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AtStWalker

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Everything posted by AtStWalker

  1. AtStWalker

    KINGTIGER

    Mein Gott ! The gun reflect the sun ! Wannabe crushed by a Jabo ? niiiice
  2. AtStWalker

    German FLAK 38-20 mm

    Mirror: here. Tnx u, John
  3. AtStWalker

    Operation WW2

    this is a screenshot taken ingame about our Hockerlinie (and yes i'm a noob as texturist .. ..indeed we are currently looking mainly for skilled Texturers )
  4. AtStWalker

    Operation WW2

    now they're online.. and i'm back w a surprise from Royal Blackwatch, a 8cm GranatenWerfer !! (it need a texturer.. a good texturer ready-for-Arma ) A 8cm GrW WiP from Fsj 39-42 mod: PS: uhuh i remember a -cribban-.. i knew I'd seen him before..
  5. AtStWalker

    Operation WW2

    thanks !!
  6. AtStWalker

    Operation WW2

    Others WiP We are currently looking mainly for skilled Texturers and for a Scripter..
  7. We are pleased to announce the release of our The Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack for OFP ! This has been a very long project, working on this for a year ! Link: B45_hetzer_panzermann.rar Clip: XVID 640*480 Pics: (below) Berlin1945 - Hetzer pack v1.0 East: (wwIIec) Static ----> Rundumsfeuer / Abwurfbehälter / JgPz38(t) Wreck / BgPz38(t) Wreck East: (wwIIec) Tank ----> JgPz38(t) / BgPz38(t) Berlin1945 - Hetzer plugin v1.0 (for FDF WW2) West: (wwIIec) Static ----> Scherenfernrohr 14 FDF / Rundumsfeuer FDF West: (wwIIec) Tank ----> JgPz38(t) FDF / BgPz38(t) FDF Berlin1945 - Hetzer weapons pack v1.0 East: (wwIIec) Static ----> Scherenfernrohr 14 3 weapons: "MP40T" / "MG34T" / "75 (a Proxy)" Berlin1945 - Panzermann (Panzerjäger-Abteilungen) pack v1.0 East: B45 (EWD) Panzerjäger ----> Panzermann (test) / Panzermann (MP40) / Panzermann (MG34T) Berlin1945 - Panzermann (Panzerjäger-Abteilungen) plugin v1.0 (for FDF WW2) West: B45 (EWD) Panzerjäger ----> Panzermann (test) / Panzermann (MP40) / Panzermann (MG34T) READ CAREFULLY ! No-one setobjected texture and/or hidden-selected model has been killed to make this addon ) - To attach the rundumsfeuer to the hetzer, put in activation field: [unit1, unit2] exec "attach.sqs". If you choose to end the script, you must place a trigger with "endCargoSession = true" in the "On Activation" field. will only work properly if the tank is not assigned to a squad. You cannot switch to mg turret the same way you can switch to other tank positions. You will have approach the tank in the spot where the mg turret is situated and select corresponding menu item from action menu.- To use the reload script add the following to the init script of the hetzer : [unit] exec "reload.sqs". - To use the sf14 script (load/unload the Sf14) add the following to the init script of the Sf14: this exec "sf14.sqs". After this, when the hetzer/bergehetzer, wwIIec hetzer, wwIIec stug drives next to the Sf14, it can be loaded inside the vehicle from the action menu (It takes a while for the game engine to 'realise' the presence of the new action in the menu). When unloading the SF14 from a vehicle, it gets unloaded right behind the vehicle it was in, facing the opposite direction. TNX to: - B45 Hetzer interiors are based on Sturmtiger's model - Kingtiger (IOE) to give us the permission to hack his Panzermann model and the Mg34. - Col Klink (PT boat: http://ofp.gamepark.cz/index.php?showthis=7043) - Red Stripe Studios (Attach script: http://www.ofpec.com/download.php?id=245) - Wady (Vehicle Mounted Machine Gunner: http://www.ofpec.com/download.php?id=229 - Vehicle loading script for AGS-17 Addon by Kegetys: link - Pilot (ATGM launchers as cargo: http://forums.opflashpoint.org/viewtopic.php?t=20146) - battling bitch (Gunner Optic template) - mig1.44 and royal blackwatch (German translations) - daniel von rommel, gunny, linker split, mark, shumann (Suggestions)
  8. AtStWalker

    Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack

    indeed Ah, i'm making the flammhetzer (aka B45 plugin '002' ) appling the same script from the Fsj-39/42 pack
  9. AtStWalker

    Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack

    yes, baby hetzer work under FDF & Liberation mod (look the '001' plugin )
  10. AtStWalker

    Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack

    thanks !! PS: i changed the size of the screenshots from 1024*768 to 800*600
  11. AtStWalker

    Jagdpanzer 38(t) (Sd.Kfz. 138/2) pack

    gentlemen... Burner is the daddy of this panzer (i'm the mum ) @PEPE, sure i promise u to release the bren carrier and i'm going to do that i have not id about the status of the italians (tanks) i'm sorry I uploaded a clip about our baby ingame : http://www.armamod.org/listing....480.avi and i forgot to add on the credits list (on the first post but not in the readme file) mr kegetys , cauze the load/upload sf14 script was a modified version of his ags.sqs script released w the first one version of his ags17 addon, and kingtiger for his mg34 ( i hacked the maps and the model to make a Mg34T)
  12. AtStWalker

    UNICON warfare for ofp.

    indeed, nice vehicles
  13. **** The italian word "Reazione" means "jet propelled (tnx Col. Faulkner ) "**** I bought today my Queen's Gambit dvd and installing the pack i found that funny blooper on the italian user manual: Italian version: English version (by the DC3 page from the wikipedia): A screenshot: Btw: nice pack BIS At :cool:
  14. AtStWalker

    Queen's Gambit goes gold!!!

    Unfortunatly? Love this version buddy, cauze the italian manual has an OOPArt (an out-of-place artifact) showed at page 4-5: infos
  15. AtStWalker

    I founded a funny blooper on the QG italian manual

    Right, i'm sorry Btw, i like the ww2 aircrafts PS: ok, i modified my first post adding a row about the word "Reazione"
  16. AtStWalker

    Anyone starting Pacific Mod?

    Hi, i'm back That's mine. I maked a new section about the PTO mod. Tnx u Bratty SURE cauze OFP isnt an abandonware game (i think so ) then, i continue to work at my addons for OFP *too* He's my friend, i asked him and i shall receive a reply..
  17. AtStWalker

    WW2 CTI TONIGHT!!

    our baby i'm sorry for ur troubles, i'm fixing that bug
  18. AtStWalker

    dead crew

    ah nice script
  19. AtStWalker

    Bolt action scripting

    freeze contact ww2ec Fab that's a news about his bolt action script http://ww2ec.3dactionplanet.gamespy.com/comment.php?124
  20. AtStWalker

    Bolt action scripting

    btw.. # CrouchReloadMagazine # LyingReloadMagazine
  21. AtStWalker

    Bolt action scripting

    Hello Add a civilian ingame. On the initialization: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this addmagazine "HuntingRifleMag";this addmagazine "HuntingRifleMag";this addweapon "HuntingRifle";this addEventHandler ["FIRED",{_this exec "boltaction.sqs"}] On ur mission folder add that script called boltaction.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; boltaction.sqs ; this addEventHandler ["FIRED",{_this exec "boltaction.sqs"}] ; http://community.bistudio.com/wiki/Operation_Flashpoint:_Moves_List ; OR make ur own ! :-) ; http://ofp.gamepark.cz/_hosted/animcenter/ _myrifleman =_this select 0 ~0.05 ?(_weapon == "HuntingRifle"):goto "boltaction" #boltaction _myrifleman switchMove "CombatReloadMagazine" exit At
  22. AtStWalker

    WWII units in progress?

    a specular map added on a military vehicle
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