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AKK

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Everything posted by AKK

  1. AKK

    Petition For BIS About Full OXYGEN

    Here here you got my support
  2. have you emailed Chendermen for the answer?? Chris,s Home page Email: CHenderMan@cableone.net I had a similar Q on how to change the weapons that apper in the "weapons" boxes some time ago. and what Version you using? I am using version 5 and 7 (I like version 5 better) Any how. In the latest version, start the editor and go to the tools menu and select "edit Data Files" which has an expanding menu. In this you should find the list in question. Hope this answers you.
  3. AKK

    Rifle Qualifacation

    Well like I said I am just curiouse about which would be most preffered. Either way I will make new anims for it. As for the target ranges. bear in mind that this will be selectable in game.What I mean is you will have several options available depending on which type of weapon you are using and can choose "on the fly" while in the game what distance you want. I will do this through the Class Useractions of the CPP. So I would like some feed back on what would be the best array of distances that would suite. I had weapon config testing in mind when I started this target.
  4. AKK

    Rifle Qualifacation

    OK so were all clear on what this bad oscer will do (hopfully) And so you further understand this (if havent made it clear). You are looking @ 8 (eight models) stacked through a Createvehicle script. This is a shot of it befor I tried to kill the bugger Pic removed by AKK and in this one it has been shot(well not really cause as of right now the two rings closest turn instead of just one). see how just the "rings" change? Pic removed by AKK But this bad oscar is gonna take some gnarly scripts to counter act all the different hit values that people are putt in thier CPP's. any how thats it for now a while.
  5. AKK

    Rifle Qualifacation

    glad too hear it Klink. OK yawl I have the ring target in game and functional (short of scripts). Seems that before I start heavy scripts I need to hear what people think would be appropriate range distances. As of now I was thinking of this option. 25m,100m,300,500,1000, When you get to the shooting position(an addon) you will have these option in your action menu. prob displayed like "place 25m Target" ASO. yawl have any different ideas for distance. **Note** This is not the sniper range, although it can surely be used as acuracy target practice for snipers. But I intend to move to the sniper range after this is at full beta. This addon will more than likely be for addon makers to test sctual hit groupings of new rifles and pistols (thus the 25meter selection). Also. Which would be better. A spotting scope as a weapon like the binoculars or as a vehicle like the static M2 MG
  6. AKK

    Inderect Hit

    Thanks Man that clears it up. Although I was hoping this was not the case no sweat though. Just another scripting chalenge Thanks again.
  7. Hey all I am working on some targets and need some info. What constitutes the "inderect hit". I am aware of what sets this from in the cpp. And am not looking to change any hit vallues. OR config any weapons. But with this target the rings are damn near right on top of each other. So what is the actual distance of the inderectHit. Target Pic IE: does "indirectHitRange=0.1;" like below constitute 0.1meter?(which dosent make sense to me) hmmmm maybe I should evaluate the dammage value? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class BulletSingle : Default { hit=9;indirectHit=2;indirectHitRange=0.1; Ok then, the above and...what dammage value does the inderect hit (which I know is dammage) actually have. Considering all vehicles have a getDammage value of 0-1. Assuming that "inderecthit=2 and hit=9" how does that translate to getdammage == 1.?? this may b a retarded Q but hey never know if ya don't ask! Any answers would be great. and yes I looked in the commented cpp's even "Shoo Kid Ya Bother Me"
  8. Also I am curiouse about something The thing class. Is there something the engine does different with things?? What I mean is if I were to do like so? would I get the same hidden selection results? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class cfgVehicles { class All {}; class Thing: All {}; class Targetbase: ALL { scope=2; reversed=False; // all vehicles are reversed - except static autocenter=False; // normal vehicle are autocentered animated=False; // model is animated and cannot be assumed static mapSize = 10; vehicleClass=""; nameSound="target"; icon="unknown_object"; displayName=""; weaponSlots = 0; simulation="house"; destrType=DestructNo; cost=500000; attendant = false; hiddenSelections[] = {}; }; class Backboard: targetbase { model="\Qual_Range\BB"; armor=200; scope=2; hiddenSelections[]={"targ"}; }; I mean I,m gonna try it but I have to rebuild the models first and that may take a day or so. And also I noticed that Configing this as "class thing" my fire Geo dose not work correctly. I have another set of models(no hidden selections) that work great with only res lods, and fire geo. here's thier tree <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class Strategic: Building {}; class pistol_target: Strategic { hasdriver=false; hasgunner=false; hascommander=false; nameSound="target"; model="\Qual_Range\ptsingle"; side=TWest; armor=200; cost=0; scope=2; accuracy=0.25; animated=1; vehicleclass="The Range"; displayName="steel pistol target"; class animations { class tarc_hit { type="rotation"; animperiod=0.2; selection="tarc"; axis="osa_tarc"; angle0=0; angle1=1.5; }; }; }; is it the simulation=""; that is affecting this? hope this makes sense
  9. Yeah I realized that after I went too bed (I'll crawl back in my hole now) . An yeah I did the setobjecttexture through a creation script. Thanks BraTTy Thats what I had wanted yawl are the best
  10. Great topic I have been using the Jeep class so this is great. I did as Scanger's CPP suggest. But I have an issue. All my hidden selections are starting out seethrough as if I they were textured with an all alpha texture. But they very much are not. I tested the selections and I can retexture them in the editor. but this starting empty thing has got me. Any ideas.
  11. AKK

    texture issue

    FYI.... DO Searches, Do Searhes,Do Searhes, Before posting. This topic is all over the Oxygen Forums. now the issue. Did you change the texture paths in oxygen?? If not you have a lenghty task in front of you. To do this you need to open the model in O2. Once loaded hit ALT+T and the texture Library window will open. from this menue hold CTRL and double click on a texture in the list.This will select the parts only textured with that texture. Now ALT+Rightclick in a View plane and hit "E" which will bring up the face properties. at the bottom is the texture Path. You will need to change it too match YOUR new texture location. IE:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> \myaddonfolder\mytexture.paa Repeat this for every texture in the texture Library window and all subsequent lods that have textures.
  12. Hi all I've been using o2 about a year now and I have noticed that sometimes I see this thing change colors ore partially display ASCII characters. Is this an error window?? I have gotten in the habit of shutting down when it changes from white to any other color as sometimes it wont display or rather change a texture to a newly loaded one when this changes. Any ideas?? Thanks
  13. Thank you oh so much Scanger That has bothered me for a while now
  14. AKK

