AWDrift
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Everything posted by AWDrift
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Making the space bar context sensitive and having it deal with obstacles would be nice. Especialy if you could climb onto places to snipe, and it would fix the problem where you and your men break your legs trying to get down from a building you parachuted onto.
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It would be nice. On the other side of things a dive like OFP SLX has to get down faster would be nice too.
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not for the pig. when humans will stop to be egoist. The other species on Earth are not alive for the pleasure of the humans. I hate this Christian mentality archaic and ridiculous. there are a lot of criminals in jail; who could be use for experiences, in this way, one time in their life, they would be useful. How do you know the pig wasn't guilty of serious piggy crimes? He could've been the farmland equivelent of Jack the Ripper.
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Gore Limb Dismemberment Mod? WIP?
AWDrift replied to =Spetsnaz='s topic in ARMA - ADDONS & MODS: DISCUSSION
Do you still remember the youtube link? It might help us track down the author. -
It could be nice after some tweaking. Right now it's so bright and blurry I have trouble making out objects 50 yards away.
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And it's pretty hard to find shooters that don't revolve only around scripted narratives and cinematic gameplay. Whether or not such a design concept is effective, ArmA (II) is not one of those. In today's gaming world, the borders that define genres are dissolving. There are certainly instances where ArmA plays more like a real-time strategy (or real-time tactics) game than a shooter, and when was the last time you saw ragdoll in an RTS? This genre focuses on a larger scope than most shooters, and narratives and cinematics aren't driving characteristics of this type of gameplay. Saying that standardizing certain technologies is part of moving forward with the gaming world is quite inaccurate. As the gaming world moves forward, more diversity appears in the tech as more advancements are made and ideas are explored. While it's true that a lot of game developers try to follow a standard, it's not so much the gaming world advancing but the business aspect of it staying put. The gaming world is not moving forward in a linear path either, rather it is branching out in all different directions. There are still audiences for games like ArmA, and many of them are hoping BIS is doing their best to keep it from merging with those other branches simply out of obligation. Ragdoll isn't somethign a game like ArmA is in dire need of, and if the need should arise then let it come (and be resolved) on its own terms and not simply because everyone else is doing it. As a final note, if someone believes they need ragdoll to satisfy their desires, then it's like you said, there are plenty of shooters out there with ragdoll; choose one. I was adding on to reasons already listed, not saying they should do it soley because everybody else is. Also if you want Open world or RTS games with ragdoll check out AoE3, Company of Heroes, Soldiers heroes of WW2 1&2, Crackdown, Mercenaries1&2, DoW 2, etc,etc. Also the "if you want this feature then go play another game' excuse is crap. Everbody here has just as much right to ask for new features as you do.
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Another thing is it's pretty hard to find a shooter without ragdoll now. If ArmA 2 comes out in 09 or 10 with death anims it's going to look dated in that aspect. It's kind of like shading in that it's not necessary, but having it in the game is part of moving forward with the rest of the gaming world.
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American forums vary too much to really generalise them. You get some really weird disturbing **** in some places(like gay spongebob porn). Once you start digging through the sites you get the extremes of both sides.
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I doubt they can push that strategy on pc gamers. There are ways to play pirated games online(Look at WoW and Counter strike) and it won't be long before that extra content ends up on torrent sites like NFS prostreet's extra cars. IMO it's just pushing more people to piracy.
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I've never played a mission long enough for these things to happen. You just do the combat and then it fast forwards to more combat related things. I wouldn't mind seeing food related missions where if you don't capture a town or convoy you lose men to starvation and fatigue faster though.
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Turns out my computer wasn't overwriting the old file correctly. Sorry for the trouble.
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Dynamic destruction, who needs it anyway?
AWDrift replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Redfaction: guerrilla has some really amazing destruction going by a feature they had in a game informer mag. Not sure it's anywhere digitally, but it's something to look out for. -
I tried it and I got the basic squad, no spec ops or tanks.
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Anyone have a link for the latest version? Filefront and ofp.info are giving me the old betas.
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They made a diablo clone and a fairly disappointing Dawn of war expansion. Doesn't surprise me that they kicked the bucket. Also, yes FADE was overcome.
