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Al Simmons

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Posts posted by Al Simmons


  1. Are you making these realistic or just for gameplay?

    I was planning on porting my grenade pack to (and possibly continuing work on it for) ArmA. It already uses AI view blocking and all that stuff, if you want to use the models (or anything from the pack) give me a holler, I'm pretty sure they'll still work in ArmA.

    First it was made for gameplay only, but i try your stuff, if it still works for ArmA, when it does i will port this effect with full credits for your awsome job.


  2. Situation:

    Iam trying to create an Flashbang-sim addon, for this effect i want to create some small explosions ("ASFlash1" ammo that was created via config.cpp-addon) on the position of the flashbang ("ASFlashbang" ammo that was created via config.cpp-addon).

    Best way to solve this, is to create an "fired" eventhandler for the unit. Here my problems start.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_p = _this select 0

    _b = _this select 4

    ?_b != "ASFlashbang": exit

    ~0.5

    _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01];

    ~ 0.4

    _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01];

    ~ 0.3

    _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01];

    exit

    anyhow it dont works, i used the biki and all but no way.

    Error message

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">'_b= _this [#]select 4'

    error Nullteiler

    this is my eventhandler

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["fired",{[_this select 0,_this select 4] exec "3b.sqs"}]

    So if someone has an idea how to fix that problem, please help me.


  3. It saves it to the clipboard so just go into notepad and hit ctl-v. It does not create a file anymore.

    Not true, search the Biki, the clipboard.txt is saved to

    C:\Documents and Settings\WINDOWSUSERNAME\Local Settings\Application Data\ArmA\clipboard.txt

    if someone does say that text is still around, i gonna look rather silly lol. but i would be glad to be silly if thats the case wink_o.gif

    Now look silly biggrin_o.gif


  4. Ive made a little addon which adds 4 new smokeshells to ArmA. Added colors are deepred, blue, yellow and violet. At this stage there are still some bugs in it. This was originaly created for my clan for CAS, CASEVAC and CSAR MP Operations.

    Known Issues:

    -picked up shells are not throwable

    -colors are too bright

    Future changes:

    -fixing pickup bug

    -fixing colors

    -adding strobelight and IR strobe

    -adding m203 smokegrenades

    Suggestions are welcome.

    Download

    smoke.JPG


  5. Originally written by: XCess

    Source: Sickboy &th sense forum

    Giving the player the ability to switch units (known as team switch) is pretty simple in Armed Assault, and requires only a very basic knowledge of the scripting language.

    Commands

    There are several commands associated with this feature:

    - enableTeamSwitch

    - addSwitchableUnit

    - teamSwitch

    - teamSwitchEnabled

    - selectPlayer

    - setPlayable

    - switchableUnits

    - removeSwitchableUnit

    addSwitchableUnit:

    Adds a single unit to team switch

    eg: addSwitchableUnit aP

    enableTeamSwitch:

    This turns team switch on.

    eg: enableTeamSwitch true

    teamSwitch

    Forces the team switch dialog to appear.

    eg: teamSwitch

    teamSwitchEnabled

    Check if team switch has been turned on.

    eg: ?(teamSwitchEnabled) : teamSwitch

    selectPlayer

    Forces a player to switch to a specific unit.

    eg: selectPlayer aP

    setPlayable

    Makes a unit playable, therefore, entering them into an array of switchable units.

    eg: setPlayable aP

    note: playable units can also be set in the editor, in the control drop down menu when placing a unit.

    switchableUnits

    Returns an array of all units eligible for teamswitch.

    eg: _x = switchableUnits

    removeSwitchableUnit

    Removes a unit from the array of switchable units.

    eg: removeSwitchableUnit ap

    Possibilities

    This new features adds quite a few possibilities to the game other than the obvious switching of roles when you die. This feature allows something that many mission creators

    begged and wished for in Operation Flashpoint, the ability to change clothes in game.

    Have you ever wished you could sneak through a town dressed as a civilian, and then pick up a gun and a uniform when you meet your comrades? Have you ever wished you could take that big, cumbersome ghillie suit off while in town? Have you ever wished you could steal the uniform of a dead foe and pretend to be one of their kind? Well, now you can, and, for all you realists out there, team switch can be disabled on death. So you don't have to worry about switching into other peoples bodies when you die.

