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Al Simmons
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Everything posted by Al Simmons
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Wow nice to hear that your still working, i had a lot fun while playing the other Conspiracies parts. Good luck. Btw what kind of jobs do you have to offer?
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After a few weeks of holiday, iam now returning to work on this pack. Heres a Pic of the improvised Piperiffle.
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Awesome work, is that truck consisting of two cars? Because of the 2 turrets visible. Or is just on top of the car able to shoot?
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Wouldnt that be a little ..., i dont know, i mean..., a vespa with a recoiless riffle. Whats next? Patroldogs with mounted mortars? Hm... why not iam looking forward for your next addon.
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Very nice work dude. This one kicks ass
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Tiberian Genesis stops the projects in OFP
Al Simmons replied to Sen†ry ˛°°ł's topic in ADDONS & MODS: DISCUSSION
hope u will really finish that stuff when AA/ and tools will be released. That stuff realy kicks ass -
After searching for personel for my Fallout weapon pack and after reading a lot of threads, in which personal was searched. I had the idea of a site in which everybody could register in and gets listed with his special abilitys. On the other side Mods/Projects could make their recruiting offers. And they could easily search and request on the personel list if they are need people. What do u think about that idea?
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yes i heard about it. But theres nobody able to tell when OFPEC will be online again.
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Hm sorry i would help u but iam too busy with other projects at the moment. But if u want, u can e-mail or Pm me your ideas and i will see how i can help u out with my addon making skillz.
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Blindo FIAT 6614 work in progress
Al Simmons replied to arremba_san_zorzo's topic in ADDONS & MODS: DISCUSSION
wow awesome work mate. When can we get the first Beta? -
ok may i understand u wrong. But for the pics i already have seen . By the way how did your workshop went? Merely i did not had the time to visit.
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upps sorry doubleposted
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Simply look at the first topicin this forum. Its Named "Addon Research Topic".
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so where can i see all those new Noe2 Pics? on your page the Pictures sections is declared as under construction.
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wouldnt it be enough to write at config.cpp canfloat=true; ? or did i missunderstood your question?
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Where Is The H&K OICW & HK G11 Weapons
Al Simmons replied to Crimson_Raptor's topic in ADDONS & MODS: DISCUSSION
Ok try this, its the link to the wse_west weapons pack containing a G11 WSE_West Weapons and for the OICW try this Inquisitors Page scroll down there for the OICW -
Veeeeerryyy nice. I like those textures. very good work.
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maybe u should post this at the Addon resources thread above?
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Yeah man thats looking verynice. But maybe too nice? Will it lag?
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Yeah do u have already ingame screens or some OË› imports?
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Hm... i was thinking about that Soldierarmor scripting while i was working on my Fallout weapons. So i got the idea, it should be possible to write a script (not me iam not with scripting ) that is activated when the player (NPC) gets hit by a Bullet. This script scans what kind of ammo the player was hit by. After that it starts the effect. Eg : Player (Soldier with Bodyarmor) gets hit by 9mm JHP, after the hit the script reduces the dammage the player has taken, if the player would get a headshot he would die, no matter if JHP or FMJ.
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Yeah i had the same ideas, but i have not the scripting skills to do the Weapon effects.
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Hi Ike_Trak balistics in OFP is not that realistic. The Most Addons are just using standard OFP ammo, JAM or selfmade ones. Balistics is represented through Speed, Damage (Direct- and inderect Hit), sound supression, dispersion (set through weapon) and ... nothing else i think. (Maybe i forgot something?) Every Addon u place is mostly a .pbo file. In that file theres a file named config.cpp in that file all the Configurations are made. May u look for some Tutorials
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ok heres the second version of the turboplazma riffle, which i like more than the version above.
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After a longer weekend with my girl iam back to work and heres my Beta1 Model of the Turboplasmariffle.