A.R.Mageddon
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Project Reality: Arma 2
A.R.Mageddon replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We have replaced sounds for the main opfor and bluefor small arms, the PR:Warrior also has its own sounds (from real Warrior recordings). BRDM and BTR have weapon sounds imported from PR:BF2. A few other things have been replaced, like 30mm HE and AP impact sounds (which in Vanilla are just the default bullet config sounds). More will be done over time ... but Rome wasn't built in a day ;) The Tactical Gamer server runs a Teamspeak server which gets used for the game. -
Project Reality: Arma 2
A.R.Mageddon replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, I didn't realize it was. My bad :) -
Project Reality: ARMA 2 v0.15 BETA The Project Reality Team are pleased to announce the release of the latest 0.15 BETA version of PR: ARMA 2. While this is still in BETA phase we have a limited number of servers running the mod, although we will be changing this situation with the release of 0.2 and enabling the public to host their own servers. Download Project Reality: ARMA 2 v0.15 BETA Here *** N.B *** The praa.exe has been updated to support OA version 1.62. The new exe can be downloaded from here -> http://prarma2.realitymodfiles.com/praaexe_1553.zip The 0.1 iteration of Project Reality : ARMA 2 has focused on building the PvP style of gameplay that has been associated with our Battlefield 2 modification. The 0.2 iteration will be focusing on the introduction of assets and maps. A number of changes made in this 0.15 version are as follows ... Bug fixes Performance and network optimisation Added US Army faction New missions, including 6 on Chernarus Game mode modifications New vehicle maintenance and cargo systems Woodland FV510 Warrior Familiar weapon switching system using number keys Battle preparation time For a complete, comprehensive list of all the new features and changes in PR:ARMA2, please view the following forum thread: View the Full Project Reality: ARMA 2 v0.15 BETA Feature List * Further information on the mod can be found in full over at the Project Reality News section here ... ** Please note that you must have ARMA2: Combined Operations installed and be running the ARMA2: Operation Arrowhead v1.60 patch in-order to play the Project Reality: ARMA 2 mod. In addition we highly recommend using the latest BIS beta patch as there have been several important bug-fixes since patch 1.60. If you use a beta patch, ensure you add the switch '-beta' to your Project Reality shortcut. Thank You ... and I hope you enjoy. [R-DEV]Twisted Helix
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Take On Java
A.R.Mageddon replied to DnA's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Well you would have thought so wouldn't you ... I mean it seems reasonable to assume that in 20 years Microsoft might be able to fix fundamental flaws. But like bad landlords, a lick of paint and a quick makeover can hide a multitude of sins ... http://blogs.isosoftsol.com/post/2009/12/21/Side-by-Side-%28SxS%29-DLLs-Manifests-and-Windows-7.aspx Would that it were so ... but M$ have decided that retro is cool ... http://drdobbs.com/cpp/227300037 As I said .... C++ is a very deep and complicated language, and most definitely not something you would really want to use for scripting. ;) For the record Serclaes ... Java is also a very deep and complicated language, like C++ (and fine wines), its had time to mature ... and sometimes that maturity comes at a cost (like fine wines). -
Take On Java
A.R.Mageddon replied to DnA's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Also C++ is also a statically compiled language, which means you would have to create a DLL which the game would have to pipe in. As DLL authoring is fairly advanced, and full of traps for the unwary (http://en.wikipedia.org/wiki/DLL_Hell), its not really the kind of thing you would want to use as a scripting language. You could of course write an interpreter for C++ so it could run as a scripting language ... but it would be a mildly insane thing to do. (although somebody has done it ... http://www.softintegration.com/) -
Actually Java is a dynamic runtime language as opposed to C++ for example which is a static language, so it is very much suited to dynamic code. Since Java 6 you can can dynamically create classes at runtime (which is incredibly powerful), see this blog here ... http://www.javablogging.com/dynamic-in-memory-compilation/ Also once you understand interfaces and factories, you will see that you are able to do things you never dreamed of possible in a procedural based language. http://docs.oracle.com/javase/tutorial/java/IandI/ http://javaboutique.internet.com/tutorials/factory/ Trust me ... you are going to love Java when you get used to it.
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Java and C# are very similar. Similar because Microsoft developed C# on the principles of Java. They also improved and simplified many areas they saw as being unnecessary or confusing. Thus .NET is a very compact framework for Windows computers and in that simplicity comes its ease of use and power. However its full functionality is only available on windows computers (despite Mono, which is missing several core aspects of .NET which are being developed in a separate project called Olive). Java is a decent language, with a wealth of knowledge about it out there. It is truly multiplatform, runs on the most widely used mobile OS, is used in satellites, robots, embedded software and even the Mars Rover. Personally I call that pretty powerful. I prefer C# myself, but that is due to its compactness and ease of use, and nothing to do with its power. If you want power, you need C++, and if you want real fast performance then you probably need to use C. However neither of these are tenable for a scripting platform ... Java will do the job just fine.
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Take On Java
A.R.Mageddon replied to DnA's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Object Orientation. -
Project Reality - WIP Discussion
A.R.Mageddon replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There's an old saying, "In every bed of roses, there are always a few pricks". -
Project Reality - WIP Discussion
A.R.Mageddon replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, but as granny likes to say, "if you haven't got something nice to say then don't say anything at all". Its called manners. (http://en.wikipedia.org/wiki/Manners , for all those who might be confused) Ah now it all becomes clear ... monkeys and territory ... Wonder how long it is before we get a mention of Hitler ? -
What community ? I see just bickering trolls. First post I made here in 6 years (although I read plenty) .... just have to say what a shame to see "the community" has gone. Not the spirit of OFP I remember.