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Al Simmons
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Posts posted by Al Simmons
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The statement at the Games Convention mentioned Seagulls, Hawks, Bees and Flies (I ve seen them). A rabbit is planned but not ingame yet. Dogs are not planned.
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At the meeting @ the Games Convention it was mentioned that there will be Seagulls, Hawks, Bees and Flies, while demonstrating a Vulcan AA a Hawk was shot down
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Those animals will be set on the map by the Islands config. You will be able to control where and when those animals will appear.
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I think its from Jesper Kyd, he made all the Hitman OSTs.
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The new concept is nearly finished and i started with modelling the weapons. Also the campaignstory is nearly finished.
Iam still searching for a scripter. If you are interrested send me a PM.
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Haha very nice
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Very nice work mate. I hope you will keep your work when ArmA arrives.
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Quote[/b] ]i have a hard time finding itMe too. I wasnt able to find a working download, not in the BI-Forum or with Google.
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@craigsa:Maybe you should the full thread before asking such quest. There are no waypoints, your mission is to find the damn reactor.
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I was searching for a working Jason Vorhees DL but didnt found one can somebody send me a PM with a working DL URL?
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Very nice looking stuff, even for an alpha release. Seems you have some good texture artists there.
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nice helo, @zhenja1 you can take ingame screenshots with FRAPS which is realy easy to use. Or for example PhotoImpression 3 has this feature.
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Yes, all weapons which have been defined as grenades have to be selected/reloaded by actionmenue if you have more than one type of nade in your Inventory.
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nice to hear
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Will you use ACES? It would be nice if some othe addonmaker than the Mapfactguys would use it.
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Is there anyone who can create me a Zombie-testmission with working scripts and anims for testing purposes of my new Zombie-Slayer Weapon pack? If yes please post all needed addons and you will be named in the credits and get a Beta version before all others.
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Ok, mates, i think this community is flooded with addons, so i decided that i will not release any addons in the near future.
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I think i will add some extras for this mod in the future
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Quote[/b] ]Again some criticismCriticism is good
Quote[/b] ]the pistol is very, very strong - in my opinion too strongIn my tests i needed 2 Hits (on body) to kill an enemy. I think thats not too strong. And because of the low mag capacity it needs to be a bit stronger that usual OFP Handguns.
Quote[/b] ]The ai doesn't react when i shoot some collegues nearby. ???On the other hand they react to the harpoon stillThat didnt occured in my or Imuteps tests.
Quote[/b] ]And what about the harpoons weapon optic?I didnt removed the optics because there are ironsights on the harpoons modell. Maybe ill change it when iam more pro with making ofp optics.
But after all i think my weapons are a nice loadout for your great divers. I was thinking about making a russian APS Underwater Assaultrifle.
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Thats what i wanted
. I think the P11 fits better to them than the Glocks.
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Wow, the stuff looks awesome, like in an old B-Movie
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So here are my Underwater weapons.
First the Updated Harpoon
Changes:
-now silenced
-spears stick into ground when fired (THX Combat-agent for script)
and second H&K P11
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Wheres the DL-Link, mate?
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Thx for that, i think i will release an update in the next days, which fixes some ballistics and adds a new feature. Maybe ill release the P11 then, too. (If i get those f***ing Textures)
Graffity Addon release
in ADDONS & MODS: COMPLETE
Posted
This an inofficial and maybe useless addon, dont blame BIS or me if your Computer explodes and your little sisters faces gets penetrated by shrapnels from your monitor.
This is just a testaddon, if the community likes it and its getting used by mission maker and/or Island makers i will add some more stuff to it.
Find it: Empty>ALs GraffityFX>...
Included are two so called bombings (Black and silver street work) and two pieces (colorfull pictures). You simply set them by editor on a wall or something like that.
This is just for athmosphere and to give cities a living touch.
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