Al Simmons
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Everything posted by Al Simmons
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AFAIK ArmA uses an "eye" selection to create the 3d sights, i dont know if its working when u want to have 2 eyes in one weapon
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Deflection for AT weapons?
Al Simmons replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
should be possible when u make a new config for it u should add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">deflecting = 40; explosionTime = 10; to make it work (not tested yet) -
nope, you will have to make an cfgmagazines
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*offtopicstart*While i was at the German Army i managed to single shoot with the MG3 (tooks me over 300 rounds practice to learn it) its nothing more than a nice feature to impress recruits. *offtopicend* I was hit by 4-5 RPGs before my M1A1 was destroyed, it depends where u are hit. So the Armor balance is ok.
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looks very nice
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@djfrogstar: even if it is an UXOs it looks very nice.
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This is not official stuff, dont blame BIS, Morphicon or me if your pc takes dammage. This addon adds a new soldier (west>Al Simmons addons>Spec OP (FAC) ) to your Arma for testing purposes. If u want to use this addon for your own units you have to add the following eventhandlers to them Fired="_this exec ""\ASSmoke\fired.sqs"""; Init="_this exec ""\ASSmoke\init.sqs"""; 2nd part of this addon are the invisible targets (sometimes AI needs some time to react, here too) those targets work in SP and MP Weapon Classnames: "ASSmokeshellsg" -> Throwweapon for my nades Magazine Classnames: "ASstrobeIRmag" -> adds an IR-Strobelight to inventory, used to mark targets, can be locked by AH1 and AH6 "ASstrobelasermag" -> adds an Strobelight to inventory, used to mark targets, can be locked by AV8 Bombs "ASSmokeShellblau" \ "ASSmokeShellrot" \ "ASSmokeShellgelb" ]> Smokeshells, the red one looks black at night tru NVGs "ASSmokeShelllila" / / "ASFlashbangmag" -> adds a simple flashbang which detonates 4 times when thrown "ASLightstbl" -> adds an blue lightstick "ASLightstred" -> adds an red lightstick "ASLightstyel" -> adds an yellow lightstick "ASLightstgr" -> adds an green lightstick Changes from last version: Smokeshells -now blocking AI-View Strobes -added model from DSA -added blinking lights to the strobe -inventory pics Flashbang -changed explosions -inventory pic Lightsticks added four throwable Lightsticks Known Issues: -no stunning from flashbang Credits: -Lester[Mapfact] for inspiring me for the invisible targets -KyleSarnik for his help making this addon MP-playable, scripts and viewblock.p3d from his great Grenade Pack -DSA for his strobe model and texture Thx for testing: - alex.Sworn - Sgt_Eversman - x-ray - boomer - deanosbeano Please report bugs when u find them. If u have i ideas how to optimize this addon u can drop me a PM. Fixed Download
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WOLF
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see first post for updated final version
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i know which addon u mean, very nice to see some new models here, good work iam waiting to see the final version.
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nothing is stolen form u, if theres still your .p3d in the .pbo its a mistake from me. It was only for testing in it, i made my own btw, even the rest is made by me. I will give u full credit (for inspiring me to do this one) aswell as KyleSarnik (for his help with this addon in the next update. Sorry if i missed to tell that u made the OFP inv. targets.
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As i said via ICQ, Thank u for your work, and i wish u and your wife all the best in future.
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Working Training Targets for the AI
Al Simmons replied to lethal's topic in ARMA - ADDONS & MODS: COMPLETE
no problem mate -
Working Training Targets for the AI
Al Simmons replied to lethal's topic in ARMA - ADDONS & MODS: COMPLETE
Reminds me of the invisible Targets i released with the FAC addon. -
ARMA Script: CSL_Bring_Out_Your_Dead.sqf
Al Simmons replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
Using eventhandlers isnt more difficult than adding your commandline to the init e.g. this addeventhandler ["killed",{[_this select 0,_this select 1] exec "CSL_Utility\CSL_Bring_Out_Your_Dead.sqf"}]; this wouldnt cause that much performance. -
How do you edit a p3d file?
Al Simmons replied to johnnyboy's topic in ARMA - ADDONS & MODS: DISCUSSION
I allready released new invisible Targets (inspired by the Mapfact ones) for arma, they are part of my FAC addon. -
Alex.Sworn already made a full working direct and indirect fire script which works in MP too. And its not using camcreate or such thing. ATM theres a open source script which u can download here as a .pdf. We are still working on implementing it to an addon (caused by the short lifetime of Arty shells).
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the used objects are from BIS and are part of ArmA already, so its only scripting ang configwriting.
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Nice to see your weapons in ArmA iam looking forward to see more
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Iam getting a blue screen or complete newstart of my PC randomly. This occurs in SP and MP. My specs. Intel core 2 duo 1,86 2GB DDR2 RAM Geforce 7300 TC 512 MB
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Maybe you are right and i should have named it "Part I" or something. Since there are no tools available i wasnt able to give the stuff more realistic look. But this will be done when the tools are there.
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Since there are no tools i cant make other models, and i didtn wanted to reskin a GBU15 to call it "British WWII 250lb bomb"
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Why? He just made some config changes
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iam working on an EOD-addon wich contains UXOs; IED n mines
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<s>Dont think that weapons can have proxies.</s> lets have a closer look at this when the tools available.