

Apache-LOL-
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Everything posted by Apache-LOL-
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HI, can you make a pack just without addons/mods ? . Iam admin of Majors the arma server for the LOL clan and we are looking for good coop missions.. We will not run evolution and related missions just old fashioned coop without respawn /revive /cheats/3rd view etc. So it would be nice if we were able to host some new good coop missions. If somebody knows a link for a good mission pack without addons pls give me the link so i can check it out. If you wanna join you are more than welcome , just remember no JIP no respawn and no revive and if there is revive then its only be able to set to 1 and 0 . Greets
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OOmMMGG  this is a hugh problem dont you think  ,,, Get real man ffs  there are more serious problems to deal with that this crap, complaining about some crappy missile if thats make its any better to play ...... I can hardly call this troubleshooting Â
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ArmA 1.12 Linux Dedicated Server Public Beta
Apache-LOL- replied to maruk's topic in ARMA - MULTIPLAYER
YOu must be joking -
ArmA 1.12 Linux Dedicated Server Public Beta
Apache-LOL- replied to maruk's topic in ARMA - MULTIPLAYER
Beta beta beta perhaps after all this time releasing a final so we can set things up in a proper way and run the game in a proper way and admin in a proper way ??? Is this the story of arma linux dedi beta beta beta , perhaps gettings some real network programmers in stead of all this Bullshit haha call yourself game developers . Back to the drawing boards noobies and give us a final soon as possible . -
Hide a group or units on map ingame
Apache-LOL- posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi Iam working on a new mission(gametype) with the help of my clanmembers and regulars at LOL, i have a problem , i need to hide a group on the map , when you are ingame and close then you will see the enemy on map and the direction they are moving , sometimes only for a short time but it happens now and then , so i wanna hide west so they are not visible on the map ingame, they should be visible for the players ingame only not on map. If any of you have any suggestions then pls let met know.. I also need to put in a few time options like , No time limt 45 min 60 min 90 mn 120min Greetings Apache -
Hide a group or units on map ingame
Apache-LOL- replied to Apache-LOL-'s topic in ARMA - MISSION EDITING & SCRIPTING
Hi Well LOL servers run on VET mode but thats not the problem. Everything else is working now so thats also cool. After the first beta test i received lots of feedback , so for now its back to the drawing board and make some changes. Anyways lots of thx for the input Greets -
Hi Dont you think its about time for a final linux dedicated server for arma? perhaps finishing some stuff ? we are still using the buggy beta linux server., linux dedicated low priority ? ah now ppl have to rent expansive win dedicated servers or buggy linux servers who still have to run beta. 109 beta, linux beta, this arma is a drama the demo scared most new ppl away good job there A new dude running the show at BIS ?
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Hi Iam working on a new mission(gametype) with the help of my clanmembers and regulars at LOL, i have a problem , i need to hide a group on the map , when you are ingame and close then you will see the enemy on map and the direction they are moving , sometimes only for a short time but it happens now and then , so i wanna hide west so they are not visible on the map ingame, they should be visible for the players ingame only not on map. If any of you have any suggestions then pls let met know.. I also need to put in a few time options like , No time limt 45 min 60 min 90 mn 120min Greetings Apache
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You prepare it on a windows machine and transfer it to the linux server? Guess so .... had to check that batch file first before iam going to do that . Greets
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And if i wanna use the Durg's vegetation fix for the LINUX dedicated server ? ... Greets Apache
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Hi When i work in editor and i wanna have a convoy then this is almost impossible , a car or tank with Ai driving is not possible . This problem we had also with OFP and the same is going on now with ArmA . Is this problem going to be fixed ? in the new patch perhaps? Greets
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Hi all coop fans LOL has a coop server up and running old ofp players who know the lol clan will recognise the name [LOL]Majors Coop see my banner if you have good coop missions you can also contact me iam the admin of this LOL arma coop server.
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Hi I have problems with our lol arma dedicated server, well the server is great and the game runs good to but the server.cfg is not working , strange it gets his admin pass from there and some other stuff but the hostname does not work and also the motd does not works eighter , i checked the paths to the config file all seems to be ok i compared my cfg file to other working ones seems to be ok to ... Any suggestions because our name of the server is now inteltest and should be [LOL]Majors so not many ppl will regonise this inteltest as a LOL coop server. Greetings Apache you can also contace me at our forum www.nakedsquid.com.