    Rifle Qualifacation

    This is the color change texture for the ring target. When a particular ring gets hit like say the #1 ring. it and only it will change from black to yellow. Unfortunatly as it is now the whole #1 ring chnges and not the quarter portion. Pic Removed by AKK
  15. AKK

    Rifle Qualifacation

    Thanks Burns. And thanks for the link. It looks very promising. Yeh man that is my plan for a sniper range. I am thinking I,ll do some static targets, some "running" targets, mixed with some popups. All shot from say a 20 or 30 meter high tower (well thats the way they did it at my post) with a rangeof about 1000 or 1200 meters. great idea. I have pondered that. like doing house clearing. Which would be alot easyer with targets and not AI soldiers. But that is a very lengthy ordeal and I would not contemplate it without some help. Well you could. But the ammount of indavidual target sections that would need to be made for 1 target too work would be enormouse. So for now its just goiung to be "regional" Thanks all for the links I,ll checkem out. And keep them ideas comin
  16. AKK

    Rifle Qualifacation

    Ok then hows about this? a pistol range?? Or how avout a bulseye target that tells you which zone your hitting in? This one will do that and the zones (rings) that are hit will change colors.
  17. AKK

    O2 problem

    I would suggest first of all this. Uninstall and reinstall o2 and buldozer. Which in order to do you need to delete some registry entrys. (check This thread ) these programs are HIGHLY retarded at times when installing. It took me 3 installs to get all the functions right in o2 and dozer. But! that aside, is it really a single vertex or is there faces? select the "dot" and view the bottom of the o2 screen and see what its properties. if it has faces it may for some reason be very small. if so try and Ctrl+shift+Rightmousebutton and try and scale it up. I think either way your o2 and buldozer settings are screwed and in my experience full removal and install works best.
  18. AKK

    Friggen Hijackers

    Hey all Im runnin win2k pro and I picked up the new variant of that stupid about:blank Hijacker. anybody know a tried and true way to kill that bastard. And yeah I,ve been through my registry, ran spybot s&d, adaware and I just dont wanna DL every sumbitchen spyware program there is. any way thought I,d ask here as there seems to be alot-o-sharp people hangin around these forums
  19. AKK

    Friggen Hijackers

    I think I found an answer (at least for now) if you get this bastard and run an NT platform try DLing the Beta version of Microsofts Spyware checker. go here MS Downloads (official) it worked for me and caught 2 other browser plugins that neither spybot ar adaware 6 caught.
  20. AKK

    Rifle Qualifacation

    Roger that. on the move. Say All you snipers out there gimme an idea for a good sniper range I could geter done in a couple weeks (well a solid beta)
  21. AKK

    Friggen Hijackers

    Thanks all for the replies. I will checkem out. as for hijack this. It wont fix the problem as the new about:blank runs on a hidden .dll in the H_key registry. I DL'd reglite (I got It Here) which is much simpler to use than the MS Regedit or Regedt32. My main prob with most suggested methods is I have no Win2K CD asI was given this Comp. So I have no Recovery Console to boot from. Any how I moved to mozilla and am very pleased. but I would still like to string up the dirty buggers that created that stupid thing
  22. AKK

    Rifle Qualifacation

    Sounds good (although I dont know what that is) Klink's a good and smart feller.
  23. AKK

    Friggen Hijackers

    went there but alas it keeps morphing its dll files. Yeah I did the firefox and mozilla approach. I have only had a little while and I,m a believer. but that about:blank is a bastard. not only did it hijack my browser but it has infected my help files SCREW INTERNET EXPLORER!!!!!
  24. AKK

    Rifle Qualifacation

    That would be great how would you like to recieve them? Oh and I'm not trying to shovel off any work. Even if someone just wanted too look at the scripts and stuf and give me some pointers would be great. I'm just not "Suuuuuuper addon guy to the rescue !!" so any help is greatly appreciated
  25. AKK

    Rifle Qualifacation

    groovy. Well I cant just "simply" explain witout someone looking this over in and out of the game. But mostly I need a good scripter too look @ ALL the scripts and see what if any or all optimizes can be made to ensure  quality and stability. I also need a CPP guy too do some changes on this to make some class changes. and get the best funcionality. the rifle range has three scripts #1: the init which places all the targets and sends all target info to script #2. #2: is the one I posted which controlls the range #3: is the printing script which currently dispays all the info with the "HintC" command The scripts are currently Non Multiplayer compatible. So that should be changed. And Due to the global variables I am using you can only run one M16 range at a time. And like I said. I think the use of dialouges for stat display would be better than using the HintC command. I also think that these scripts could and should be done so that changes to the timing,scoring,target placement and maybe rounds or other dynamic facets I have not thought of can be made in the editor. And again I would like some ideas for more ranges and maybe how they should be set up. The only ranges I ever Qualified on were the M16,Grenade,M203 and Demolition. I also did alot of building at the tank ranges. but thats been some time. I also recall doing some work at the sniper range at my post but If I remember right it was a simple 1/2 day job and I only remember the basic layout and never saw it in action.
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