AtStWalker
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Everything posted by AtStWalker
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ok problem 'solved'.. we are allowed to set "on surface" value only to road class based model
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how to merge the uv maps and the textures?
AtStWalker replied to Sennacherib's topic in ARMA : O2 MODELLING
yes, i merged the 1024*1024 textures for my baby hetzer using Pantool -
I suggest u to use gatebuilder http://community.bistudio.com/wiki/GateBuilder
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Ty Belgerot Finnally i can broadcast some screens taken ingame about the tobruk pit and the panzermauer I'm fixing the texture making that a little bit more darkest AT
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I uploaded the first one I'm finding an arma-based config cpp to add a static maching gun ingame
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tysm 1) i'm uploading more clips about the flame-mine and sWG41 from ofp to youtube and 2) i'm setting the panzermauer to play ingame (i mean Arma this time). 30 mins to go ^_^
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i'm sorry for that late reply, i was busy w RL Sure, the sections are legos ! and i make a new toy.. a ringstand 58c: ..and praticing arma cpp-ing.. i played w ofp importing my new toys to test textures, mass and fx (plz listen to the M19 Maschinengranatenwerfer, Abwerflammenwerfer 42 and Schweres Wurfgerät 41 sounds )
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Congrats bk1276 ! (i'm making a landing craft too ) Mirror: http://www.armamod.org/listing/addons_arma/ship/bk1276/
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<a href="ftp://www.ofpr.info/ofpd/unofaddons2/Up_ww2.rar" target="_blank"> DOWNLOAD (FTP#1) - modified Upminder weapons 5,45 MB</a> DOWNLOAD (FTP#1) - Upminder weapons 10,3 MB cheers
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hang on i'm converting these things from my new one mod for arma to ofp, stay tuned
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Your favourite warfare era!
AtStWalker replied to L!nk07's topic in ARMA - ADDONS & MODS: DISCUSSION
ww2 forever -
modern wars no more plz, ww2 rulah
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thanks kristian i maked more sections of the panzermauer.. At
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hi we're back w others screenshots about the first minimod in planning.. A Stahlsperre (to setpos into the Tragersperre slots, making a tough DESTROYABLE road block) A Pz-Turm fur M-19 Maschinengranatwerfer And a WIP, a panzermauer (antitank wall): I'm going to add a panzermauer section w an usable tobruk and another w a "Scharte" (that's a firing port for mg/sidearms/light guns.. ) At .. We are currently looking mainly for skilled Texturers and for a Scripter.. If you are interested please write me a pvt OR register on our forums and apply in this thread posting a reply. Thanks
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i dont have PS but i can make normal maps using this tool: http://www.crazybump.com/
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ah problem solved.. i saved the paa to tga and export that in paa again.. problem's gone
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Sometime playing w O2 PE to import my Hockerlinie from OFP to ArmA i'm getting this weird trouble w Buldozer * Any solution ? I play a Sapphire 1950 XT 512 PCIe videocard, 2GB ram and a Intel Core2 6400 (2,13GHz + 2,13GHz) Thanks *
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..a Pz-Turm fur M-19 Maschinengranatwerfer, Belgerot ! Actually i'm testing this baby in ofp and work so.. BRUTAL !! ( ).. atm i'm not at home (Paulie-Is-At-Work.. ) but asap i'm uploading a vclip about this beast
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..here.
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Mirror Congratz John !
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We are currently looking mainly for skilled Texturers and for a Scripter.. If you are interested please write me a pvt OR register on our forums and apply in this thread posting a reply. Thanks
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Hi bratty !! Sure, Detachment IWO is only a WiP name, the real one is PTO Wildcat U great -This trailer was a trailer for the FAMO towing vehicle -This tractor was the allied (USA) counterpart of the vehicle showed above and it was called Dragon Wagon - This vehicle was called Land Wasser Schlepper and it was an amphibious tractor based on Panzer IV chassis which carried a large pontoon and a cabin Nice all for ur replies and comments ^^ i'm back w a screenshot about a Hockerlinie pack under costruction both for ArmA and OFP: From left to right: Abwerflammenwerfer_42, Hockerlinie, Tragersperre (It was a roadblock. When set at road sides, and the steel beams put into the slots, makes a tough road block.) At
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Mapfact releases WW2 pack by JörgF.
AtStWalker replied to raedor's topic in ADDONS & MODS: COMPLETE
..change the side of the vehicles from east to west; change the crew scope to 2 -
i added u