AtStWalker
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Everything posted by AtStWalker
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Mein Gott ! The gun reflect the sun ! Wannabe crushed by a Jabo ? niiiice
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Mirror: here. Tnx u, John
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this is a screenshot taken ingame about our Hockerlinie (and yes i'm a noob as texturist .. ..indeed we are currently looking mainly for skilled Texturers )
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now they're online.. and i'm back w a surprise from Royal Blackwatch, a 8cm GranatenWerfer !! (it need a texturer.. a good texturer ready-for-Arma ) A 8cm GrW WiP from Fsj 39-42 mod: PS: uhuh i remember a -cribban-.. i knew I'd seen him before..
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thanks !!
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Others WiP We are currently looking mainly for skilled Texturers and for a Scripter..
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We are pleased to announce the release of our The Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack for OFP ! This has been a very long project, working on this for a year ! Link: B45_hetzer_panzermann.rar Clip: XVID 640*480 Pics: (below) Berlin1945 - Hetzer pack v1.0 East: (wwIIec) Static ----> Rundumsfeuer / Abwurfbehälter / JgPz38(t) Wreck / BgPz38(t) Wreck East: (wwIIec) Tank ----> JgPz38(t) / BgPz38(t) Berlin1945 - Hetzer plugin v1.0 (for FDF WW2) West: (wwIIec) Static ----> Scherenfernrohr 14 FDF / Rundumsfeuer FDF West: (wwIIec) Tank ----> JgPz38(t) FDF / BgPz38(t) FDF Berlin1945 - Hetzer weapons pack v1.0 East: (wwIIec) Static ----> Scherenfernrohr 14 3 weapons: "MP40T" / "MG34T" / "75 (a Proxy)" Berlin1945 - Panzermann (Panzerjäger-Abteilungen) pack v1.0 East: B45 (EWD) Panzerjäger ----> Panzermann (test) / Panzermann (MP40) / Panzermann (MG34T) Berlin1945 - Panzermann (Panzerjäger-Abteilungen) plugin v1.0 (for FDF WW2) West: B45 (EWD) Panzerjäger ----> Panzermann (test) / Panzermann (MP40) / Panzermann (MG34T) READ CAREFULLY ! No-one setobjected texture and/or hidden-selected model has been killed to make this addon ) - To attach the rundumsfeuer to the hetzer, put in activation field: [unit1, unit2] exec "attach.sqs". If you choose to end the script, you must place a trigger with "endCargoSession = true" in the "On Activation" field. will only work properly if the tank is not assigned to a squad. You cannot switch to mg turret the same way you can switch to other tank positions. You will have approach the tank in the spot where the mg turret is situated and select corresponding menu item from action menu.- To use the reload script add the following to the init script of the hetzer : [unit] exec "reload.sqs". - To use the sf14 script (load/unload the Sf14) add the following to the init script of the Sf14: this exec "sf14.sqs". After this, when the hetzer/bergehetzer, wwIIec hetzer, wwIIec stug drives next to the Sf14, it can be loaded inside the vehicle from the action menu (It takes a while for the game engine to 'realise' the presence of the new action in the menu). When unloading the SF14 from a vehicle, it gets unloaded right behind the vehicle it was in, facing the opposite direction. TNX to: - B45 Hetzer interiors are based on Sturmtiger's model - Kingtiger (IOE) to give us the permission to hack his Panzermann model and the Mg34. - Col Klink (PT boat: http://ofp.gamepark.cz/index.php?showthis=7043) - Red Stripe Studios (Attach script: http://www.ofpec.com/download.php?id=245) - Wady (Vehicle Mounted Machine Gunner: http://www.ofpec.com/download.php?id=229 - Vehicle loading script for AGS-17 Addon by Kegetys: link - Pilot (ATGM launchers as cargo: http://forums.opflashpoint.org/viewtopic.php?t=20146) - battling bitch (Gunner Optic template) - mig1.44 and royal blackwatch (German translations) - daniel von rommel, gunny, linker split, mark, shumann (Suggestions)
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Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
indeed Ah, i'm making the flammhetzer (aka B45 plugin '002' ) appling the same script from the Fsj-39/42 pack -
Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
yes, baby hetzer work under FDF & Liberation mod (look the '001' plugin ) -
Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
thanks !! PS: i changed the size of the screenshots from 1024*768 to 800*600 -
Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
gentlemen... Burner is the daddy of this panzer (i'm the mum ) @PEPE, sure i promise u to release the bren carrier and i'm going to do that i have not id about the status of the italians (tanks) i'm sorry I uploaded a clip about our baby ingame : http://www.armamod.org/listing....480.avi and i forgot to add on the credits list (on the first post but not in the readme file) mr kegetys , cauze the load/upload sf14 script was a modified version of his ags.sqs script released w the first one version of his ags17 addon, and kingtiger for his mg34 ( i hacked the maps and the model to make a Mg34T) -
Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
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Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack
AtStWalker replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
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indeed, nice vehicles
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**** The italian word "Reazione" means "jet propelled (tnx Col. Faulkner ) "**** I bought today my Queen's Gambit dvd and installing the pack i found that funny blooper on the italian user manual: Italian version: English version (by the DC3 page from the wikipedia): A screenshot: Btw: nice pack BIS At :cool:
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Unfortunatly? Love this version buddy, cauze the italian manual has an OOPArt (an out-of-place artifact) showed at page 4-5: infos
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I founded a funny blooper on the QG italian manual
AtStWalker replied to AtStWalker's topic in ARMA - GENERAL
Right, i'm sorry Btw, i like the ww2 aircrafts PS: ok, i modified my first post adding a row about the word "Reazione" -
Anyone starting Pacific Mod?
AtStWalker replied to BraTTy's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi, i'm back That's mine. I maked a new section about the PTO mod. Tnx u Bratty SURE cauze OFP isnt an abandonware game (i think so ) then, i continue to work at my addons for OFP *too* He's my friend, i asked him and i shall receive a reply.. -
our baby i'm sorry for ur troubles, i'm fixing that bug
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ah nice script
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freeze contact ww2ec Fab that's a news about his bolt action script http://ww2ec.3dactionplanet.gamespy.com/comment.php?124
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btw.. # CrouchReloadMagazine # LyingReloadMagazine
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Hello Add a civilian ingame. On the initialization: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this addmagazine "HuntingRifleMag";this addmagazine "HuntingRifleMag";this addweapon "HuntingRifle";this addEventHandler ["FIRED",{_this exec "boltaction.sqs"}] On ur mission folder add that script called boltaction.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; boltaction.sqs ; this addEventHandler ["FIRED",{_this exec "boltaction.sqs"}] ; http://community.bistudio.com/wiki/Operation_Flashpoint:_Moves_List ; OR make ur own ! :-) ; http://ofp.gamepark.cz/_hosted/animcenter/ _myrifleman =_this select 0 ~0.05 ?(_weapon == "HuntingRifle"):goto "boltaction" #boltaction _myrifleman switchMove "CombatReloadMagazine" exit At
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Anyone starting Pacific Mod?
AtStWalker replied to BraTTy's topic in ARMA - ADDONS & MODS: DISCUSSION
Bratty, u got pvt -
a specular map added on a military vehicle