

AceTalker
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Everything posted by AceTalker
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BCC Central, Unit 43 is 22 at CP location
AceTalker replied to Delta Hawk's topic in ADDONS & MODS: COMPLETE
Ehm... where can i set my lod settings? since i cant see them on ofp's options. -
BCC Central, Unit 43 is 22 at CP location
AceTalker replied to Delta Hawk's topic in ADDONS & MODS: COMPLETE
Hey nice work, Delta! well, i have one problem: Pic 1 so this is the pic of the car that was included in the download Pic 2 and this is what it looks like in-game So, as you can see there is a huge difference in texture guality. Any ideas how this could be fixed? -
hi! so, i'm having problems with this mod. when i have installed the mod by cherModInstall.exe, all goes fine, it says that the mod has been succesfully installed. But, when i use the chernobyl mod shortcut, ofp crashes and i get the screen where it says that "operation flashpoint has caused an error and the product has to be closed" I am not sure if the screen says that in english becayse my computer language is in finnish, but you should know the screen. Any help please. Acetalker out
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Hi! So: I need help with good texturing. I don't get it how u guys can do that ultimate texturing that looks like real thing. Could you post tuts of good o2 texturing or/and realistic texture creation. Cheers
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Hi! I have made a helicopter. All is working fine, but when it fires it's rockets (FFAR), the helicopter blows up! I have placed the 2 vertexes (P Raketa , L Raketa) under the rocket pods in memory lod, but it does'nt help. Can you help? AceTalker out. wod: aha
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yep. You are right. Thanks! problem solved! AceTalker out.
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Hi found my old topic so did'nt make a new one So, I have a whole bunch of models (weapons, cars, buses, planes, etc). and now I wish for someone to write me some config(s). I'm gonna make a list for all models i wished to get in-game. in the name reads more info and the side i want it on * V-35 landspeeder (designed as a car, civilian) * Shotgun (civilian) * Farscar (Assault rifle, West soldier)<-- in this i need only to know where i put edited optics and how i make it in the config * Blockade runner (designed as a chopper, civilian) * Waterballoon (blue) (designed as a greanade East soldier) * Waterballoon (green) (designed as a greanade West soldier) Thanks for any kind of help AceTalker out. wod:nomore
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I have this assault rifle called "imi-gali-sar" and i'd like to hand it to east soldier. It's fully done in o2 and now i need to get it to ingame. I don't have config file so i need to have one. So i'm asking: any tutorials or anything with i could have some basic understanding of weapons config. Any help will be appreciated. AceTalker out wod: Turo's hevi gee
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No texture no addon! Hi! I am looking for textures to all kinds of things, like weapons and vehicles. I am no Photoshop magigan so i can't make my own. And if you have no websites, you can always tell me some easy-to-understand photoshop tuts for amateurs and stuff. AceTalker out. wod: no longer these thingys
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I Need to make these soldiers into my...
