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Al Simmons

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Everything posted by Al Simmons

  1. Al Simmons

    [UPDATE]FAC-Finalversion

    iam trying to port over KyleSarniks viewblockers
  2. Al Simmons

    [UPDATE]FAC-Finalversion

    Big thx @ KyleSarnik, its now working in MP. We are still testing but its a real advantage for MP fights and biiiggg fun. Thx again for your help, will try this out and contact u this days.
  3. Ive made a little addon which adds 4 new smokeshells to ArmA. Added colors are deepred, blue, yellow and violet. At this stage there are still some bugs in it. This was originaly created for my clan for CAS, CASEVAC and CSAR MP Operations. Known Issues: -picked up shells are not throwable -colors are too bright Future changes: -fixing pickup bug -fixing colors -adding strobelight and IR strobe -adding m203 smokegrenades Suggestions are welcome. Download
  4. /*extern*/ class SoldierWB; class SoldierWSaboteur: SoldierWB {}; class ASSaboteurFAC: SoldierWSaboteur worked fine for my FAC-Unit
  5. Al Simmons

    V.I.R.U.S.

    nope, i dont think BIS made an zombie attack humans script
  6. Al Simmons

    V.I.R.U.S.

    nope, i dont think BIS made an zombie attack humans script
  7. Al Simmons

    Smoke Grenade Pack

    First it was made for gameplay only, but i try your stuff, if it still works for ArmA, when it does i will port this effect with full credits for your awsome job.
  8. Al Simmons

    fired eventhandler problems

    @KyleSarnik Thx now it works
  9. Situation: Iam trying to create an Flashbang-sim addon, for this effect i want to create some small explosions ("ASFlash1" ammo that was created via config.cpp-addon) on the position of the flashbang ("ASFlashbang" ammo that was created via config.cpp-addon). Best way to solve this, is to create an "fired" eventhandler for the unit. Here my problems start. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_p = _this select 0 _b = _this select 4 ?_b != "ASFlashbang": exit ~0.5 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; ~ 0.4 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; ~ 0.3 _g = "ASFlash1" createVehicle [(GetPos _b select 0)+ random 5,(GetPos _b select 1)+ random 2,+0.01]; exit anyhow it dont works, i used the biki and all but no way. Error message <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">'_b= _this [#]select 4' error Nullteiler this is my eventhandler <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["fired",{[_this select 0,_this select 4] exec "3b.sqs"}] So if someone has an idea how to fix that problem, please help me.
  10. Al Simmons

    Smoke Grenade Pack

    I tweaked some smoke and tried to make the colors more realistic. Also the structure was optimized so the pickup and use of the shells works better now. I dont think that theres a lagfree way to block AI-views, without oxygen2.
  11. Al Simmons

    Smoke Grenade Pack

    Yeah glowsticks would be nice, but as u already mentioned, for modellchanges we have to wait for the tools.
  12. Al Simmons

    Camera.sqs / Cam scripting

    Not true, search the Biki, the clipboard.txt is saved to C:\Documents and Settings\WINDOWSUSERNAME\Local Settings\Application Data\ArmA\clipboard.txt Now look silly
  13. Al Simmons

    Smoke Grenade Pack

    @jammydodger thx for mirror and news
  14. Al Simmons

    Smoke Grenade Pack

    @all thx for the feedback Well, AI-blocking wasnt planned when i started this addon, but its a good idea. So if ill get AI viewblock working will add some artysmokeshells. @Vulture2k1 Yes there are smokeshells in ArmA, but only white/grey; green and red/orange
  15. Al Simmons

    Flecktarn Units v1.0 (WIP)

    wow, nice work ill test it now.
  16. Al Simmons

    Smoke Grenade Pack

    Thx mate
  17. Al Simmons

    SPG-9 in weapons.pbo

    not for me and anybody i know. Do u use german or czech version?
  18. Al Simmons

    SPG-9 in weapons.pbo

    theres more stuff in arma which isnt realy working, eg the elevators in the hotel
  19. Al Simmons

    Armed Assault videos

    Ive made a video for my clan, Jägerregiment 1 High Res Low Res
  20. Al Simmons

    ArmA-Weapon(classe)s...

    Thats why i created the Editor Database thread, (look here) should be a sticky
  21. Al Simmons

    New fire texture beta 0.2

    Sorry but i like the original ArmA effects as they are
  22. Al Simmons

    RHS - FSB Special Forces v1.00

    What should i say than
  23. Al Simmons

    WGL?

    i am sure the wgl will post here when they feel ready for it
  24. Why? Arma has an integrated Tailrotor failure function. Try shooting at the tailrotor and u will see
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