AKK
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Everything posted by AKK
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too slow You should really do a search before posting my friend but.. GO HERE and U will find the tutorial
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hehe thanks man but I dunno about that. . I only use Visitor because Warp Tool is at present too advanced for my puny girlyman brain . But I must say that the major advantages of working with visitor (IMHO) are: #1 you can not only preview in Buldozer but also tweak objects or heights by hand. #2 is that you may use objects with MLOD or ODOL formats where you can only use ODOL formats in Warp Tool.
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Well I dont use Warp tool I use Visitor. But When I do the inital Island I create my Height maps (like the picture above) With the Gimp (GNU Immage Manipulation Program) which you can get Here. or use photo shop. I have noticed that on my win 2000 the GIMP is a little unstable though. Any Way from there in Either program you should use a bluring filter to blurr the immage up. Here are the before and after shots. On a side note you should make sure and add an Alpha Channel to the immage so as to make it a 32 bit immage. Before After Blurring From there save as a TGA and the fun begins. Next step is to get the TGA2ASE program By Kegetys. you can get it HERE but the page is not in english though the link is about two paragraphs down and works as I Dled it too make sure! once converted all is needed is too import into visitor. thats all I got so good luck and hope this helps AKK
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I have not noticed this per say. What I encountered instead was when texturing the tiles were much smaller. As Well the Change in height when manually doing so was more dramatic and steep at the edge. Though I will try two different islands with the same ASE and varify this. your right I,m a dummy  and thanks for your response  Planck
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this should work but! when I applied it too my cpp I get a CTD when prieviewing from the mission editor. so I used this as my parent class in cfgvehicles and all was well. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class All {}; Â Â class AllVehicles: All {}; Â Â class Land: AllVehicles {}; Â Â class Static : Land {}; Â Â class Building : Static {}; Â Â class NonStrategic : Building {}; Â Â class House: NonStrategic {}; Â Â class Houseammostore2: House{}; thought I would pass this on
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Hey any one interested I have been using Audacity. IT is F'n great. Comes with all kinda plugins and there are more to get. I have not tried any other "audio" recording programs as I am a cheap bastard. I think this is the way to go for the "penny wise" ofp mission maker who wants to record radio stuff. I hope this is usefull to someone besides me. Now don't get me wrong this is not CRAP!!!! this is a very comprehensive audio recording program with lots of features like plugins and dithers etc and my favorite "Pitch Shift"!!(helps you change your vocal pitch helping you make other voices w/out actors. You can find it at audacity There is a section for VST plugins check it out. I found that any overdrive or distortion effect gives a great radio sound. The one I am useing is called Cyanide. You'll find a link for it on the page. I hope no one thinks this is spam because its not. I just thought I would share this great tool with anyone who didn't know about it. Also it's open source so any one can make changes as they see fit
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OK heres the deal. As of now I have a set up where you have to request clearence from the "tower" to leave the airfield in your chopper. Only to be told that you must wait 3 minutes till you can go. too reinforce the point I have it set that if you leave a certain area and certain peramaters have not been met your chopper is "setdammage 1" and crash-o-roony. What I desire is instead of a "setdammage" is for your chopper to be struck by an airplane mid flight. I have managed to spawn the plane but getting it to hit is beyond me. Any help would be outstanding thanks all
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thanks man I,ll check it out right now I appreciate it  AKK WOOOOOOWWWW thats a heavy duty chunk of scripting. It may do the job thanks
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You bet :P Glad you got it figured out I sorta figured out a little while ago that it was prob in your cpp some where. But he I wouldnt have been any help there either as I am still learnin those bad oscars.
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Well I do not know if this will be a huge help. But I would open that p3d in a hex editor or note pad and search for that proxy name and see if some how its still hard coded on the moddel. or maybe you still have the old proxy name in a different lod from there your guesse is as good a mine?? sorry Im not more of a help
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K its like this For some reason o2 hates me. I,ll be movin along with a model and go to load a different texture into my view and then Whammmmy. this happens. The texture name never changes to the new one in the top corner of the view I,m wokin in . Also the texture that is marked up top diisapears from o2. In order for me to work any other textures I have to save and close out o2 and restart to be able to load the different texture. And then I have to repeat the shutdown restart to do any other textures. the only thing that fixes this is a full system reboot and that only lasts for a while. It happens after I am in and out of o2 a couple times. IE: I get to a stopping point, exit o2 fire up say OFP, powerpoint, word any other program and then go back to o2 and then it gives me the above problem. any ideas??? Also how do I do a FULL I mean FULL uninstall of o2 and buldozer so i can reinstall it. as I tried but theres some hidden shit that I cant find that remembers all my settings so when I re install it makes no difference as all my settings are the same in my options pannel. If this is a repeat post that sucks but I looked and came up empty handed on either of these subjects.
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Thanks for the reply Master_Chief. I had a feeling that was the case I just try and stay out of that area as much as possible as I'm a klutz  . thanks again Â
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whats your point
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Oh yeah forgot too busy bitching Most side arms of our police are of either a 9mm or 40SW(smith and Wesson) calliber. I believe each unit desegnates the make and model. As I can immagine no 2 arms rooms are the same. I see mostly glocks and Sig's. they have pretty much ousted the revolver. Most patroll cars come equipped with a I think Browning Roit pump action 12 gauge. Some of our boigger cities have started to go the rout of international police and issuing MP5's for each squad car. Now I believe that is dependent on agencie and unit. I see many still utilizing the M16A2 and the varients. I've read that some DEA are utilizing an M4 varient put out by....ahhhhh cant remember the manufacturer. But mostly the semi and auto weapons used are M4/M16 based. Many Elite tactical units such as Swat opt for the Springfield Armors M21 Tactical. Which is a variant of the M14. Though I have seen pictures of police sharpshooters useing M24's Beyond that the allocation of weapons is so widely diverce that covering it would be enormouse!