    Disabling Team Switch On Death

    Team switch can be used purely as a role or uniform changing feature. If you wish to allow changing of uniforms or roles without giving the player the advantage of having multiple

    lives, there is a simple trick to make this possible.

    Create a trigger, change nothing other than the condition and onActivation fields.

    In the condition field type: !(alive player)

    In the onActivation field type: enableTeamSwitch false

    Now you can switch clothes without switching lives.


  6. If you're looking for further information about editing, scripting or modding, please visit the Biki.

    I hope a mod can make this a sticky.

    I think it would be a very helpfull thread for every missionmaker and should prevent posts like "whats the classname of the m4?"

    Original posted by Sickboy in the 6th sense forum

    First part will be ArmA classnames.

    Everyone feel free to post more infos here, but no ot questions, please.

    INFANTRY

    "SoldierWB",

    "SoldierWG",

    "SoldierWMedic",

    "SoldierWNOG",

    "SoldierW",

    "SoldierWAR",

    "SoldierWMG",

    "SoldierWAT",

    "SoldierWAA",

    "SoldierWSniper",

    "SoldierWSaboteur",

    "SoldierWSaboteurPipe",

    "SoldierWSaboteurPipe2",

    "SoldierWSaboteurRecon",

    "SoldierWSaboteurAssault",

    "SoldierWSaboteurMarksman",

    "SoldierWMiner",

    "SoldierWPilot",

    "SoldierWCrew",

    "SoldierWCaptive",

    "SoldierEB",

    "SoldierEG",

    "SoldierEMedic",

    "SoldierENOG",

    "SoldierE",

    "SoldierEMG",

    "SoldierEAT",

    "SoldierEAA",

    "SoldierEMiner",

    "SoldierESniper",

    "SoldierESaboteur",

    "SoldierESaboteurPipe",

    "SoldierESaboteurBizon",

    "SoldierESaboteurMarksman",

    "SoldierEPilot",

    "SoldierECrew",

    "SoldierECaptive",

    "SoldierGB",

    "SoldierGMedic",

    "SoldierGG",

    "SoldierGNOG",

    "SoldierG",

    "SoldierGMG",

    "SoldierGAT",

    "SoldierGAA",

    "SoldierGCrew",

    "SoldierGSniper",

    "SoldierGCommando",

    "SoldierGMarksman",

    "SoldierGPilot",

    "SoldierGMiner",

    "SoldierGGuard",

    "SoldierGCaptive"

    AIR

    "ah1w",

    "UH60",

    "UH60MG",

    "MH6",

    "MH6_RACS",

    "AV8B",

    "AV8B2",

    "Ka50",

    "Mi17",

    "Mi17_mg",

    "BISCamel",

    "BISCamel2"

    "ParachuteEast",

    "ParachuteWest",

    "Parachute",

    "ParachuteG",

    "ParachuteC",

    BOATS

    "Zodiac",

    "RHIB",

    "RHIB2Turret",

    "PBX"

    TRACKED

    "M1Abrams",

    "M113",

    "M113_RACS",

    "M113Ambul",

    "Vulcan",

    "BMP2",

    "BMP2Ambul",

    "T72",

    "ZSU"

    WHEELED

    "HMMWV",

    "HMMWV50",

    "HMMWVTOW",

    "HMMWVMK",

    "Truck5t",

    "Truck5tOpen",

    "Truck5tRepair",

    "Truck5tReammo",

    "Truck5tRefuel",

    "Stryker_ICV_M2",

    "Stryker_ICV_MK19",

    "Stryker_TOW",

    "UAZ",

    "UAZMG",

    "Ural",

    "UralOpen",

    "UralRepair",

    "UralReammo",

    "UralRefuel",

    "BRDM2"

    ANIMALS

    "SeaGull",

    "Hawk",

    "DragonFly",

    "HouseFly",

    "HoneyBee",

    "Mosquito"

    BUILDINGS

    "Shed",

    "Fortress1",

    "Camp",

    "CampEmpty",

    "CampEast",

    "CampEastC",

    "ACamp",

    "MASH",

    "Grave",

    "GraveCross1",

    "GraveCross2",

    "GraveCrossHelmet",

    "Table",

    "Tablemap",

    "Chair",

    "ChairX",

    "Wall1",

    "Walldoor",

    "Wallend",

    "Wallhole",

    "Land_radar"

