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Al Simmons

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Everything posted by Al Simmons

  1. Al Simmons

    Javelin and M203 Optics

    AFAIK ArmA uses an "eye" selection to create the 3d sights, i dont know if its working when u want to have 2 eyes in one weapon
  2. Al Simmons

    Deflection for AT weapons?

    should be possible when u make a new config for it u should add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deflecting = 40; explosionTime = 10; to make it work (not tested yet)
  3. Al Simmons

    SJB Weapons Pack

    nope, you will have to make an cfgmagazines
  4. Al Simmons

    realistic armor/weapons

    *offtopicstart*While i was at the German Army i managed to single shoot with the MG3 (tooks me over 300 rounds practice to learn it) its nothing more than a nice feature to impress recruits. *offtopicend* I was hit by 4-5 RPGs before my M1A1 was destroyed, it depends where u are hit. So the Armor balance is ok.
  5. Al Simmons

    Scratch Modworks' IED

    @djfrogstar: even if it is an UXOs it looks very nice.
  6. This is not official stuff, dont blame BIS, Morphicon or me if your pc takes dammage. This addon adds a new soldier (west>Al Simmons addons>Spec OP (FAC) ) to your Arma for testing purposes. If u want to use this addon for your own units you have to add the following eventhandlers to them Fired="_this exec ""\ASSmoke\fired.sqs"""; Init="_this exec ""\ASSmoke\init.sqs"""; 2nd part of this addon are the invisible targets (sometimes AI needs some time to react, here too) those targets work in SP and MP Weapon Classnames: "ASSmokeshellsg" -> Throwweapon for my nades Magazine Classnames: "ASstrobeIRmag" -> adds an IR-Strobelight to inventory, used to mark targets, can be locked by AH1 and AH6 "ASstrobelasermag" -> adds an Strobelight to inventory, used to mark targets, can be locked by AV8 Bombs "ASSmokeShellblau" \ "ASSmokeShellrot" \ "ASSmokeShellgelb" ]> Smokeshells, the red one looks black at night tru NVGs "ASSmokeShelllila" / / "ASFlashbangmag" -> adds a simple flashbang which detonates 4 times when thrown "ASLightstbl" -> adds an blue lightstick "ASLightstred" -> adds an red lightstick "ASLightstyel" -> adds an yellow lightstick "ASLightstgr" -> adds an green lightstick Changes from last version: Smokeshells -now blocking AI-View Strobes -added model from DSA -added blinking lights to the strobe -inventory pics Flashbang -changed explosions -inventory pic Lightsticks added four throwable Lightsticks Known Issues: -no stunning from flashbang Credits: -Lester[Mapfact] for inspiring me for the invisible targets -KyleSarnik for his help making this addon MP-playable, scripts and viewblock.p3d from his great Grenade Pack -DSA for his strobe model and texture Thx for testing: - alex.Sworn - Sgt_Eversman - x-ray - boomer - deanosbeano Please report bugs when u find them. If u have i ideas how to optimize this addon u can drop me a PM. Fixed Download
  7. Al Simmons

    [UPDATE]FAC-Finalversion

    see first post for updated final version
  8. Al Simmons

    Scratch Modworks' IED

    i know which addon u mean, very nice to see some new models here, good work iam waiting to see the final version.
  9. Al Simmons

    [UPDATE]FAC-Finalversion

    nothing is stolen form u, if theres still your .p3d in the .pbo its a mistake from me. It was only for testing in it, i made my own btw, even the rest is made by me. I will give u full credit (for inspiring me to do this one) aswell as KyleSarnik (for his help with this addon in the next update. Sorry if i missed to tell that u made the OFP inv. targets.
  10. Al Simmons

    Goodbye Placebo

    As i said via ICQ, Thank u for your work, and i wish u and your wife all the best in future.
  11. Reminds me of the invisible Targets i released with the FAC addon.
  12. Al Simmons

    ARMA Script: CSL_Bring_Out_Your_Dead.sqf

    Using eventhandlers isnt more difficult than adding your commandline to the init e.g. this addeventhandler ["killed",{[_this select 0,_this select 1] exec "CSL_Utility\CSL_Bring_Out_Your_Dead.sqf"}]; this wouldnt cause that much performance.
  13. Al Simmons

    How do you edit a p3d file?

    I allready released new invisible Targets (inspired by the Mapfact ones) for arma, they are part of my FAC addon.
  14. Al Simmons

    Artillery Support

    Alex.Sworn already made a full working direct and indirect fire script which works in MP too. And its not using camcreate or such thing. ATM theres a open source script which u can download here as a .pdf. We are still working on implementing it to an addon (caused by the short lifetime of Arty shells).
  15. Al Simmons

    Call the EOD Module I

    the used objects are from BIS and are part of ArmA already, so its only scripting ang configwriting.
  16. Al Simmons

    SJB Weapons Pack

    Nice to see your weapons in ArmA iam looking forward to see more
  17. Al Simmons

    Crash to desktop

    Iam getting a blue screen or complete newstart of my PC randomly. This occurs in SP and MP. My specs. Intel core 2 duo 1,86 2GB DDR2 RAM Geforce 7300 TC 512 MB
  18. Al Simmons

    Call the EOD Module I

    Maybe you are right and i should have named it "Part I" or something. Since there are no tools available i wasnt able to give the stuff more realistic look. But this will be done when the tools are there.
  19. Al Simmons

    Call the EOD Module I

    Since there are no tools i cant make other models, and i didtn wanted to reskin a GBU15 to call it "British WWII 250lb bomb"
  20. Al Simmons

    Civilians Addon

    Why? He just made some config changes
  21. Al Simmons

    IED Script

    iam working on an EOD-addon wich contains UXOs; IED n mines
  22. Al Simmons

    a better weapon system

    <s>Dont think that weapons can have proxies.</s> lets have a closer look at this when the tools available.
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