Asso
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Everything posted by Asso
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I was going to ask you about a problem with ammo and the custom loadout in GDC_Globals, but I think I could have figured out by myself, so I'll share the story, maybe it can be of help. I couldn't use the misc1 and misc2 items (e.g. 2 HandGrenades as misc1 and 1 PipeBomb as misc2). So I tried changing the mag quantities (for example, in the east template there are 8 mags for AK-74s) and found that I was getting the misc items. Though not in the correct numbers (e.g. 2 in game instead of the 3 in GDC_Globals). This happened with other ammo types too. Then I realized that the max number of mags/misc is 9, and changed the loadouts accordingly. Now everything works fine.
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So you will be releasing the missions? Good news. Anyway, besides those things I mentioned, is there anything else I should check out? If that's not the case I'll wait for your missions, then check what islands you used and the version string and make some different things. BTW, thanks for the patch.
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It seems I'm always late to the party heh. I'll contact Q then. Thanks!
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It goes black when it starts the initialization process. How much time do you wait before closing? What are your PC specs? A hint could be some music playing, and some audio warnings when the screen is still black. If, for example, you wait for 3-4 minutes without even having music, chances are that it doesn't work. Have you tried using it with standard OPF:R?
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I think I had that kind of error when using the WGL Vegetation Replacement Pack. Were your PBOs uncompressed? If I remember correctly, mine was, since you get an error if you compress the modified PBO. EDIT - Oh, and the problem rose when starting a GDCE mission. Otherwise it was working like a charm.
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I noticed this evening, when I was trying out some custom islands. By the way, I'm messing around with GDCE and DAC, they're both awesome things! I just finished putting up a 2-phase campaign, just to try out the engine (I used the templates and some custom HMMWVs). I looked at SAS and VTD missions with the editor, I tried "porting" VTD phase 1 to GDCE1.10, and it seems to work. Really, really cool. I can't start playing the regular game 'cause of these things, damn you! :P I'd like to ask you (kutya) some questions about working with GDCE, I'll send you an e-mail or a PM later, if you have a preference between them just tell me. Now I should really go to bed, so to you all, and thanks again.
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Even though I'm quite new to OFP I can tell that this mod has great looks and of course gameplay. I wanted to tell/ask a couple of things. 1 - Whenever I leave the campaign and get to the main menu, the background animation still shows the game I just left, and whenever I click an item in the menu, I hear my gun firing. Haven't tried other controls (movement, etc.). Just letting you know, since I haven't seen any bug report (for GDCE stuff) like this I thought it could be of interest. 2 - I don't want to bother you, hehe, is there any chance to see an updated version, using GDCE 1.10? Thanks to all of you for the mod.