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Let me start by saying that what I am about to write is my opinion only and in no way will I attempt to be "the voice of America" But. I feel that over all our policing system here is fair and even. Again BUT. There are many aggregiouse actions incurred on a regular basis by these organizations as can happen in any situation when one person has authority over another. I would try and put up colors and  the such of these Org's but being as there are different colors and markings for not only every state org. but county and city aswell I will not. Many poeple "HATE" the police. I myself do not. I say to these people "OK lets halt ALL police manuevers and actions for one week and see what happens!!!". Not a pretty sight in my opinion. I feel that most people dislike police on the basis of the "I wanna" attitude. And in most cases can not beacuse its illeagal. For all you people who say "But you don't understand, I was wronged". And if you were trully wronged than take it to court. If you were truley right than you should be able to prove it in a court of law! I say stuff it. I have been busted for Possesion of marijuana. 2 DUI's (driving under the influence) been to county about 5 times not to mention that because of my indescretions with drugs and alcohol I have been O.T.H.'ed from the ARMY(dont know what I mean. Too bad go see your recruiter and find out). And therefore could come up with all kinds of reasons to resent Law Enforcement, but maybe I,m just a realist. So take some peronall responsability and accept the cops for what they are. LAW ENFORCERS!! hope this aint a flame but again its just MO PS. Nice lookin Mounts under those patrollemen. I'm guessing Oldenbergs or Hanovarians though I'm thinkin that the mount on the left is a Trakehner but kinda thin for a Traky Â
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Ok all you grass haters........... here!!! But it seems that the whole unit exept the cannon cockers went home Grass Haters!!!!!!!
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Wasnt goin for the "Real" feell!! It was more of an addon display If ya get me As you'll notice everythings buched up. I just deleted most of another map I have and copy and pasted from other "test" areas !
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OK boys and girls heres a little taste of some action. And no some of the stuff in the pics not compleate as you can see. But I thought It was a good shot. And after all this is an addon and mod discussion forum Its set on MDSZ put out by the fab guys at Hells Circus. Which I truely love. Great island! If yawl dont like then  oh well!!! Hows it look?  PS. No offence ment to any of you USMC boys out there. I,m just all ARMY hoooah
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I have got o2 and buldozer running. Textures are loading and I can view them in 'dozer. But when I go to verify the .paa/.pac path name the texture library is empty. Nada tostada! And this is with 2 textures skined on to the model. Any help would be a bonus. In the mean time I will keep tinkering. P.S. I can get it to load textures with my DLL path at either the psuedo "Z:\" or the actual c:\ any way. still tinkering. Maybe I'll try another system restart PPS. OS: Win2k CPU: 333Mhz p2 RAM: 450 Meg
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It don't matter where I put the stupid thing, be it a psuedo drive or C:\folder\dozer.exe -noland blah blah the textures wont show in the texture library. Which I would realy like to have them do as I have mede a few of the same addon that I am changing but they need seperate folder names as some are for the Unsung. Well If I cant change the steeenking texture path from the origional file source than I get white addons. Ooooorrrrrrrr I get the lala fun of re texturing every last peice. sooooooo any way Any ideas on a sollution would be  In closing I am re-DLing the viewer and going to reinstall straight form the zip to a new location on my C drive as there may have been a waky to-do goin on when I DLed the first time. If that no worky worky than F'it F'it it. Ill keep a makin some addons but so much for tags if I do a copy
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Thanks all I have made seriose improvements since my post. Ha I planned on that thanks . yeah man force protections only good for small arms fire. Yeah modified "Quickie" Sea huts. I'm lookin at some of them too Â
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OK I'm gonna post here as The unsungs forum is down and I want some feedback I,ve been workin on a GP Medium tent for the unsung So check it out and tell me what it needs. I do hoever intend to wrinkle it up and put in fly screen. But beyond that any info'd be great And for all those "like why would I tell you" people keep it too yourselvs. This mod is for the community so I thought it best to ask the community Also check these babies out for some perspective http://img47.photobucket.com/albums/v145/42944294/unsng_tnt.jpg http://img47.photobucket.com/albums/v145/42944294/unsng_twr.jpg
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Ok, I have made a fortified tower. but I don't know how to post pics of it. I think this addon is pretty good so far. I still have to re-do the upper sandabag walls but for now it seems very funcional in game. Â (and don't look to bad either IMHO) But I would like to not only have someone else test it out but I would like to know how to post screenshots of it here. I made it because there's no "good" towers out there for base camps. I think this could be good for MP as you can get @ least 3 guys in it. 2 fit very cumfy in it. And an M2 is a perfect fit! And if not MP it looks good as a scenery filler. Someone please help me post some pics so as I can get some QT info about this! PS The config needs re-done I think. It's a generic Viewtower CPP and I think this thing could use some extra properties like bieng able to rearm the M2 Or just flat rearm or cargo space. Oh yeah and I'm a total noob to all this. I am carpenter by trade so moding buildings is right up my alley
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Yeah man your bunkers good. Mine def has a high poly count but I'm figuring stuff out as I go. It seems that there is a major lack of Realy good Tuts out there for dummies.