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Al Simmons

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Posts posted by Al Simmons


  1. @DJH:

    Sorry for the delayed answer but I had some troubles getting online in the past couple of days (Baghdad isn't a good place if you want a fast stable internet connection).

    So what I use:

    Locations:

    Utes Airfield. up to 600m

    North west Airfield Tschernaruss up to 1500m

    and an aranged setting at one of the southern beaches for shots at around 2000m.

    Targets used for gaining data for my range cards:

    custom made target 2mx2m with the "bulls eye" at 1.65m height (point where the spot between mouth and nose of ArmA2 soldiers is) and horizontal and vertical reference lines (with metrical reference points in 10cm steps)

    benchrest simulation by slowing down gamespeed to acctime 0.1

    and the "magic" rangefinder

    first test is:

    5 shots to hit the horizontal line with no more than 5cm away from ref line.

    second test:

    10 shots fired at 20cm radius bulls eye with no more than 20% out of that area.

    To answer your question, most of my evaluated values differ from yours at around +-1MoA.

    At the moment iam working on a sniper TTP/SOP for ArmA2 gamers including proper evaluated rangecards, shooting from diffrent elevations up and down, targetevaluation and -selection, MP-training and -mission TTPs for Spotter/Sniper teams, how to plan a complex sniper deployment with in and exfil plans aswell as how to choose a firing position and all that wiggly stuff that comes along with beeing a sniper in an complex ArmA scenario along with other troops and forces and not just the guy that was first at the ammobox to get the scoped rifle.

    Everyone who whants to take part and give input is very welcome since iam a quite busy person with only a relativ small ammount of spare time to spend on a mostly ignorant community :cool:


  2. Great job mate.

    I'am pretty sure that those existing "bugs" will be fixed somewhen in the future.

    As for most of the range cards. Since I noticed that my own calculations and rangecards differ from the previous released cards I would like to know which settings (mapwise) you guys use for evaluate your data?

    Usually I use the big Airfield in the north west of tschernaruss which is long enough for evaluations up to 1500m.


  3. Here are some notes from my latest test (GOL RP SV Server):

    Shop actions still jam the actionmenue

    possible Fix:

    Using dialogues instead of actions, this would be working better, looking better and would be more easy to deal with. I know that this would cause lots of work but trust me it should be worth it.

    delivering point4 seems not to work correctly

    possible Fix:

    checkin the scripts

    weapons are lost when killed

    possible Fix:

    I know that this is not a bug but its very annoying and unrealistic when ur trying to get some weapons by looting carcasses or murdered cops and nothing is there. That leads me to my last point.

    Not enuff weapons for cops pistols.gif

    possible Fix:

    put in more weapons into the cop crates and delete the weapon vanishing scripts after kills. I know this way it would be much easyier for civs to get weapons but that should be a problem that the cops can handle.

    I think i found more points, but, i cant remember banghead.gif


  4. I had a few games on the GOL Server and the one from 101st (some maybe remember the "Packsie&Ficksie PMC (Guns for hire)" tounge2.gif , very nice gameplay and idea yay.gif

    But theres still lots to do, iam not sure if it was statet earlier, for example. Use a dialog based menue for buying, shopping etc. because all those actions are causing bugs when not coded proper and it would be much easier to use.....

    keep it on pistols.gif

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