Al Simmons
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Everything posted by Al Simmons
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iam trying to port over KyleSarniks viewblockers
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Big thx @ KyleSarnik, its now working in MP. We are still testing but its a real advantage for MP fights and biiiggg fun. Thx again for your help, will try this out and contact u this days.
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Ive made a little addon which adds 4 new smokeshells to ArmA. Added colors are deepred, blue, yellow and violet. At this stage there are still some bugs in it. This was originaly created for my clan for CAS, CASEVAC and CSAR MP Operations. Known Issues: -picked up shells are not throwable -colors are too bright Future changes: -fixing pickup bug -fixing colors -adding strobelight and IR strobe -adding m203 smokegrenades Suggestions are welcome. Download
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"#including" addons for use in another addon
Al Simmons replied to Mongoose_84's topic in ARMA - MISSION EDITING & SCRIPTING
/*extern*/ class SoldierWB; class SoldierWSaboteur: SoldierWB {}; class ASSaboteurFAC: SoldierWSaboteur worked fine for my FAC-Unit -
nope, i dont think BIS made an zombie attack humans script
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nope, i dont think BIS made an zombie attack humans script
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First it was made for gameplay only, but i try your stuff, if it still works for ArmA, when it does i will port this effect with full credits for your awsome job.
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fired eventhandler problems
Al Simmons replied to Al Simmons's topic in ARMA - MISSION EDITING & SCRIPTING
@KyleSarnik Thx now it works -
Situation: Iam trying to create an Flashbang-sim addon, for this effect i want to create some small explosions ("ASFlash1" ammo that was created via config.cpp-addon) on the position of the flashbang ("ASFlashbang" ammo that was created via config.cpp-addon). Best way to solve this, is to create an "fired" eventhandler for the unit. Here my problems start. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_p = _this select 0 _b = _this select 4 ?_b != "ASFlashbang": exit ~0.5 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; ~ 0.4 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; ~ 0.3 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; exit anyhow it dont works, i used the biki and all but no way. Error message <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">'_b= _this [#]select 4' error Nullteiler this is my eventhandler <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["fired",{[_this select 0,_this select 4] exec "3b.sqs"}] So if someone has an idea how to fix that problem, please help me.
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I tweaked some smoke and tried to make the colors more realistic. Also the structure was optimized so the pickup and use of the shells works better now. I dont think that theres a lagfree way to block AI-views, without oxygen2.
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Yeah glowsticks would be nice, but as u already mentioned, for modellchanges we have to wait for the tools.
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Camera.sqs / Cam scripting
Al Simmons replied to desertfox's topic in ARMA - MISSION EDITING & SCRIPTING
Not true, search the Biki, the clipboard.txt is saved to C:\Documents and Settings\WINDOWSUSERNAME\Local Settings\Application Data\ArmA\clipboard.txt Now look silly -
@jammydodger thx for mirror and news
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@all thx for the feedback Well, AI-blocking wasnt planned when i started this addon, but its a good idea. So if ill get AI viewblock working will add some artysmokeshells. @Vulture2k1 Yes there are smokeshells in ArmA, but only white/grey; green and red/orange
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wow, nice work ill test it now.
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Thx mate
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not for me and anybody i know. Do u use german or czech version?
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theres more stuff in arma which isnt realy working, eg the elevators in the hotel
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Ive made a video for my clan, Jägerregiment 1 High Res Low Res
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nice 1
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ArmA-Weapon(classe)s...
Al Simmons replied to T.S.C.Plage's topic in ARMA - MISSION EDITING & SCRIPTING
Thats why i created the Editor Database thread, (look here) should be a sticky -
Sorry but i like the original ArmA effects as they are
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What should i say than
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i am sure the wgl will post here when they feel ready for it
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Request: Decent tailrotor failure script
Al Simmons replied to freddern's topic in ARMA - MISSION EDITING & SCRIPTING
Why? Arma has an integrated Tailrotor failure function. Try shooting at the tailrotor and u will see