_G36_CEPMuzzle"}; class FFAA_Armas_G36_3XMuzzle : FFAA_Armas_HKG36E { modelOptics = "\FFAA_Armas\G36\FFAA_Armas_HKG36E_opt.p3d"; // this is a Spanish mod G36 scope. You can use default G36 or Acog... opticsZoomMin = 0.138; opticsZoomMax = 0.138; opticsZoomInit = 0.138; distanceZoomMin = 200; distanceZoomMax = 200; }; class FFAA_Armas_G36_CEPMuzzle : FFAA_Armas_HKG36E_opt { modelOptics = "-"; // none, now game engine will assign it to M4 aim class. modes[] = {"FFAA_disparo_G36SingleCEP", "FFAA_disparo_G36FullAutoCEP"}; opticsZoomMin = 0.4; opticsZoomMax = 0.95; opticsZoomInit = 0.667; distanceZoomMin = 200; distanceZoomMax = 200; }; class Library { libTextDesc = "Modelo usado por las fuerzas especiales del ejercito español dotado con un visor eotech 552"; }; }; If the 3D model doesn't have any physical iron site, you will see the cross hair is blocked by some part of 3D model. This is happening with Spanish mod G36 gun w/o Eotech optic. So if you want to add 2 different optic mod in a gun, 3D model must have a secondary optic/iron site. If it has, open its code and add one more muzzle[] like that code. The modeling and texture of the Spanish mod is awesome. I may change entire German units with their G36 w/ Eotech. Â
  13. ArmedAnarkie

    New Island from USEC

    Very interesting addon! Â Will you create some arctic creatures or units? There are few arctic units. Whatever, I wish to recommend this style: It's 'the Thing.' John Carpenter's masterpiece movie.
  14. ArmedAnarkie

    RH M4/M16 pack 1.0

    This is awesome! But after I re-configured my squad with your weapons, I found about 10 fps drop....
  15. ArmedAnarkie

    SWM SWITZERLAND MOD RELEASED !!!

    Nicely done! I'm really happy with your work, but where is navy unit?
  16. ArmedAnarkie

    Spanish Army mod pack 1

    http://www.youtube.com/watch?v=_ysf8z25YmE This is Spain Armed Force video that may help for mods
  17. ArmedAnarkie

    New 3rd person camera view

    That's why I won't buy Xbox 360 for GRAW 2. Armed Assault has it already thanks for your work.
  18. ArmedAnarkie

    New 3rd person camera view

    The 3rd person character is spanning the rifle without aiming. I mean character's head and torso don't move even if both arms are spanning the rifle from right to left. I saw the crosshair was block by character head and left shoulder when it aims left side. This could be a game character animation problem, I guess.
  19. ArmedAnarkie

    FDF sound pack v1.0

    It's a great mod. But when I test this with 100+ zombies I heard some sound mismatching. Is this from lagging?
  20. ArmedAnarkie

    French Special forces

    Anyway I hope some folk may release FAMAS and variations soon.
  21. ArmedAnarkie

    Flecktarn Units v1.0 (WIP)

    Good job, but there is no real grenadier. Grenadier has only same G36a rifle like a rifle soldier without nade launcher. I wish to add some group on it and modify nades they carry. 4 nades for each unit is too many, I think.
  22. ArmedAnarkie

    Marpat soldiers WIP

    Can I modify your mod? I found there is no group. I wished to add some groups. Just get started and finished adding simple group. These are screenshot and final work. (Of course, 'side=0;' code was wrong.) But I wonder if I have to use this for only personal playing, not for release. (I didn't release this)
×