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Well, Suma or Maruk went into it in more detail regarding the testing that placebo mentions. Ragdoll was mentioned. I can't do any better than that. You may continue to discuss this as if I had said nothing, if you wish. Considering that discussing ragdoll would be, presumably, to learn more about it and the implementation in arma, you think that it would be in your interest to research the topic. But apparently that also doesn't fit into your schedule either. I told you that the announcement is out there. you could probably find it if you look for an hour. It doesnt' seem that your interest is in learning more about this so I'm wondering what you're doing here talking about it at all. To rehash the same issues that have been covered over and over ten billion times before this topic, perhaps? That has nothing to do with what I said. If you don't have proof then just say so and let it end there instead of posting this BS. Let's put it this way. If I said that the feature set for arma 2 is closed now, and that this discussion is pointless, and you said prove it, and i said it's in the interview that Suma gave radio sahrani, would I then have to relisten to the whole thing and give you the exact second that he says that? Or could I just say that it's in the interview... because the answer is in the forums. No, it's different because it would be looking in a very specific location. Searching the forum can mean looking through countless threads and post. Which I am not willing to do as the burden of proof is on the person who makes the claims in the first place. Again if you can't back up your words just say so and let it end there.
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Well, Suma or Maruk went into it in more detail regarding the testing that placebo mentions. Ragdoll was mentioned. I can't do any better than that. You may continue to discuss this as if I had said nothing, if you wish. Considering that discussing ragdoll would be, presumably, to learn more about it and the implementation in arma, you think that it would be in your interest to research the topic. But apparently that also doesn't fit into your schedule either. I told you that the announcement is out there. you could probably find it if you look for an hour. It doesnt' seem that your interest is in learning more about this so I'm wondering what you're doing here talking about it at all. To rehash the same issues that have been covered over and over ten billion times before this topic, perhaps? That has nothing to do with what I said. If you don't have proof then just say so and let it end there instead of posting this BS.
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This is a thread about ragdoll, not physics engines which is what those post deal with. Show me a specific quote from the devs, it isn't my responsibility to back up your claims.
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If you don't trust my information, it's your choice. It's old news. You may make one of several decisions now. You may trust me, not trust me and seek out the information, or not trust me and not seek out the information. It's all the same to me. I know it's my choice. My point is it's pointless to make these claims when you have nothing at all to back them up.
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What was the point of bringing it up then? I could just as easily say that BIS is putting in ragdoll and then tell you to find proof yourself.
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Dynamic destruction, who needs it anyway?
AWDrift replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Even in Hl2 & Crysis Destruction was limited. Crysis didn't have destructible cities or even large destructible buildings for the most part. HL2 just didn't let you destroy much other than wood planks. The only fps games I can think of that really let you tear up everything are Red faction and Battlefield Bad company. -
Agreed. The units also work really well with FFsx85. You get wound effects and everything.
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Dynamic destruction, who needs it anyway?
AWDrift replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
I don't mind it not being there. It's not a common enough feature for me to miss it when I start up ArmA after playing other games. -
ORLY. I've seen some pretty ridiculous stretching and hanging, and I don't even play it. I was watchign someone else play it. Look at Kane&lynch or The Darkness. Both have very good ragdolls. likely they are a good effects because they have a detailed model mathematical model. Likely, one that would be suitable for arma 2 would not be very detailed. Then look at Rainbow Six 3. There is a mod that let's you change the ragdolls from falling in weird positions like a pile of poo to being realistic and that came out in 04. I don't think getting the ragdolls to look good is an issue. Besides I don't hear people on forums for the other games that have them yelling "They look ugly, we want death animations!". it is precisely the issue. This is straight from the mouth of the devs. They said that when they were developing game 2 that they considered Ragdoll and did some R&D, but no suitable solution provided adequate performance. Link?
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ORLY. I've seen some pretty ridiculous stretching and hanging, and I don't even play it. I was watchign someone else play it. Look at Kane&lynch or The Darkness. Both have very good ragdolls. likely they are a good effects because they have a detailed model mathematical model. Likely, one that would be suitable for arma 2 would not be very detailed. Then look at Rainbow Six 3. There is a mod that let's you change the ragdolls from falling in weird positions like a pile of poo to being realistic and that came out in 04. I don't think getting the ragdolls to look good is an issue. Besides I don't hear people on forums for the other games that have them yelling "They look ugly, we want death animations!".