![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/c98819b74bfe858b4ca86faaa30475ca?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Al Simmons
-
Content Count
600 -
Joined
-
Last visited
-
Medals
Posts posted by Al Simmons
-
-
seems to work fine
cheers mate
-
I'am working on a couple of additional optics/scopes and looking for a way to find the correct values for the
opticsZoomMin and max values for diffrent magnifications is there a way to simply calculate them?
Eg: the min and max values for a scope with 20-60 magnication
Thanx in advance
-
@DJH:
Sorry for the delayed answer but I had some troubles getting online in the past couple of days (Baghdad isn't a good place if you want a fast stable internet connection).
So what I use:
Locations:
Utes Airfield. up to 600m
North west Airfield Tschernaruss up to 1500m
and an aranged setting at one of the southern beaches for shots at around 2000m.
Targets used for gaining data for my range cards:
custom made target 2mx2m with the "bulls eye" at 1.65m height (point where the spot between mouth and nose of ArmA2 soldiers is) and horizontal and vertical reference lines (with metrical reference points in 10cm steps)
benchrest simulation by slowing down gamespeed to acctime 0.1
and the "magic" rangefinder
first test is:
5 shots to hit the horizontal line with no more than 5cm away from ref line.
second test:
10 shots fired at 20cm radius bulls eye with no more than 20% out of that area.
To answer your question, most of my evaluated values differ from yours at around +-1MoA.
At the moment iam working on a sniper TTP/SOP for ArmA2 gamers including proper evaluated rangecards, shooting from diffrent elevations up and down, targetevaluation and -selection, MP-training and -mission TTPs for Spotter/Sniper teams, how to plan a complex sniper deployment with in and exfil plans aswell as how to choose a firing position and all that wiggly stuff that comes along with beeing a sniper in an complex ArmA scenario along with other troops and forces and not just the guy that was first at the ammobox to get the scoped rifle.
Everyone who whants to take part and give input is very welcome since iam a quite busy person with only a relativ small ammount of spare time to spend on a mostly ignorant community :cool:
-
Great job mate.
I'am pretty sure that those existing "bugs" will be fixed somewhen in the future.
As for most of the range cards. Since I noticed that my own calculations and rangecards differ from the previous released cards I would like to know which settings (mapwise) you guys use for evaluate your data?
Usually I use the big Airfield in the north west of tschernaruss which is long enough for evaluations up to 1500m.
-
Ok, thx for the fast reply.
-
does this also work for weapons class or only for vehicles?
-
Wow very impressive, keep up the good work and release a final version soon.
-
I would like to join
Al Simmons | Individual | only myself
-
Even if iam not a fan of zombie scenarios i had a lot of fun with this mission.
Edit:
The problem with negative rating due to zombie kills is very anyoing.
-
I'm working on an English translation at the moment.Yeah that would be realy nice mate. Iam looking forward to it.
-
Thanks that did the job
-
I have the same bug, too.
-
thats only in french are there any in english available? Atleast a want to know how to aply UV Textures to the modell.
-
Yeah nice work
-
Well nice converting but did u asked Hitcher for permission to use his stuff?
-
Lets maybe set up a petition?Yep lets make one maybe it helps.
-
Yeah trini, we started an other scenario last night might remember? Hagai, Yevad, Black & me were running a cocaine cartell and have some political activities (sended hitmen to get rid of new police chief....).
-
Suggestion:
Installing a police caommander which gets more infos and who can direct the cop force should help to establish an organized Police.
-
ah yes we had a situation when to suspects where observed at the dope farm and stopped later but no way to find out if they have dope in their pockets
-
Here are some notes from my latest test (GOL RP SV Server):
Shop actions still jam the actionmenue
possible Fix:
Using dialogues instead of actions, this would be working better, looking better and would be more easy to deal with. I know that this would cause lots of work but trust me it should be worth it.
delivering point4 seems not to work correctly
possible Fix:
checkin the scripts
weapons are lost when killed
possible Fix:
I know that this is not a bug but its very annoying and unrealistic when ur trying to get some weapons by looting carcasses or murdered cops and nothing is there. That leads me to my last point.
Not enuff weapons for cops
possible Fix:
put in more weapons into the cop crates and delete the weapon vanishing scripts after kills. I know this way it would be much easyier for civs to get weapons but that should be a problem that the cops can handle.
I think i found more points, but, i cant remember
-
I had a few games on the GOL Server and the one from 101st (some maybe remember the "Packsie&Ficksie PMC (Guns for hire)"
, very nice gameplay and idea
But theres still lots to do, iam not sure if it was statet earlier, for example. Use a dialog based menue for buying, shopping etc. because all those actions are causing bugs when not coded proper and it would be much easier to use.....
keep it on
-
amazing work, the Mayan temple looks like the one i climbed up in Belize.nice too hear maybe you still have some pics from it as reference?
-
thx for the praise and the mirrors. I dont think that i will make more objects in the near future.
-
Very good work. The modells and textures are looking nice and the sound is awesome.
Post-Apocalypse mod
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
looks very good so far keep it up mate.