AceTalker replied to USMC NEEDER's topic in OFP : CONFIGS & SCRIPTING
well, how about ffur? i don't know if they edited the campaigns and such but at least i played resistance campaing with ffur and it was humming good. AceTalker out. wod: BCI-3eY -
well, now i have everything ok only some little scaling down (jeez it's bigger than an airplane! ) Â and i need that muzzle flash not to be there all the time. I don't know how to thank you. Â Â Â Â AceTalker out. wod:roflcopter
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Yeah I heard about second life in NEWS! I can't believe the put it there. Never played it. looks too laggy for me. AceTalker out. wod:roflcopter
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didn't help AceTalker out. wod:roflcopter
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no. should it be called: ImiGalilSar.p3d AceTalker out. wod: roflcopter
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when i try to use my unit, it says: "cannot open object: igs/imigalilsar.p3d" AceTalker out wod: roflcopter
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This is my imi galil sar config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgModels {     class Default{};     class Weapon: Default{};     class imigalilsar: Weapon{}; }; class CfgPatches { class ImiGaliSar { units[]={SoldierIGS}; weapons[]={"ImiGaliSar","throw","put"}; requiredVersion=1.96; }; }; class CfgAmmo { class Default {};   class BulletSingle: Default {};   class BulletFullAuto: Default{}; class 556mm: BulletSingle   {      visibleFireTime=30      hit=14 indirectHit=1 indirectHitRange=0.100000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class ImiGaliSar: Riffle   { scopeWeapon=2 scopeMagazine=2 model="\igs\imi-galil-sar.p3d"; modelOptics="optika_ak47"; picture=""; optics=1 opticsZoomMin=0.280000; opticsZoomMax=0.280000; distanceZoomMin=200 distanceZoomMax=200 displayName="ImiGaliSar"; displayNameMagazine="5.56mm Clip"; shortNameMagazine="5.56mm Clip"; drySound[]={"weapons\AK74Dry",1.000000,1}; magazines[]={"556Mag"}; modes[]={"Single","fullauto"}; class Single { ammo="556mm"; multiplier=1 burst=1 displayName="Imi Gali Sar"; dispersion=0.000200; sound[]={"Weapons\AK74Single",1.000000,1}; soundContinuous=0 reloadTime=0.100000; ffCount=1 recoil="riffleSingle"; autoFire=0 aiRateOfFire=1.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class fullauto { ammo="556mm"; multiplier=1 burst=1 displayName="Imi Gali Sar auto"; dispersion=0.001000; sound[]={"Weapons\AK74Single",1.000000,1}; soundContinuous=0 reloadTime=0.080000; ffCount=1 recoil="riffleBurst3"; autoFire=1 aiRateOfFire=1.000000; aiRateOfFireDistance=400 useAction=0 useActionTitle="";    }; };   class 556Mag: ImiGaliSar {    scopeWeapon = 0;    scopeMagazine = 2;    displayNameMagazine = "5.56mm Mag";    shortNameMagazine = "5.56mmMag";    picture = "";    canDrop = 1;    };  };     class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierEB: Soldier {};    class SoldierIGS: SoldierEB { displayName="Soldier East IGS"; picture="ivojak"; vehicleClass="Men"; scope=2 model="MC vojakE2"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; side=0 cost=40000 accuracy=0.700000; weapons[]={"","Throw","Put"}; magazines[]={"5.56mmMag","5.56mmMag","5.56mmMag","5.56mmMag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; }; class CfgNonAIVehicles  {  class ProxyWeapon {};  class ProxyImiGaliSar: ProxyWeapon {};  }; }; If that is what you mean. AceTalker out. wod: roflcopter
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changed that. but it says when ofp goes on: "no entry: config.cpp/Cfgweapons." and i can't use my unit AceTalker out. wod: roflcopter
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ok, now i can open ofp, but when i try to play w my unit, it says no entry: modelspecial. Any help? AceTalker out. wod: roflcopter
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Everything should be fine, but: when i try open ofp an error message will show up. it reads: " imi-galil-sar\config.cpp/Cfgmodels/:'-' encountered instead of '{' ". Any idea where the problem is? changed the "YourModelNameHere" parts and such. AceTalker out. wod:roflcopter
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I found that unpbo. Thanks! now the last thing to do. What to write and where to write it Any help? AceTalker out wod:roflcopter
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How can I unbin those configs? AceTalker out. wod: roflcopter
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I have this assault rifle called "imi-gali-sar" and i'd like to hand it to east soldier. It's fully done in o2 and now i need to get it to ingame. I don't have config file so i need to have one. So i'm asking: any tutorials or anything with i could have some basic understanding of weapons config. Any help will be appreciated. AceTalker out wod: Turo's hevi gee
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So now i know (and can) texture in ofp and it works real well. I have made some tutorial models(very very simple), and now i would like to make my own addon. BUT, there is almost everything out there for ofp, and i'd loke to make something new. So, if you can help me to imagine something (that is pretty easy to make) I'd appreciate it greatly. Thanks. AceTalker out. wod: imaginationless
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That's it! i'm gonna make an icecream truck! one armed with machinegun if kids get too fancy, and a regular one. Thanks asad! AceTalker out. wotd:dancingüberbanana
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ok, about this, where can i change them?