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Well this is not were i was looking for ITs more that if you filter the serverlist with Cooperative then our server is not there so it can not see what Type of server we are running ,so if you dont filter then you see under Type nothing thats blank and other servers you see COOP . I have loaded a coop mission in mission class , is there any place were i should put Type = Coop or something like that ? Greets Apache
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If you want the mission to keep running even if everyone has left the server, you need to set the persistent flag in your server config:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">persistent=1; .That way your server will show up running a coop mission even if nobody is present thx again thx a lot .. Greetings Apache
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If you enter<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">reportingIP = ""; then your server will be private, but if you delete the line completely, it will default to the right gamespy master server.I've set up a few servers like this, and they all show up as expected Well that sound logic to me Now i have to see that we are visable in COOP server list . I dont now how it gos if you play the mission i guess you return to assign page of the last mission. but if the last player leave the game then the mission stops and i think it will take the settings from config.cfg and lot the mission class if its there . I have to check this Greetings and thx again. Apache
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Might be interesting for future reference to tell us what the problem was, and how you fixed it ;-) You can leave out the reportingIP statement altogether from your config file, as it's set to the right gamespy server by default. So by not having a reportingIP statement in, your server should show up in the gamespy server listing. Hi Are you sure because i wrote that if you leave it blank you runs a private server and wont showup in list. I solved the problem already it shows up in server but not in coop server list so i have to make sure my coop mission is loaded on server , it does when i enter the server it seems so this way gamespy can not see if its coop or other server i guess , so i have find a way to let the mission load on server when nobody is on i guess. The mission who is writen in mission class loads as soon i enter. How i solved the other problems i just used a new config file and typed every singel line by hand restarted the server and armaserver service and things were not perfect but at least when i used "grep server" i saw that the config was loaded and this did not happend before. It would be perfect if we showed up among the COOP servers So back to the drawingboard for this last issue Anyway lots of thanks for all the help here you ppl are great. Greetings "Apache"
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Hi Config file is working now hostname is changed to [LOL]Majors Coop motd is working . Only 1 problem left we are not visible in gamespy serverlist. I did use reportip = armass.blahblah gamespy.com but still not in serverlist. any suggestions ? Greetings Apache
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In armaserver the name of the config file is set like you stated (CONFIG=server.cfg). You could check to see if you're editing the correct file, as you might have both config.cfg and server.cfg. Last but not least, try running the server (for testing purposes) straight from the command line, to check the result: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">./server -config=server.cfg -port=2302 PS: Though the windows and linux server differ in details, the config and command line options are basically the same. Hi So much thx for the info and help from you ppl . I asked serveral ppl who i thought they were good , i know the best ppl are in our own community right here so thats why i asking here after looking for weeks on the net for a solution, checked path's , scripts etc. I compare it to other working files also the same , Iam about to do a new clean install because i really dont know wots going on , i dont see much ppl having the same problem , well its the path to the config or the config does not work at all, but it gets the serveradmin pass from there so iam puzzeled . Greet and lots of thx all. Apache
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Hi I have manners,And you just dont call me boy ok ? Perhaps you are but iam not a boy anymore , I just asked if it was a joke,as you can see i wrote that we were running LINUX ,  if you knew me a bit you know i did not ment te be rude . Thx for the info  .. but there is nothing there  i been there before i came here to ask if you ppl know anything . I also let other check the files , i did compare it also to other working files  . Greetings Apache
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YOu must be joking right ? Iam running Linux dedi you cant compare that . Greets Apache
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and: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MinBandwidth=65536000; Hi Yep i have found that a day before i did post this post here. so this is a backup file but i did add the "," to the line in the motd. the bandwidth should that give any problems ? anyway i try to remove that . the commandline  -config=config.cfg  ? should i put that to the armaserver file ? after /server ?  if i read the armasever script right then it says CONFIG=server.cfg so that should do the job, dont ? Greeets and thx for the fast reply. Apache
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somebody did check this config file but ok perhaps he did oversee something just like i were able to do afcourse. // // server.cfg // // comments are written with "//" in front of them. // password = "xxxxxxxxxxx"; // password = "asdf"; password = ""; passwordAdmin = "xxxxxxxxxxxx"; hostname="[LOL]Majors"; // Welcome message ("message of the day") motd[]={   "Welcome to the LOL ArmA server muppets .",   "Hosted by soundportal.at and vt100.at.",   "With special thanks to nr23"   "This is a VET server no 3th view no respawn no crosshair",   "Please visit us at www.nakedsquid.com",   "Send your missions to [email protected]"  }; motdInterval=1; // seconds voteMissionPlayers=3;   // Require voting for missions when 3 players connect voteThreshold=0.33;    reportingIP = "armedass.master.gamespy.com";     // Use armedass.master.gamespy.com checkFiles[]={};      // List of files to check for identity kickDuplicate=1;      // Do not allow duplicate player id's equalModRequired=1;    // Require equal mod, ie either the exact same -mod=... parameter list              // or no mods at all class Missions { cadetMode = 0; }; // some ArmA specific stuff - signature verification //verifySignatures=1; // check signatures //onHackedData = "ban (_this select 0)"; // tampering of the signature detected //onUnsignedData = "kick (_this select 0);" // unsigned data detected //MaxMsgSend = 1024; // MaxSizeGuaranteed = 512; // MaxSizeNonguaranteed = 256; //MinBandwidth = 50000000; // MaxBandwidth = 110000000; // MinErrorToSend = 0.01; // MaxCustomFileSize = 256000; MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinBandwidth=65536000 MaxBandwidth=99072000; MinErrorToSend=0.011; The server is linux so if iam correct the path to the config should be in armaserver file i checked those path's  and they seems to be right . Also strange the game gets the adminpass trough this config right ? so there must be a error in this config file . Greetings and lots of thx for the fast reply Happy new year
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Hi Iam sure this config.cfg  is good and there are no mistakes in there. I might be the beta linux dedi thats buggy ..... Greets Apache