    MISC

    "BarrelBase",

    "Barrels",

    "Barrel1",

    "Barrel2",

    "Barrel3",

    "Barrel4",

    "Camera1",

    "Computer",

    "TVStudio",

    "Radio",

    "PaletaBase",

    "Paleta1",

    "Paleta2",

    "JeepWreck1",

    "JeepWreck2",

    "JeepWreck3",

    "M113Wreck",

    "BMP2Wreck",

    "UralWreck",

    "datsun01Wreck",

    "datsun02Wreck",

    "hiluxWreck",

    "Body",

    "misc01",

    "Vysilacka",

    "WallMap",

    "Vec03",

    "Land_vez_ropa",

    "FlagCarrier",

    "FlagCarrierWest",

    "FlagCarrierEast",

    "Fire",

    "FireLit",

    "TargetE"

    AMMO BOXES

    "ReammoBoxWest",

    "ReammoBoxEast",

    "ReammoBoxGuer",

    "AmmoBoxAddW",

    "AmmoBoxAddE",

    "AmmoBoxWizardW",

    "WeaponBoxWizardW",

    "AmmoBoxWizardE",

    "WeaponBoxWizardE",

    "AmmoBoxWizardR",

    "WeaponBoxWizardR",

    "HeavyReammoBox",

    "HeavyReammoBoxWest",

    "HeavyReammoBoxEast",

    "HeavyReammoBoxRes",

    "AmmoBoxOUTW",

    "AmmoBoxOUTWW",

    "AmmoBoxOUTE",

    "AmmoBoxOUTEW",

    "ReammoBoxOUTGuer",

    "AmmoBoxOUTGW"

    UNIT WEAPONS

    M16A2

    M16A2GL

    M4

    M4GL

    M4AIM

    M4SPR

    M4A1

    M4A1GL

    M4A1SD

    G36K

    G36C

    G36a

    MP5A5

    MP5SD

    AK74

    AK74GL

    AKS74U

    AKS74UN

    M249

    M240

    PK

    M24

    SVD

    M9

    M9SD

    Makarov

    MakarovSD

    M136

    Javelin

    Stinger

    RPG7V

    Strela

    Laserdesignator

    NVGoggles

    Binocular

    UNIT Magazines

    20Rnd_556x45_Stanag

    30Rnd_556x45_Stanag

    30Rnd_556x45_StanagSD

    30Rnd_556x45_G36

    30Rnd_9x19_MP5

    30Rnd_9x19_MP5SD

    30Rnd_545x39_AK

    30Rnd_545x39_AKSD

    200Rnd_556x45_M249

    100Rnd_762x51_M240

    100Rnd_762x54_PK

    10Rnd_762x54_SVD

    5Rnd_762x51_M24

    15Rnd_9x19_M9

    15Rnd_9x19_M9SD

    8Rnd_9x18_Makarov

    8Rnd_9x18_MakarovSD

    PipeBomb

    TimeBomb

    Mine

    MineE

    FlareWhite_M203

    FlareGreen_M203

    FlareRed_M203

    FlareYellow_M203

    1Rnd_HE_M203

    FlareWhite_GP25

    FlareGreen_GP25

    FlareRed_GP25

    FlareYellow_GP25

    1Rnd_HE_GP25

    SmokeShellRed

    SmokeShellGreen

    SmokeShell

    HandGrenadeTimed

    HandGrenade

    M136

    Javelin

    Stinger

    PG7V

    PG7VR

    Strela

    VEHICLE WEAPONS

    "Minigun",

    "Shell73",

    "Heat73",

    "Shell73",

    "Gun73",

    "Shell105",

    "Heat105",

    "Gun105",

    "Shell120",

    "Heat120",

    "Gun120",

    "Shell125",

    "Heat12",

    "Gun125",

    "Mortar"

    EQUIPMENT

    "Flare",

    "FlareGreen",

    "FlareRed",

    "FlareYellow",

    "HandGrenade",

    "HandGrenadeTimed",

    "SmokeShell",

    "SmokeShellRed",

    "SmokeShellGreen",

    "HandGunBase",

    "TimeBomb",

    "Mine",

    "MineE",

    "PipeBomb",

    "Binocular",

    "NVGoggles",

    "Phone"

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